/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/source/Irrlicht/ |
H A D | CTRTextureBlend.cpp | 358 line.c[0][0] += slopeC[0]; in fragment_dst_color_src_alpha() 402 line.c[0][0] += slopeC[0]; in fragment_dst_color_src_alpha() 538 line.c[0][0] += slopeC[0]; in fragment_src_color_src_alpha() 582 line.c[0][0] += slopeC[0]; in fragment_src_color_src_alpha() 730 line.c[0][0] += slopeC[0]; in fragment_one_one_minus_src_alpha() 779 line.c[0][0] += slopeC[0]; in fragment_one_one_minus_src_alpha() 926 line.c[0][0] += slopeC[0]; in fragment_one_minus_dst_alpha_one() 975 line.c[0][0] += slopeC[0]; in fragment_one_minus_dst_alpha_one() 1139 line.c[0][0] += slopeC[0]; in fragment_src_alpha_one() 1201 line.c[0][0] += slopeC[0]; in fragment_src_alpha_one() [all …]
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H A D | CTRGouraud2.cpp | 132 sVec4 slopeC; in scanline_bilinear() local 157 slopeC = (line.c[0][1] - line.c[0][0]) * invDeltaX; in scanline_bilinear() 175 line.c[0][0] += slopeC * subPixel; in scanline_bilinear() 242 line.c[0][0] += slopeC; in scanline_bilinear() 375 scan.c[0][0] += scan.slopeC[0][0] * subPixel; in drawTriangle() 376 scan.c[0][1] += scan.slopeC[0][1] * subPixel; in drawTriangle() 439 scan.c[0][0] += scan.slopeC[0][0]; in drawTriangle() 440 scan.c[0][1] += scan.slopeC[0][1]; in drawTriangle() 535 scan.c[0][0] += scan.slopeC[0][0] * subPixel; in drawTriangle() 599 scan.c[0][0] += scan.slopeC[0][0]; in drawTriangle() [all …]
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H A D | CTRGouraudAlpha2.cpp | 135 sVec4 slopeC; in scanline_bilinear() local 163 slopeC = (line.c[0][1] - line.c[0][0]) * invDeltaX; in scanline_bilinear() 181 line.c[0][0] += slopeC * subPixel; in scanline_bilinear() 256 line.c[0][0] += slopeC; in scanline_bilinear() 389 scan.c[0][0] += scan.slopeC[0][0] * subPixel; in drawTriangle() 390 scan.c[0][1] += scan.slopeC[0][1] * subPixel; in drawTriangle() 453 scan.c[0][0] += scan.slopeC[0][0]; in drawTriangle() 454 scan.c[0][1] += scan.slopeC[0][1]; in drawTriangle() 549 scan.c[0][0] += scan.slopeC[0][0] * subPixel; in drawTriangle() 613 scan.c[0][0] += scan.slopeC[0][0]; in drawTriangle() [all …]
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H A D | CTRGouraudAlphaNoZ2.cpp | 134 sVec4 slopeC; in scanline_bilinear() local 159 slopeC = (line.c[0][1] - line.c[0][0]) * invDeltaX; in scanline_bilinear() 177 line.c[0][0] += slopeC * subPixel; in scanline_bilinear() 255 line.c[0][0] += slopeC; in scanline_bilinear() 387 scan.c[0][0] += scan.slopeC[0][0] * subPixel; in drawTriangle() 388 scan.c[0][1] += scan.slopeC[0][1] * subPixel; in drawTriangle() 451 scan.c[0][0] += scan.slopeC[0][0]; in drawTriangle() 452 scan.c[0][1] += scan.slopeC[0][1]; in drawTriangle() 547 scan.c[0][0] += scan.slopeC[0][0] * subPixel; in drawTriangle() 611 scan.c[0][0] += scan.slopeC[0][0]; in drawTriangle() [all …]
