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Searched refs:sky_chain (Results 1 – 3 of 3) sorted by relevance

/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/gl/
H A Dgl_sky_clip.c688 const instsurf_t *sc = sky_chain; in draw_black_sky_polys()
716 const instsurf_t *sc = sky_chain; in draw_skybox_sky_polys()
738 draw_black_sky_polys (sky_chain); in draw_skydome_sky_polys()
744 const instsurf_t *sc = sky_chain; in draw_id_sky_polys()
757 sc = sky_chain; in draw_id_sky_polys()
773 const instsurf_t *sc = sky_chain; in draw_z_sky_polys()
812 draw_z_sky_polys (sky_chain); in gl_R_DrawSkyChain()
814 draw_id_sky_polys (sky_chain); in gl_R_DrawSkyChain()
820 draw_z_sky_polys (sky_chain); in gl_R_DrawSkyChain()
828 sc = sky_chain; in gl_R_DrawSkyChain()
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H A Dgl_rsurf.c64 static instsurf_t *sky_chain; variable
497 CHAIN_SURF_F2B (surf, sky_chain); in chain_surface()
718 sky_chain = 0; in gl_R_DrawWorld()
719 sky_chain_tail = &sky_chain; in gl_R_DrawWorld()
738 gl_R_DrawSkyChain (sky_chain); in gl_R_DrawWorld()
/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/glsl/
H A Dglsl_bsp.c73 static instsurf_t *sky_chain; variable
74 static instsurf_t **sky_chain_tail = &sky_chain;
363 CHAIN_SURF_F2B (surf, sky_chain); in chain_surface()
1198 if (!sky_chain) in glsl_R_DrawSky()
1202 for (is = sky_chain; is; is = is->tex_chain) { in glsl_R_DrawSky()
1237 sky_chain = 0; in glsl_R_DrawSky()
1238 sky_chain_tail = &sky_chain; in glsl_R_DrawSky()