Searched refs:sky_lights_c3 (Results 1 – 7 of 7) sorted by relevance
/dports/games/el/Eternal-Lands-1.9.5.9-1/ |
H A D | lights.c | 44 GLfloat sky_lights_c3[GLOBAL_LIGHTS_NO*2][4]; variable 472 make_gradient_light(0,30,(float *)sky_lights_c3, in build_global_light_table() 475 make_gradient_light(30,30,(float *)sky_lights_c3, in build_global_light_table() 478 make_gradient_light(60,30,(float *)sky_lights_c3, in build_global_light_table() 481 make_gradient_light(90,30,(float *)sky_lights_c3, in build_global_light_table()
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H A D | lights.h | 58 extern GLfloat sky_lights_c3[GLOBAL_LIGHTS_NO*2][4];
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H A D | reflection.c | 1046 lights_c[2][i] = sky_lights_c3[light_level][i]*weather_bias; in draw_sky_background()
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/dports/games/el/Eternal-Lands-1.9.5.9-1/map_editor/ |
H A D | lights.c | 516 make_gradient_light(0,30,(float *)sky_lights_c3,0.0f,0.7f,0.9f,0.9f,0.7f,0.0f); in build_global_light_table() 517 make_gradient_light(30,30,(float *)sky_lights_c3,0.9f,0.9f,0.0f,0.0f,0.1f,0.1f); in build_global_light_table() 518 make_gradient_light(60,30,(float *)sky_lights_c3,0.0f,0.1f,0.1f,0.5f,0.4f,0.4f); in build_global_light_table() 519 make_gradient_light(90,30,(float *)sky_lights_c3,0.5f,0.4f,0.4f,0.0f,0.7f,0.9f); in build_global_light_table()
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H A D | lights.h | 59 extern GLfloat sky_lights_c3[global_lights_no*2][4];
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H A D | global.c | 43 GLfloat sky_lights_c3[global_lights_no*2][4]; variable
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H A D | reflection.c | 340 glColor3fv(sky_lights_c3[light_level]); in draw_sky_background()
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