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H A D | CTRTextureDetailMap2.cpp | 134 sVec4 slopeC; in scanline_bilinear() local 159 slopeC = (line.c[0][1] - line.c[0][0]) * invDeltaX; in scanline_bilinear() 177 line.c[0][0] += slopeC * subPixel; in scanline_bilinear() 260 line.c[0][0] += slopeC; in scanline_bilinear() 392 scan.c[0][0] += scan.slopeC[0][0] * subPixel; in drawTriangle() 393 scan.c[0][1] += scan.slopeC[0][1] * subPixel; in drawTriangle() 456 scan.c[0][0] += scan.slopeC[0][0]; in drawTriangle() 457 scan.c[0][1] += scan.slopeC[0][1]; in drawTriangle() 552 scan.c[0][0] += scan.slopeC[0][0] * subPixel; in drawTriangle() 616 scan.c[0][0] += scan.slopeC[0][0]; in drawTriangle() [all …]
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H A D | CTRTextureGouraudNoZ2.cpp | 138 sVec4 slopeC; in scanline_bilinear() local 181 line.c[0] += slopeC * subPixel; in scanline_bilinear() 246 line.c[0] += slopeC; in scanline_bilinear() 378 scan.c[0] += scan.slopeC[0] * subPixel; in drawTriangle() 379 scan.c[1] += scan.slopeC[1] * subPixel; in drawTriangle() 442 scan.c[0] += scan.slopeC[0]; in drawTriangle() 443 scan.c[1] += scan.slopeC[1]; in drawTriangle() 538 scan.c[0] += scan.slopeC[0] * subPixel; in drawTriangle() 539 scan.c[1] += scan.slopeC[1] * subPixel; in drawTriangle() 602 scan.c[0] += scan.slopeC[0]; in drawTriangle() [all …]
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H A D | CTRTextureGouraudVertexAlpha2.cpp | 132 sVec4 slopeC; in scanline_bilinear() local 157 slopeC = (line.c[0][1] - line.c[0][0]) * invDeltaX; in scanline_bilinear() 175 line.c[0][0] += slopeC * subPixel; in scanline_bilinear() 289 line.c[0][0] += slopeC; in scanline_bilinear() 421 scan.c[0][0] += scan.slopeC[0][0] * subPixel; in drawTriangle() 422 scan.c[0][1] += scan.slopeC[0][1] * subPixel; in drawTriangle() 485 scan.c[0][0] += scan.slopeC[0][0]; in drawTriangle() 486 scan.c[0][1] += scan.slopeC[0][1]; in drawTriangle() 581 scan.c[0][0] += scan.slopeC[0][0] * subPixel; in drawTriangle() 645 scan.c[0][0] += scan.slopeC[0][0]; in drawTriangle() [all …]
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H A D | CTRTextureGouraudAdd2.cpp | 133 sVec4 slopeC; in scanline_bilinear() local 158 slopeC = (line.c[1] - line.c[0]) * invDeltaX; in scanline_bilinear() 176 line.c[0] += slopeC * subPixel; in scanline_bilinear() 280 line.c[0] += slopeC; in scanline_bilinear() 411 scan.c[0] += scan.slopeC[0] * subPixel; in drawTriangle() 412 scan.c[1] += scan.slopeC[1] * subPixel; in drawTriangle() 475 scan.c[0] += scan.slopeC[0]; in drawTriangle() 476 scan.c[1] += scan.slopeC[1]; in drawTriangle() 571 scan.c[0] += scan.slopeC[0] * subPixel; in drawTriangle() 635 scan.c[0] += scan.slopeC[0]; in drawTriangle() [all …]
