Searched refs:slopeRecalcTime (Results 1 – 7 of 7) sorted by relevance
1042 …cg.nextSnap->ps.slopeRecalcTime = cg.predictedPlayerState.slopeRecalcTime; //this is the only valu… in CG_PredictPlayerState()1050 …cg.snap->ps.slopeRecalcTime = cg.predictedPlayerState.slopeRecalcTime; //this is the only value we… in CG_PredictPlayerState()
4675 pm->gent->client->slopeRecalcTime = level.time + SLOPE_RECALC_INT; in PM_AdjustStandAnimForSlope()4680 pm->gent->client->slopeRecalcTime = level.time + SLOPE_RECALC_INT; in PM_AdjustStandAnimForSlope()4696 pm->gent->client->slopeRecalcTime = level.time + SLOPE_RECALC_INT; in PM_AdjustStandAnimForSlope()4701 pm->gent->client->slopeRecalcTime = level.time + SLOPE_RECALC_INT; in PM_AdjustStandAnimForSlope()4717 pm->gent->client->slopeRecalcTime = level.time + SLOPE_RECALC_INT; in PM_AdjustStandAnimForSlope()4722 pm->gent->client->slopeRecalcTime = level.time + SLOPE_RECALC_INT; in PM_AdjustStandAnimForSlope()4738 pm->gent->client->slopeRecalcTime = level.time + SLOPE_RECALC_INT; in PM_AdjustStandAnimForSlope()4743 pm->gent->client->slopeRecalcTime = level.time + SLOPE_RECALC_INT; in PM_AdjustStandAnimForSlope()4757 pm->gent->client->slopeRecalcTime = level.time + SLOPE_RECALC_INT; in PM_AdjustStandAnimForSlope()4762 pm->gent->client->slopeRecalcTime = level.time + SLOPE_RECALC_INT; in PM_AdjustStandAnimForSlope()[all …]
800 int slopeRecalcTime; // debouncer for slope-foot-height-diff calcing variable863 saved_game.write<int32_t>(slopeRecalcTime); in sg_export()925 saved_game.read<int32_t>(slopeRecalcTime); in sg_import()
7635 pm->gent->client->slopeRecalcTime = level.time + SLOPE_RECALC_INT; in PM_AdjustStandAnimForSlope()7640 pm->gent->client->slopeRecalcTime = level.time + SLOPE_RECALC_INT; in PM_AdjustStandAnimForSlope()7658 pm->gent->client->slopeRecalcTime = level.time + SLOPE_RECALC_INT; in PM_AdjustStandAnimForSlope()7663 pm->gent->client->slopeRecalcTime = level.time + SLOPE_RECALC_INT; in PM_AdjustStandAnimForSlope()7679 pm->gent->client->slopeRecalcTime = level.time + SLOPE_RECALC_INT; in PM_AdjustStandAnimForSlope()7684 pm->gent->client->slopeRecalcTime = level.time + SLOPE_RECALC_INT; in PM_AdjustStandAnimForSlope()7700 pm->gent->client->slopeRecalcTime = level.time + SLOPE_RECALC_INT; in PM_AdjustStandAnimForSlope()7705 pm->gent->client->slopeRecalcTime = level.time + SLOPE_RECALC_INT; in PM_AdjustStandAnimForSlope()7719 pm->gent->client->slopeRecalcTime = level.time + SLOPE_RECALC_INT; in PM_AdjustStandAnimForSlope()7724 pm->gent->client->slopeRecalcTime = level.time + SLOPE_RECALC_INT; in PM_AdjustStandAnimForSlope()[all …]
767 int slopeRecalcTime; // debouncer for slope-foot-height-diff calcing variable842 saved_game.write<int32_t>(slopeRecalcTime); in sg_export()908 saved_game.read<int32_t>(slopeRecalcTime); in sg_import()
1096 …int slopeRecalcTime; //this is NOT sent across the net and is maintained seperately on game and … member
4804 #define SLOPERECALCVAR pm->ps->slopeRecalcTime //this is purely convenience in PM_AdjustStandAnimForSlope()5148 if (pm->ps->slopeRecalcTime < pm->cmd.serverTime) in PM_LegsSlopeBackTransition()5151 pm->ps->slopeRecalcTime = pm->cmd.serverTime + 8;//SLOPE_RECALC_INT; in PM_LegsSlopeBackTransition()