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Searched refs:skip_sz (Results 1 – 25 of 83) sorted by relevance

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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/xray_re/
H A Dxr_entity_script.cxx102 if (std::strcmp(packet.skip_sz(), "")) // params_list.game_type in state_read()
123 if (std::strcmp(packet.skip_sz(), "")) // params_list.game_type in state_read()
125 if (std::strcmp(packet.skip_sz(), "")) // params_list.wpn_type in state_read()
129 if (std::strcmp(packet.skip_sz(), "nil")) // params_list.look_way in state_read()
153 if (std::strcmp(packet.skip_sz(), "nil")) // cur_game in state_read()
269 packet.skip_sz(); in state_read()
278 packet.skip_sz(); in state_read()
347 packet.skip_sz(); in state_read()
357 packet.skip_sz(); in state_read()
472 if (std::strcmp(packet.skip_sz(), "nil")) // combat_quest in state_read()
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H A Dxr_level_shaders.cxx23 const char* raw = r.skip_sz(); in load_textures_v5()
42 const char* raw = r.skip_sz(); in load_v8()
64 const char* raw = r.skip_sz(); in load_v13()
H A Dxr_entity.cxx156 packet.skip_sz(); in spawn_merge()
187 packet.skip_sz(); in spawn_merge()
239 packet.skip_sz(); in spawn_read()
384 packet.skip_sz(); in state_merge()
388 packet.skip_sz(); in state_merge()
416 packet.skip_sz(); in state_read()
686 packet.skip_sz(); in state_read()
687 packet.skip_sz(); in state_read()
699 packet.skip_sz(); in state_read()
1288 packet.skip_sz(); in state_merge()
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H A Dxr_mesh.cxx43 const char* name = r.skip_sz(); in operator ()()
50 const char* name = r.skip_sz(); in operator ()()
59 const char* name = r.skip_sz(); in operator ()()
218 const char* name = r.skip_sz(); in operator ()()
H A Dxr_level_snd_env.cxx14 m_env_ids.push_back(s->skip_sz()); in load()
H A Dxr_level_spawn.cxx23 const char* name = packet.skip_sz(); in load()
H A Dxr_packet.cxx71 const char* xr_packet::skip_sz() in skip_sz() function in xr_packet
H A Dxr_reader.cxx112 const char* xr_reader::skip_sz() in skip_sz() function in xr_reader
H A Dxr_scene_spawns.cxx56 const char* name = r.skip_sz(); in load()
H A Dxr_ogf_v4.cxx242 m_motion_refs += r.skip_sz(); in load_s_motion_refs_1()
357 const char* name = r.skip_sz(); in load_s_motions()
H A Dxr_scene_lights.cxx193 const char* name = r.skip_sz(); in load()
H A Dxr_reader.h59 const char* skip_sz();
H A Dxr_game_spawn.cxx57 const char* name = packet.skip_sz(); in load_spawns()
H A Dxr_ogf_v3.cxx307 const char* name = r.skip_sz(); in load_s_motions()
660 const char* name = r.skip_sz(); in load_s_motions_new()
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/Core/Code/
H A DMesh.cpp11 const char* name = r.skip_sz(); in operator ()()
18 const char* name = r.skip_sz(); in operator ()()
27 const char* name = r.skip_sz(); in operator ()()
H A DReader.cpp266 const char* Reader::skip_sz() in skip_sz() function in xrFSL::Reader
H A DObject.cpp116 (*it)->cshader() = r.skip_sz(); in Load()
H A DReader.h62 const char* skip_sz();
/dports/multimedia/v4l-utils/linux-5.13-rc2/arch/mips/include/asm/octeon/
H A Dcvmx-ipd.h94 first_skip.s.skip_sz = first_mbuff_skip; in cvmx_ipd_config()
98 not_first_skip.s.skip_sz = not_first_mbuff_skip; in cvmx_ipd_config()
H A Dcvmx-ipd-defs.h105 uint64_t skip_sz:6; member
107 uint64_t skip_sz:6;
935 uint64_t skip_sz:6; member
937 uint64_t skip_sz:6;
/dports/multimedia/v4l_compat/linux-5.13-rc2/arch/mips/include/asm/octeon/
H A Dcvmx-ipd.h94 first_skip.s.skip_sz = first_mbuff_skip; in cvmx_ipd_config()
98 not_first_skip.s.skip_sz = not_first_mbuff_skip; in cvmx_ipd_config()
H A Dcvmx-ipd-defs.h105 uint64_t skip_sz:6; member
107 uint64_t skip_sz:6;
935 uint64_t skip_sz:6; member
937 uint64_t skip_sz:6;
/dports/multimedia/libv4l/linux-5.13-rc2/arch/mips/include/asm/octeon/
H A Dcvmx-ipd.h94 first_skip.s.skip_sz = first_mbuff_skip; in cvmx_ipd_config()
98 not_first_skip.s.skip_sz = not_first_mbuff_skip; in cvmx_ipd_config()
H A Dcvmx-ipd-defs.h105 uint64_t skip_sz:6; member
107 uint64_t skip_sz:6;
935 uint64_t skip_sz:6; member
937 uint64_t skip_sz:6;
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/utils/aiwrapper/
H A Dsyncer_level_spawn.cxx134 const char* name = packet.skip_sz(); in load_graph_points()

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