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H A D | CTRTextureGouraudAddNoZ2.cpp | 133 sVec4 slopeC; in scanline_bilinear() local 176 line.c[0] += slopeC * subPixel; in scanline_bilinear() 246 line.c[0] += slopeC; in scanline_bilinear() 378 scan.c[0] += scan.slopeC[0] * subPixel; in drawTriangle() 379 scan.c[1] += scan.slopeC[1] * subPixel; in drawTriangle() 442 scan.c[0] += scan.slopeC[0]; in drawTriangle() 443 scan.c[1] += scan.slopeC[1]; in drawTriangle() 538 scan.c[0] += scan.slopeC[0] * subPixel; in drawTriangle() 539 scan.c[1] += scan.slopeC[1] * subPixel; in drawTriangle() 602 scan.c[0] += scan.slopeC[0]; in drawTriangle() [all …]
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H A D | CTRTextureGouraud2.cpp | 133 sVec4 slopeC; in scanline_bilinear() local 158 slopeC = (line.c[0][1] - line.c[0][0]) * invDeltaX; in scanline_bilinear() 176 line.c[0][0] += slopeC * subPixel; in scanline_bilinear() 274 line.c[0][0] += slopeC; in scanline_bilinear() 406 scan.c[0][0] += scan.slopeC[0][0] * subPixel; in drawTriangle() 407 scan.c[0][1] += scan.slopeC[0][1] * subPixel; in drawTriangle() 470 scan.c[0][0] += scan.slopeC[0][0]; in drawTriangle() 471 scan.c[0][1] += scan.slopeC[0][1]; in drawTriangle() 566 scan.c[0][0] += scan.slopeC[0][0] * subPixel; in drawTriangle() 630 scan.c[0][0] += scan.slopeC[0][0]; in drawTriangle() [all …]
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H A D | CTRTextureLightMap2_Add.cpp | 133 sVec4 slopeC; in scanline_bilinear() local 158 slopeC = (line.c[1] - line.c[0]) * invDeltaX; in scanline_bilinear() 176 line.c[0] += slopeC * subPixel; in scanline_bilinear() 270 line.c[0] += slopeC; in scanline_bilinear() 402 scan.c[0] += scan.slopeC[0] * subPixel; in drawTriangle() 403 scan.c[1] += scan.slopeC[1] * subPixel; in drawTriangle() 466 scan.c[0] += scan.slopeC[0]; in drawTriangle() 467 scan.c[1] += scan.slopeC[1]; in drawTriangle() 562 scan.c[0] += scan.slopeC[0] * subPixel; in drawTriangle() 626 scan.c[0] += scan.slopeC[0]; in drawTriangle() [all …]
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H A D | CTRStencilShadow.cpp | 162 sVec4 slopeC[MATERIAL_MAX_COLORS]; in fragment_zfail_decr() local 214 line.c[0][0] += slopeC[0] * subPixel; in fragment_zfail_decr() 270 line.c[0][0] += slopeC[0]; in fragment_zfail_decr() 319 sVec4 slopeC[MATERIAL_MAX_COLORS]; in fragment_zfail_incr() local 371 line.c[0][0] += slopeC[0] * subPixel; in fragment_zfail_incr() 425 line.c[0][0] += slopeC[0]; in fragment_zfail_incr() 583 scan.c[0][0] += scan.slopeC[0][0] * subPixel; in drawTriangle() 667 scan.c[0][0] += scan.slopeC[0][0]; in drawTriangle() 668 scan.c[0][1] += scan.slopeC[0][1]; in drawTriangle() 875 scan.c[0][0] += scan.slopeC[0][0]; in drawTriangle() [all …]
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H A D | CTRTextureLightMapGouraud2_M4.cpp | 133 sVec4 slopeC; in scanline_bilinear() local 158 slopeC = (line.c[0][1] - line.c[0][0]) * invDeltaX; in scanline_bilinear() 176 line.c[0][0] += slopeC * subPixel; in scanline_bilinear() 284 line.c[0][0] += slopeC; in scanline_bilinear() 418 scan.c[0][0] += scan.slopeC[0][0] * subPixel; in drawTriangle() 419 scan.c[0][1] += scan.slopeC[0][1] * subPixel; in drawTriangle() 482 scan.c[0][0] += scan.slopeC[0][0]; in drawTriangle() 483 scan.c[0][1] += scan.slopeC[0][1]; in drawTriangle() 580 scan.c[0][0] += scan.slopeC[0][0] * subPixel; in drawTriangle() 644 scan.c[0][0] += scan.slopeC[0][0]; in drawTriangle() [all …]
