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Searched refs:slope_type (Results 1 – 13 of 13) sorted by relevance

/dports/games/simutrans/simutrans-121.0/boden/
H A Dtunnelboden.h14 tunnelboden_t(koord3d pos, slope_t::type slope_type) : boden_t(pos, slope_type) {} in tunnelboden_t() argument
/dports/games/simutrans/simutrans-121.0/dataobj/
H A Dribi.cc359 const slope_t::type from_slope = slope_type(from); in get_sloping_upwards()
371 slope_t::type slope_type(koord dir) in slope_type() function
394 slope_t::type slope_type(ribi_t::ribi r) in slope_type() function
H A Dribi.h231 slope_t::type slope_type(koord dir);
237 slope_t::type slope_type(ribi_t::ribi);
/dports/games/edge/Edge-1.35-source/ddf/
H A Dline.cc206 DF("SLOPE_TYPE", slope_type, DDF_LineGetSlopeType),
1684 slope_type = src.slope_type; in CopyDetail()
1738 slope_type = SLP_NONE; in Default()
H A Dline.h793 slope_type_e slope_type; variable
/dports/science/afni/afni-AFNI_21.3.16/src/pkundu/meica.libs/nibabel/tests/
H A Dtest_utils.py388 for slope_type in NUMERIC_TYPES:
389 sl_val = slope_type(1) # no scaling, regardless of type
391 sl_val = slope_type(2) # actual scaling
/dports/games/simutrans/simutrans-121.0/script/api/
H A Dapi_simple.cc94 return slope_type((ribi_t::ribi)ribi); in ribi_to_slope()
/dports/games/simutrans/simutrans-121.0/bauer/
H A Dbrueckenbauer.cc729 if( end_slope != slope_type(zv) && end_slope != slope_type(zv)*2 ) { in build_bridge()
736 build_ramp( player, start, ribi, slope?0:slope_type(zv)*add_height, desc ); in build_bridge()
818 build_ramp(player, end, ribi_type(-zv), gr->get_weg_hang()?0:slope_type(-zv)*(pos.z-end.z), desc); in build_bridge()
H A Dtunnelbauer.cc175 const slope_t::type new_slope = slope_type(-zv); in find_end_pos()
242 … const slope_t::type new_slope = slope_type(-zv) * welt->get_settings().get_way_height_clearance(); in find_end_pos()
397 slope_t::type end_slope = slope_type(-zv) * env_t::pak_height_conversion_factor; in build()
H A Dwegbauer.cc2270 if(start->get_grund_hang()==0 || start->get_grund_hang()==slope_type(zv*(-1))) { in build_tunnel_and_bridges()
2297 if( h != slope_type(zv) ) { in build_tunnel_and_bridges()
2436 if(start->get_grund_hang()==0 || start->get_grund_hang()==slope_type(zv*(-1))) { in calc_costs()
/dports/science/py-nibabel/nibabel-3.2.1/nibabel/tests/
H A Dtest_volumeutils.py823 for slope_type in NUMERIC_TYPES:
824 sl_val = slope_type(1) # no scaling, regardless of type
826 sl_val = slope_type(2) # actual scaling
/dports/games/simutrans/simutrans-121.0/
H A Dsimtool.cc1107 new_slope = slope_type(ribis); in tool_set_slope_work()
1109 else if( gr1->get_weg_hang() == slope_type(ribis) ) { in tool_set_slope_work()
1116 new_slope = slope_type(ribis) * 2; in tool_set_slope_work()
1123 new_slope = slope_type( ribi_t::backward(ribis) ); in tool_set_slope_work()
1125 else if( gr1->get_weg_hang() != slope_type( ribi_t::backward(ribis) ) ) { in tool_set_slope_work()
1130 if( gr1->get_grund_hang()==slope_type(ribis) ) { in tool_set_slope_work()
1136 else if( gr1->get_grund_hang() == slope_type(ribis) * 2 ) { in tool_set_slope_work()
1140 new_slope = slope_type(ribis); in tool_set_slope_work()
1143 new_slope = slope_type( ribi_t::backward(ribis) ); in tool_set_slope_work()
1149 else if( gr1->get_grund_hang() == slope_type( ribi_t::backward(ribis) ) ) { in tool_set_slope_work()
[all …]
/dports/games/edge/Edge-1.35-source/src/
H A Dp_spec.cc1781 if (special->slope_type & SLP_DetailFloor) in P_SpawnSpecials1()
1785 if (special->slope_type & SLP_DetailCeiling) in P_SpawnSpecials1()