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Searched refs:sky_lights_c3 (Results 1 – 7 of 7) sorted by relevance

/dports/games/el/Eternal-Lands-1.9.5.9-1/
H A Dlights.c44 GLfloat sky_lights_c3[GLOBAL_LIGHTS_NO*2][4]; variable
472 make_gradient_light(0,30,(float *)sky_lights_c3, in build_global_light_table()
475 make_gradient_light(30,30,(float *)sky_lights_c3, in build_global_light_table()
478 make_gradient_light(60,30,(float *)sky_lights_c3, in build_global_light_table()
481 make_gradient_light(90,30,(float *)sky_lights_c3, in build_global_light_table()
H A Dlights.h58 extern GLfloat sky_lights_c3[GLOBAL_LIGHTS_NO*2][4];
H A Dreflection.c1046 lights_c[2][i] = sky_lights_c3[light_level][i]*weather_bias; in draw_sky_background()
/dports/games/el/Eternal-Lands-1.9.5.9-1/map_editor/
H A Dlights.c516 make_gradient_light(0,30,(float *)sky_lights_c3,0.0f,0.7f,0.9f,0.9f,0.7f,0.0f); in build_global_light_table()
517 make_gradient_light(30,30,(float *)sky_lights_c3,0.9f,0.9f,0.0f,0.0f,0.1f,0.1f); in build_global_light_table()
518 make_gradient_light(60,30,(float *)sky_lights_c3,0.0f,0.1f,0.1f,0.5f,0.4f,0.4f); in build_global_light_table()
519 make_gradient_light(90,30,(float *)sky_lights_c3,0.5f,0.4f,0.4f,0.0f,0.7f,0.9f); in build_global_light_table()
H A Dlights.h59 extern GLfloat sky_lights_c3[global_lights_no*2][4];
H A Dglobal.c43 GLfloat sky_lights_c3[global_lights_no*2][4]; variable
H A Dreflection.c340 glColor3fv(sky_lights_c3[light_level]); in draw_sky_background()