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H A D | CTRTextureGouraudAlpha.cpp | 150 sVec4 slopeC[MATERIAL_MAX_COLORS]; in scanline_bilinear() local 193 line.c[0][0] += slopeC[0] * subPixel; in scanline_bilinear() 343 line.c[0][0] += slopeC[0]; in scanline_bilinear() 475 scan.c[0][0] += scan.slopeC[0][0] * subPixel; in drawTriangle() 476 scan.c[0][1] += scan.slopeC[0][1] * subPixel; in drawTriangle() 539 scan.c[0][0] += scan.slopeC[0][0]; in drawTriangle() 540 scan.c[0][1] += scan.slopeC[0][1]; in drawTriangle() 635 scan.c[0][0] += scan.slopeC[0][0] * subPixel; in drawTriangle() 636 scan.c[0][1] += scan.slopeC[0][1] * subPixel; in drawTriangle() 699 scan.c[0][0] += scan.slopeC[0][0]; in drawTriangle() [all …]
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H A D | CTRTextureGouraudAlphaNoZ.cpp | 150 sVec4 slopeC[MATERIAL_MAX_COLORS]; in scanline_bilinear() local 193 line.c[0][0] += slopeC[0] * subPixel; in scanline_bilinear() 343 line.c[0][0] += slopeC[0]; in scanline_bilinear() 475 scan.c[0][0] += scan.slopeC[0][0] * subPixel; in drawTriangle() 476 scan.c[0][1] += scan.slopeC[0][1] * subPixel; in drawTriangle() 539 scan.c[0][0] += scan.slopeC[0][0]; in drawTriangle() 540 scan.c[0][1] += scan.slopeC[0][1]; in drawTriangle() 635 scan.c[0][0] += scan.slopeC[0][0] * subPixel; in drawTriangle() 636 scan.c[0][1] += scan.slopeC[0][1] * subPixel; in drawTriangle() 699 scan.c[0][0] += scan.slopeC[0][0]; in drawTriangle() [all …]
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H A D | CTRTextureLightMap2_M4.cpp | 510 scan.c[0] += scan.slopeC[0] * subPixel; in scanline_bilinear2_mag() 574 scan.c[0] += scan.slopeC[0]; in scanline_bilinear2_mag() 575 scan.c[1] += scan.slopeC[1]; in scanline_bilinear2_mag() 671 scan.c[0] += scan.slopeC[0] * subPixel; in scanline_bilinear2_mag() 735 scan.c[0] += scan.slopeC[0]; in scanline_bilinear2_mag() 736 scan.c[1] += scan.slopeC[1]; in scanline_bilinear2_mag() 884 scan.c[0] += scan.slopeC[0] * subPixel; in scanline_bilinear2_mag() 948 scan.c[0] += scan.slopeC[0]; in scanline_bilinear2_mag() 949 scan.c[1] += scan.slopeC[1]; in scanline_bilinear2_mag() 1109 scan.c[0] += scan.slopeC[0]; in scanline_bilinear2_mag() [all …]
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H A D | CTRNormalMap.cpp | 138 sVec4 slopeC[MATERIAL_MAX_COLORS]; in scanline_bilinear() local 190 line.c[0][0] += slopeC[0] * subPixel; in scanline_bilinear() 341 line.c[0][0] += slopeC[0]; in scanline_bilinear() 501 scan.c[0][0] += scan.slopeC[0][0] * subPixel; in drawTriangle() 502 scan.c[0][1] += scan.slopeC[0][1] * subPixel; in drawTriangle() 585 scan.c[0][0] += scan.slopeC[0][0]; in drawTriangle() 586 scan.c[0][1] += scan.slopeC[0][1]; in drawTriangle() 709 scan.c[0][0] += scan.slopeC[0][0] * subPixel; in drawTriangle() 710 scan.c[0][1] += scan.slopeC[0][1] * subPixel; in drawTriangle() 793 scan.c[0][0] += scan.slopeC[0][0]; in drawTriangle() [all …]
