Searched refs:skip_loadmap (Results 1 – 2 of 2) sorted by relevance
124 …ign * campaign, const std::string &name, const bool spawn = true, const bool skip_loadmap = false);
751 …p(Campaign *campaign, const std::string &name, const bool spawn_objects, const bool skip_loadmap) { in loadMap() argument757 if (!skip_loadmap) { in loadMap()778 if (!skip_loadmap && !script.empty() && !RTConfig->editor_mode) { in loadMap()