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Searched refs:slopeC (Results 1 – 22 of 22) sorted by relevance

/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/source/Irrlicht/
H A DCTRTextureBlend.cpp358 line.c[0][0] += slopeC[0]; in fragment_dst_color_src_alpha()
402 line.c[0][0] += slopeC[0]; in fragment_dst_color_src_alpha()
538 line.c[0][0] += slopeC[0]; in fragment_src_color_src_alpha()
582 line.c[0][0] += slopeC[0]; in fragment_src_color_src_alpha()
730 line.c[0][0] += slopeC[0]; in fragment_one_one_minus_src_alpha()
779 line.c[0][0] += slopeC[0]; in fragment_one_one_minus_src_alpha()
926 line.c[0][0] += slopeC[0]; in fragment_one_minus_dst_alpha_one()
975 line.c[0][0] += slopeC[0]; in fragment_one_minus_dst_alpha_one()
1139 line.c[0][0] += slopeC[0]; in fragment_src_alpha_one()
1201 line.c[0][0] += slopeC[0]; in fragment_src_alpha_one()
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H A DCTRGouraud2.cpp132 sVec4 slopeC; in scanline_bilinear() local
157 slopeC = (line.c[0][1] - line.c[0][0]) * invDeltaX; in scanline_bilinear()
175 line.c[0][0] += slopeC * subPixel; in scanline_bilinear()
242 line.c[0][0] += slopeC; in scanline_bilinear()
375 scan.c[0][0] += scan.slopeC[0][0] * subPixel; in drawTriangle()
376 scan.c[0][1] += scan.slopeC[0][1] * subPixel; in drawTriangle()
439 scan.c[0][0] += scan.slopeC[0][0]; in drawTriangle()
440 scan.c[0][1] += scan.slopeC[0][1]; in drawTriangle()
535 scan.c[0][0] += scan.slopeC[0][0] * subPixel; in drawTriangle()
599 scan.c[0][0] += scan.slopeC[0][0]; in drawTriangle()
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H A DCTRGouraudAlpha2.cpp135 sVec4 slopeC; in scanline_bilinear() local
163 slopeC = (line.c[0][1] - line.c[0][0]) * invDeltaX; in scanline_bilinear()
181 line.c[0][0] += slopeC * subPixel; in scanline_bilinear()
256 line.c[0][0] += slopeC; in scanline_bilinear()
389 scan.c[0][0] += scan.slopeC[0][0] * subPixel; in drawTriangle()
390 scan.c[0][1] += scan.slopeC[0][1] * subPixel; in drawTriangle()
453 scan.c[0][0] += scan.slopeC[0][0]; in drawTriangle()
454 scan.c[0][1] += scan.slopeC[0][1]; in drawTriangle()
549 scan.c[0][0] += scan.slopeC[0][0] * subPixel; in drawTriangle()
613 scan.c[0][0] += scan.slopeC[0][0]; in drawTriangle()
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H A DCTRGouraudAlphaNoZ2.cpp134 sVec4 slopeC; in scanline_bilinear() local
159 slopeC = (line.c[0][1] - line.c[0][0]) * invDeltaX; in scanline_bilinear()
177 line.c[0][0] += slopeC * subPixel; in scanline_bilinear()
255 line.c[0][0] += slopeC; in scanline_bilinear()
387 scan.c[0][0] += scan.slopeC[0][0] * subPixel; in drawTriangle()
388 scan.c[0][1] += scan.slopeC[0][1] * subPixel; in drawTriangle()
451 scan.c[0][0] += scan.slopeC[0][0]; in drawTriangle()
452 scan.c[0][1] += scan.slopeC[0][1]; in drawTriangle()
547 scan.c[0][0] += scan.slopeC[0][0] * subPixel; in drawTriangle()
611 scan.c[0][0] += scan.slopeC[0][0]; in drawTriangle()
