Searched refs:sliceUnits (Results 1 – 2 of 2) sorted by relevance
39 const GLfloat sliceUnits = 2.5; variable97 GLfloat sliceUnitsScaled = sliceUnits / m_autoScaleAdjustment; in renderSelectionPointer()167 GLfloat sliceUnitsScaled = sliceUnits / m_autoScaleAdjustment; in renderSelectionLabel()
45 const GLfloat sliceUnits = 2.5f; variable812 GLfloat sliceUnitsScaled = sliceUnits / m_autoScaleAdjustment; in drawSlicedScene()