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/dports/games/gemrb/gemrb-0.9.0/gemrb/core/Scriptable/
H A DActor.cpp6031 const CREItem *slotitm = inventory.GetSlotItem(slot); in CheckWeaponQuickSlot() local
6032 assert(slotitm); in CheckWeaponQuickSlot()
6033 Item *itm = gamedata->GetItem(slotitm->ItemResRef, true); in CheckWeaponQuickSlot()
6045 gamedata->FreeItem(itm,slotitm->ItemResRef, false); in CheckWeaponQuickSlot()