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H A DCTRTextureDetailMap2.cpp134 sVec4 slopeC; in scanline_bilinear() local
159 slopeC = (line.c[0][1] - line.c[0][0]) * invDeltaX; in scanline_bilinear()
177 line.c[0][0] += slopeC * subPixel; in scanline_bilinear()
260 line.c[0][0] += slopeC; in scanline_bilinear()
392 scan.c[0][0] += scan.slopeC[0][0] * subPixel; in drawTriangle()
393 scan.c[0][1] += scan.slopeC[0][1] * subPixel; in drawTriangle()
456 scan.c[0][0] += scan.slopeC[0][0]; in drawTriangle()
457 scan.c[0][1] += scan.slopeC[0][1]; in drawTriangle()
552 scan.c[0][0] += scan.slopeC[0][0] * subPixel; in drawTriangle()
616 scan.c[0][0] += scan.slopeC[0][0]; in drawTriangle()
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H A DCTRTextureGouraudNoZ2.cpp138 sVec4 slopeC; in scanline_bilinear() local
181 line.c[0] += slopeC * subPixel; in scanline_bilinear()
246 line.c[0] += slopeC; in scanline_bilinear()
378 scan.c[0] += scan.slopeC[0] * subPixel; in drawTriangle()
379 scan.c[1] += scan.slopeC[1] * subPixel; in drawTriangle()
442 scan.c[0] += scan.slopeC[0]; in drawTriangle()
443 scan.c[1] += scan.slopeC[1]; in drawTriangle()
538 scan.c[0] += scan.slopeC[0] * subPixel; in drawTriangle()
539 scan.c[1] += scan.slopeC[1] * subPixel; in drawTriangle()
602 scan.c[0] += scan.slopeC[0]; in drawTriangle()
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H A DCTRTextureGouraudVertexAlpha2.cpp132 sVec4 slopeC; in scanline_bilinear() local
157 slopeC = (line.c[0][1] - line.c[0][0]) * invDeltaX; in scanline_bilinear()
175 line.c[0][0] += slopeC * subPixel; in scanline_bilinear()
289 line.c[0][0] += slopeC; in scanline_bilinear()
421 scan.c[0][0] += scan.slopeC[0][0] * subPixel; in drawTriangle()
422 scan.c[0][1] += scan.slopeC[0][1] * subPixel; in drawTriangle()
485 scan.c[0][0] += scan.slopeC[0][0]; in drawTriangle()
486 scan.c[0][1] += scan.slopeC[0][1]; in drawTriangle()
581 scan.c[0][0] += scan.slopeC[0][0] * subPixel; in drawTriangle()
645 scan.c[0][0] += scan.slopeC[0][0]; in drawTriangle()
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H A DCTRTextureGouraudAdd2.cpp133 sVec4 slopeC; in scanline_bilinear() local
158 slopeC = (line.c[1] - line.c[0]) * invDeltaX; in scanline_bilinear()
176 line.c[0] += slopeC * subPixel; in scanline_bilinear()
280 line.c[0] += slopeC; in scanline_bilinear()
411 scan.c[0] += scan.slopeC[0] * subPixel; in drawTriangle()
412 scan.c[1] += scan.slopeC[1] * subPixel; in drawTriangle()
475 scan.c[0] += scan.slopeC[0]; in drawTriangle()
476 scan.c[1] += scan.slopeC[1]; in drawTriangle()
571 scan.c[0] += scan.slopeC[0] * subPixel; in drawTriangle()
635 scan.c[0] += scan.slopeC[0]; in drawTriangle()
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H A DCTRTextureGouraudAddNoZ2.cpp133 sVec4 slopeC; in scanline_bilinear() local
176 line.c[0] += slopeC * subPixel; in scanline_bilinear()