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H A D | CTRTextureLightMap2_M1.cpp | 296 scan.slopeC[0] = (c->Color[0] - a->Color[0]) * scan.invDeltaY[0]; in scanline_bilinear2() 336 scan.slopeC[1] = (b->Color[0] - a->Color[0]) * scan.invDeltaY[1]; in scanline_bilinear2() 372 scan.c[0] += scan.slopeC[0] * subPixel; in scanline_bilinear2() 373 scan.c[1] += scan.slopeC[1] * subPixel; in scanline_bilinear2() 436 scan.c[0] += scan.slopeC[0]; in scanline_bilinear2() 437 scan.c[1] += scan.slopeC[1]; in scanline_bilinear2() 470 scan.c[0] = a->Color[0] + scan.slopeC[0] * temp[0]; in scanline_bilinear2() 533 scan.c[0] += scan.slopeC[0] * subPixel; in scanline_bilinear2() 534 scan.c[1] += scan.slopeC[1] * subPixel; in scanline_bilinear2() 597 scan.c[0] += scan.slopeC[0]; in scanline_bilinear2() [all …]
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H A D | CTRTextureLightMap2_M2.cpp | 296 scan.slopeC[0] = (c->Color[0] - a->Color[0]) * scan.invDeltaY[0]; in scanline_bilinear2() 336 scan.slopeC[1] = (b->Color[0] - a->Color[0]) * scan.invDeltaY[1]; in scanline_bilinear2() 372 scan.c[0] += scan.slopeC[0] * subPixel; in scanline_bilinear2() 373 scan.c[1] += scan.slopeC[1] * subPixel; in scanline_bilinear2() 436 scan.c[0] += scan.slopeC[0]; in scanline_bilinear2() 437 scan.c[1] += scan.slopeC[1]; in scanline_bilinear2() 470 scan.c[0] = a->Color[0] + scan.slopeC[0] * temp[0]; in scanline_bilinear2() 533 scan.c[0] += scan.slopeC[0] * subPixel; in scanline_bilinear2() 534 scan.c[1] += scan.slopeC[1] * subPixel; in scanline_bilinear2() 597 scan.c[0] += scan.slopeC[0]; in scanline_bilinear2() [all …]
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H A D | CBurningShader_Raster_Reference.cpp | 894 scan.slopeC[i][0] = (c->Color[i] - a->Color[i]) * scan.invDeltaY[0]; in drawTriangle() 924 scan.slopeC[i][1] = (b->Color[i] - a->Color[i]) * scan.invDeltaY[1]; in drawTriangle() 948 scan.c[i][0] += scan.slopeC[i][0] * subPixel; in drawTriangle() 949 scan.c[i][1] += scan.slopeC[i][1] * subPixel; in drawTriangle() 991 scan.c[i][0] += scan.slopeC[i][0]; in drawTriangle() 992 scan.c[i][1] += scan.slopeC[i][1]; in drawTriangle() 1018 scan.c[i][0] = a->Color[i] + scan.slopeC[i][0] * temp[0]; in drawTriangle() 1063 scan.c[i][0] += scan.slopeC[i][0] * subPixel; in drawTriangle() 1064 scan.c[i][1] += scan.slopeC[i][1] * subPixel; in drawTriangle() 1106 scan.c[i][0] += scan.slopeC[i][0]; in drawTriangle() [all …]
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H A D | S4DVertex.h | 599 sVec4 slopeC[MATERIAL_MAX_COLORS][2]; // color slope along edges member
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/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/irrlicht/source/Irrlicht/ |
H A D | S4DVertex.h | 599 sVec4 slopeC[MATERIAL_MAX_COLORS][2]; // color slope along edges member
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