Searched refs:slotitm (Results 1 – 1 of 1) sorted by relevance
6031 const CREItem *slotitm = inventory.GetSlotItem(slot); in CheckWeaponQuickSlot() local6032 assert(slotitm); in CheckWeaponQuickSlot()6033 Item *itm = gamedata->GetItem(slotitm->ItemResRef, true); in CheckWeaponQuickSlot()6045 gamedata->FreeItem(itm,slotitm->ItemResRef, false); in CheckWeaponQuickSlot()