246 line.c[0] += slopeC; in scanline_bilinear()
378 scan.c[0] += scan.slopeC[0] * subPixel; in drawTriangle()
379 scan.c[1] += scan.slopeC[1] * subPixel; in drawTriangle()
442 scan.c[0] += scan.slopeC[0]; in drawTriangle()
443 scan.c[1] += scan.slopeC[1]; in drawTriangle()
538 scan.c[0] += scan.slopeC[0] * subPixel; in drawTriangle()
539 scan.c[1] += scan.slopeC[1] * subPixel; in drawTriangle()
602 scan.c[0] += scan.slopeC[0]; in drawTriangle()
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H A DCTRTextureGouraud2.cpp133 sVec4 slopeC; in scanline_bilinear() local
158 slopeC = (line.c[0][1] - line.c[0][0]) * invDeltaX; in scanline_bilinear()
176 line.c[0][0] += slopeC * subPixel; in scanline_bilinear()
274 line.c[0][0] += slopeC; in scanline_bilinear()
406 scan.c[0][0] += scan.slopeC[0][0] * subPixel; in drawTriangle()
407 scan.c[0][1] += scan.slopeC[0][1] * subPixel; in drawTriangle()
470 scan.c[0][0] += scan.slopeC[0][0]; in drawTriangle()
471 scan.c[0][1] += scan.slopeC[0][1]; in drawTriangle()
566 scan.c[0][0] += scan.slopeC[0][0] * subPixel; in drawTriangle()
630 scan.c[0][0] += scan.slopeC[0][0]; in drawTriangle()
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H A DCTRTextureLightMap2_Add.cpp133 sVec4 slopeC; in scanline_bilinear() local
158 slopeC = (line.c[1] - line.c[0]) * invDeltaX; in scanline_bilinear()
176 line.c[0] += slopeC * subPixel; in scanline_bilinear()
270 line.c[0] += slopeC; in scanline_bilinear()
402 scan.c[0] += scan.slopeC[0] * subPixel; in drawTriangle()
403 scan.c[1] += scan.slopeC[1] * subPixel; in drawTriangle()
466 scan.c[0] += scan.slopeC[0]; in drawTriangle()
467 scan.c[1] += scan.slopeC[1]; in drawTriangle()
562 scan.c[0] += scan.slopeC[0] * subPixel; in drawTriangle()
626 scan.c[0] += scan.slopeC[0]; in drawTriangle()
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H A DCTRStencilShadow.cpp162 sVec4 slopeC[MATERIAL_MAX_COLORS]; in fragment_zfail_decr() local
214 line.c[0][0] += slopeC[0] * subPixel; in fragment_zfail_decr()
270 line.c[0][0] += slopeC[0]; in fragment_zfail_decr()
319 sVec4 slopeC[MATERIAL_MAX_COLORS]; in fragment_zfail_incr() local
371 line.c[0][0] += slopeC[0] * subPixel; in fragment_zfail_incr()
425 line.c[0][0] += slopeC[0]; in fragment_zfail_incr()
583 scan.c[0][0] += scan.slopeC[0][0] * subPixel; in drawTriangle()
667 scan.c[0][0] += scan.slopeC[0][0]; in drawTriangle()
668 scan.c[0][1] += scan.slopeC[0][1]; in drawTriangle()
875 scan.c[0][0] += scan.slopeC[0][0]; in drawTriangle()
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H A DCTRTextureLightMapGouraud2_M4.cpp133 sVec4 slopeC; in scanline_bilinear() local
158 slopeC = (line.c[0][1] - line.c[0][0]) * invDeltaX; in scanline_bilinear()
176 line.c[0][0] += slopeC * subPixel; in scanline_bilinear()
284 line.c[0][0] += slopeC; in scanline_bilinear()
418 scan.c[0][0] += scan.slopeC[0][0] * subPixel; in drawTriangle()
419 scan.c[0][1] += scan.slopeC[0][1] * subPixel; in drawTriangle()
