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Searched refs:slopeRecalcTime (Results 1 – 7 of 7) sorted by relevance

/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Dcg_predict.c1042 …cg.nextSnap->ps.slopeRecalcTime = cg.predictedPlayerState.slopeRecalcTime; //this is the only valu… in CG_PredictPlayerState()
1050 …cg.snap->ps.slopeRecalcTime = cg.predictedPlayerState.slopeRecalcTime; //this is the only value we… in CG_PredictPlayerState()
/dports/games/openjk/OpenJK-07675e2/codeJK2/game/
H A Dbg_pmove.cpp4675 pm->gent->client->slopeRecalcTime = level.time + SLOPE_RECALC_INT; in PM_AdjustStandAnimForSlope()
4680 pm->gent->client->slopeRecalcTime = level.time + SLOPE_RECALC_INT; in PM_AdjustStandAnimForSlope()
4696 pm->gent->client->slopeRecalcTime = level.time + SLOPE_RECALC_INT; in PM_AdjustStandAnimForSlope()
4701 pm->gent->client->slopeRecalcTime = level.time + SLOPE_RECALC_INT; in PM_AdjustStandAnimForSlope()
4717 pm->gent->client->slopeRecalcTime = level.time + SLOPE_RECALC_INT; in PM_AdjustStandAnimForSlope()
4722 pm->gent->client->slopeRecalcTime = level.time + SLOPE_RECALC_INT; in PM_AdjustStandAnimForSlope()
4738 pm->gent->client->slopeRecalcTime = level.time + SLOPE_RECALC_INT; in PM_AdjustStandAnimForSlope()
4743 pm->gent->client->slopeRecalcTime = level.time + SLOPE_RECALC_INT; in PM_AdjustStandAnimForSlope()
4757 pm->gent->client->slopeRecalcTime = level.time + SLOPE_RECALC_INT; in PM_AdjustStandAnimForSlope()
4762 pm->gent->client->slopeRecalcTime = level.time + SLOPE_RECALC_INT; in PM_AdjustStandAnimForSlope()
[all …]
H A Dg_shared.h800 int slopeRecalcTime; // debouncer for slope-foot-height-diff calcing variable
863 saved_game.write<int32_t>(slopeRecalcTime); in sg_export()
925 saved_game.read<int32_t>(slopeRecalcTime); in sg_import()
/dports/games/openjk/OpenJK-07675e2/code/game/
H A Dbg_pmove.cpp7635 pm->gent->client->slopeRecalcTime = level.time + SLOPE_RECALC_INT; in PM_AdjustStandAnimForSlope()
7640 pm->gent->client->slopeRecalcTime = level.time + SLOPE_RECALC_INT; in PM_AdjustStandAnimForSlope()
7658 pm->gent->client->slopeRecalcTime = level.time + SLOPE_RECALC_INT; in PM_AdjustStandAnimForSlope()
7663 pm->gent->client->slopeRecalcTime = level.time + SLOPE_RECALC_INT; in PM_AdjustStandAnimForSlope()
7679 pm->gent->client->slopeRecalcTime = level.time + SLOPE_RECALC_INT; in PM_AdjustStandAnimForSlope()
7684 pm->gent->client->slopeRecalcTime = level.time + SLOPE_RECALC_INT; in PM_AdjustStandAnimForSlope()
7700 pm->gent->client->slopeRecalcTime = level.time + SLOPE_RECALC_INT; in PM_AdjustStandAnimForSlope()
7705 pm->gent->client->slopeRecalcTime = level.time + SLOPE_RECALC_INT; in PM_AdjustStandAnimForSlope()
7719 pm->gent->client->slopeRecalcTime = level.time + SLOPE_RECALC_INT; in PM_AdjustStandAnimForSlope()
7724 pm->gent->client->slopeRecalcTime = level.time + SLOPE_RECALC_INT; in PM_AdjustStandAnimForSlope()
[all …]
H A Dg_shared.h767 int slopeRecalcTime; // debouncer for slope-foot-height-diff calcing variable
842 saved_game.write<int32_t>(slopeRecalcTime); in sg_export()
908 saved_game.read<int32_t>(slopeRecalcTime); in sg_import()
/dports/games/openjk/OpenJK-07675e2/codemp/qcommon/
H A Dq_shared.h1096 …int slopeRecalcTime; //this is NOT sent across the net and is maintained seperately on game and … member
/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A Dbg_pmove.c4804 #define SLOPERECALCVAR pm->ps->slopeRecalcTime //this is purely convenience in PM_AdjustStandAnimForSlope()
5148 if (pm->ps->slopeRecalcTime < pm->cmd.serverTime) in PM_LegsSlopeBackTransition()
5151 pm->ps->slopeRecalcTime = pm->cmd.serverTime + 8;//SLOPE_RECALC_INT; in PM_LegsSlopeBackTransition()