Searched refs:slope_type (Results 1 – 13 of 13) sorted by relevance
/dports/games/simutrans/simutrans-121.0/boden/ |
H A D | tunnelboden.h | 14 tunnelboden_t(koord3d pos, slope_t::type slope_type) : boden_t(pos, slope_type) {} in tunnelboden_t() argument
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/dports/games/simutrans/simutrans-121.0/dataobj/ |
H A D | ribi.cc | 359 const slope_t::type from_slope = slope_type(from); in get_sloping_upwards() 371 slope_t::type slope_type(koord dir) in slope_type() function 394 slope_t::type slope_type(ribi_t::ribi r) in slope_type() function
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H A D | ribi.h | 231 slope_t::type slope_type(koord dir); 237 slope_t::type slope_type(ribi_t::ribi);
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/dports/games/edge/Edge-1.35-source/ddf/ |
H A D | line.cc | 206 DF("SLOPE_TYPE", slope_type, DDF_LineGetSlopeType), 1684 slope_type = src.slope_type; in CopyDetail() 1738 slope_type = SLP_NONE; in Default()
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H A D | line.h | 793 slope_type_e slope_type; variable
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/dports/science/afni/afni-AFNI_21.3.16/src/pkundu/meica.libs/nibabel/tests/ |
H A D | test_utils.py | 388 for slope_type in NUMERIC_TYPES: 389 sl_val = slope_type(1) # no scaling, regardless of type 391 sl_val = slope_type(2) # actual scaling
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/dports/games/simutrans/simutrans-121.0/script/api/ |
H A D | api_simple.cc | 94 return slope_type((ribi_t::ribi)ribi); in ribi_to_slope()
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/dports/games/simutrans/simutrans-121.0/bauer/ |
H A D | brueckenbauer.cc | 729 if( end_slope != slope_type(zv) && end_slope != slope_type(zv)*2 ) { in build_bridge() 736 build_ramp( player, start, ribi, slope?0:slope_type(zv)*add_height, desc ); in build_bridge() 818 build_ramp(player, end, ribi_type(-zv), gr->get_weg_hang()?0:slope_type(-zv)*(pos.z-end.z), desc); in build_bridge()
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H A D | tunnelbauer.cc | 175 const slope_t::type new_slope = slope_type(-zv); in find_end_pos() 242 … const slope_t::type new_slope = slope_type(-zv) * welt->get_settings().get_way_height_clearance(); in find_end_pos() 397 slope_t::type end_slope = slope_type(-zv) * env_t::pak_height_conversion_factor; in build()
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H A D | wegbauer.cc | 2270 if(start->get_grund_hang()==0 || start->get_grund_hang()==slope_type(zv*(-1))) { in build_tunnel_and_bridges() 2297 if( h != slope_type(zv) ) { in build_tunnel_and_bridges() 2436 if(start->get_grund_hang()==0 || start->get_grund_hang()==slope_type(zv*(-1))) { in calc_costs()
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/dports/science/py-nibabel/nibabel-3.2.1/nibabel/tests/ |
H A D | test_volumeutils.py | 823 for slope_type in NUMERIC_TYPES: 824 sl_val = slope_type(1) # no scaling, regardless of type 826 sl_val = slope_type(2) # actual scaling
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/dports/games/simutrans/simutrans-121.0/ |
H A D | simtool.cc | 1107 new_slope = slope_type(ribis); in tool_set_slope_work() 1109 else if( gr1->get_weg_hang() == slope_type(ribis) ) { in tool_set_slope_work() 1116 new_slope = slope_type(ribis) * 2; in tool_set_slope_work() 1123 new_slope = slope_type( ribi_t::backward(ribis) ); in tool_set_slope_work() 1125 else if( gr1->get_weg_hang() != slope_type( ribi_t::backward(ribis) ) ) { in tool_set_slope_work() 1130 if( gr1->get_grund_hang()==slope_type(ribis) ) { in tool_set_slope_work() 1136 else if( gr1->get_grund_hang() == slope_type(ribis) * 2 ) { in tool_set_slope_work() 1140 new_slope = slope_type(ribis); in tool_set_slope_work() 1143 new_slope = slope_type( ribi_t::backward(ribis) ); in tool_set_slope_work() 1149 else if( gr1->get_grund_hang() == slope_type( ribi_t::backward(ribis) ) ) { in tool_set_slope_work() [all …]
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/dports/games/edge/Edge-1.35-source/src/ |
H A D | p_spec.cc | 1781 if (special->slope_type & SLP_DetailFloor) in P_SpawnSpecials1() 1785 if (special->slope_type & SLP_DetailCeiling) in P_SpawnSpecials1()
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