482 scan.c[0][0] += scan.slopeC[0][0]; in drawTriangle()
483 scan.c[0][1] += scan.slopeC[0][1]; in drawTriangle()
580 scan.c[0][0] += scan.slopeC[0][0] * subPixel; in drawTriangle()
644 scan.c[0][0] += scan.slopeC[0][0]; in drawTriangle()
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H A DCTRTextureGouraudAlpha.cpp150 sVec4 slopeC[MATERIAL_MAX_COLORS]; in scanline_bilinear() local
193 line.c[0][0] += slopeC[0] * subPixel; in scanline_bilinear()
343 line.c[0][0] += slopeC[0]; in scanline_bilinear()
475 scan.c[0][0] += scan.slopeC[0][0] * subPixel; in drawTriangle()
476 scan.c[0][1] += scan.slopeC[0][1] * subPixel; in drawTriangle()
539 scan.c[0][0] += scan.slopeC[0][0]; in drawTriangle()
540 scan.c[0][1] += scan.slopeC[0][1]; in drawTriangle()
635 scan.c[0][0] += scan.slopeC[0][0] * subPixel; in drawTriangle()
636 scan.c[0][1] += scan.slopeC[0][1] * subPixel; in drawTriangle()
699 scan.c[0][0] += scan.slopeC[0][0]; in drawTriangle()
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H A DCTRTextureGouraudAlphaNoZ.cpp150 sVec4 slopeC[MATERIAL_MAX_COLORS]; in scanline_bilinear() local
193 line.c[0][0] += slopeC[0] * subPixel; in scanline_bilinear()
343 line.c[0][0] += slopeC[0]; in scanline_bilinear()
475 scan.c[0][0] += scan.slopeC[0][0] * subPixel; in drawTriangle()
476 scan.c[0][1] += scan.slopeC[0][1] * subPixel; in drawTriangle()
539 scan.c[0][0] += scan.slopeC[0][0]; in drawTriangle()
540 scan.c[0][1] += scan.slopeC[0][1]; in drawTriangle()
635 scan.c[0][0] += scan.slopeC[0][0] * subPixel; in drawTriangle()
636 scan.c[0][1] += scan.slopeC[0][1] * subPixel; in drawTriangle()
699 scan.c[0][0] += scan.slopeC[0][0]; in drawTriangle()
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H A DCTRTextureLightMap2_M4.cpp510 scan.c[0] += scan.slopeC[0] * subPixel; in scanline_bilinear2_mag()
574 scan.c[0] += scan.slopeC[0]; in scanline_bilinear2_mag()
575 scan.c[1] += scan.slopeC[1]; in scanline_bilinear2_mag()
671 scan.c[0] += scan.slopeC[0] * subPixel; in scanline_bilinear2_mag()
735 scan.c[0] += scan.slopeC[0]; in scanline_bilinear2_mag()
736 scan.c[1] += scan.slopeC[1]; in scanline_bilinear2_mag()
884 scan.c[0] += scan.slopeC[0] * subPixel; in scanline_bilinear2_mag()
948 scan.c[0] += scan.slopeC[0]; in scanline_bilinear2_mag()
949 scan.c[1] += scan.slopeC[1]; in scanline_bilinear2_mag()
1109 scan.c[0] += scan.slopeC[0]; in scanline_bilinear2_mag()
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H A DCTRNormalMap.cpp138 sVec4 slopeC[MATERIAL_MAX_COLORS]; in scanline_bilinear() local
190 line.c[0][0] += slopeC[0] * subPixel; in scanline_bilinear()
341 line.c[0][0] += slopeC[0]; in scanline_bilinear()
501 scan.c[0][0] += scan.slopeC[0][0] * subPixel; in drawTriangle()
502 scan.c[0][1] += scan.slopeC[0][1] * subPixel; in drawTriangle()
585 scan.c[0][0] += scan.slopeC[0][0]; in drawTriangle()
586 scan.c[0][1] += scan.slopeC[0][1]; in drawTriangle()
709 scan.c[0][0] += scan.slopeC[0][0] * subPixel; in drawTriangle()
710 scan.c[0][1] += scan.slopeC[0][1] * subPixel; in drawTriangle()
793 scan.c[0][0] += scan.slopeC[0][0]; in drawTriangle()
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H A DCTRTextureLightMap2_M1.cpp296 scan.slopeC[0] = (c->Color[0] - a->Color[0]) * scan.invDeltaY[0]; in scanline_bilinear2()
336 scan.slopeC[1] = (b->Color[0] - a->Color[0]) * scan.invDeltaY[1]; in scanline_bilinear2()
372 scan.c[0] += scan.slopeC[0] * subPixel; in scanline_bilinear2()
373 scan.c[1] += scan.slopeC[1] * subPixel; in scanline_bilinear2()
436 scan.c[0] += scan.slopeC[0]; in scanline_bilinear2()
437 scan.c[1] += scan.slopeC[1]; in scanline_bilinear2()
470 scan.c[0] = a->Color[0] + scan.slopeC[0] * temp[0]; in scanline_bilinear2()
533 scan.c[0] += scan.slopeC[0] * subPixel; in scanline_bilinear2()
534 scan.c[1] += scan.slopeC[1] * subPixel; in scanline_bilinear2()
597 scan.c[0] += scan.slopeC[0]; in scanline_bilinear2()
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H A DCTRTextureLightMap2_M2.cpp296 scan.slopeC[0] = (c->Color[0] - a->Color[0]) * scan.invDeltaY[0]; in scanline_bilinear2()
336 scan.slopeC[1] = (b->Color[0] - a->Color[0]) * scan.invDeltaY[1]; in scanline_bilinear2()
372 scan.c[0] += scan.slopeC[0] * subPixel; in scanline_bilinear2()
373 scan.c[1] += scan.slopeC[1] * subPixel; in scanline_bilinear2()
436 scan.c[0] += scan.slopeC[0]; in scanline_bilinear2()
437 scan.c[1] += scan.slopeC[1]; in scanline_bilinear2()
470 scan.c[0] = a->Color[0] + scan.slopeC[0] * temp[0]; in scanline_bilinear2()
533 scan.c[0] += scan.slopeC[0] * subPixel; in scanline_bilinear2()
534 scan.c[1] += scan.slopeC[1] * subPixel; in scanline_bilinear2()
597 scan.c[0] += scan.slopeC[0]; in scanline_bilinear2()
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H A DCBurningShader_Raster_Reference.cpp894 scan.slopeC[i][0] = (c->Color[i] - a->Color[i]) * scan.invDeltaY[0]; in drawTriangle()
924 scan.slopeC[i][1] = (b->Color[i] - a->Color[i]) * scan.invDeltaY[1]; in drawTriangle()
948 scan.c[i][0] += scan.slopeC[i][0] * subPixel; in drawTriangle()
949 scan.c[i][1] += scan.slopeC[i][1] * subPixel; in drawTriangle()
991 scan.c[i][0] += scan.slopeC[i][0]; in drawTriangle()
992 scan.c[i][1] += scan.slopeC[i][1]; in drawTriangle()
1018 scan.c[i][0] = a->Color[i] + scan.slopeC[i][0] * temp[0]; in drawTriangle()
1063 scan.c[i][0] += scan.slopeC[i][0] * subPixel; in drawTriangle()
1064 scan.c[i][1] += scan.slopeC[i][1] * subPixel; in drawTriangle()
1106 scan.c[i][0] += scan.slopeC[i][0]; in drawTriangle()
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H A DS4DVertex.h599 sVec4 slopeC[MATERIAL_MAX_COLORS][2]; // color slope along edges member
/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/irrlicht/source/Irrlicht/
H A DS4DVertex.h599 sVec4 slopeC[MATERIAL_MAX_COLORS][2]; // color slope along edges member