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Searched refs:slowApproach (Results 1 – 7 of 7) sorted by relevance

/dports/games/iortcw/iortcw-1.51c/MP/code/game/
H A Dai_cast_script_actions.c101 qboolean slowApproach; in AICast_ScriptAction_GotoMarker() local
203 slowApproach = qtrue; in AICast_ScriptAction_GotoMarker()
205 slowApproach = qfalse; in AICast_ScriptAction_GotoMarker()
208 …AIFunc_ChaseGoalStart( cs, ent->s.number, ( slowApproach ? SCRIPT_REACHGOAL_DIST : 32 ), slowAppro… in AICast_ScriptAction_GotoMarker()
H A Dai_cast.h606 … *AIFunc_ChaseGoalStart( cast_state_t *cs, int entitynum, float reachdist, qboolean slowApproach );
H A Dai_cast_funcs.c1588 …*AIFunc_ChaseGoalStart( cast_state_t *cs, int entitynum, float reachdist, qboolean slowApproach ) { in AIFunc_ChaseGoalStart() argument
1592 cs->followSlowApproach = slowApproach; in AIFunc_ChaseGoalStart()
/dports/games/iortcw/iortcw-1.51c/SP/code/game/
H A Dai_cast_script_actions.c101 qboolean slowApproach; in AICast_ScriptAction_GotoMarker() local
213 slowApproach = qtrue; in AICast_ScriptAction_GotoMarker()
215 slowApproach = qfalse; in AICast_ScriptAction_GotoMarker()
218 …AIFunc_ChaseGoalStart( cs, ent->s.number, ( slowApproach ? SCRIPT_REACHGOAL_DIST : 32 ), slowAppro… in AICast_ScriptAction_GotoMarker()
H A Dai_cast.h641 … *AIFunc_ChaseGoalStart( cast_state_t *cs, int entitynum, float reachdist, qboolean slowApproach );
H A Dai_cast_funcs.c1810 …*AIFunc_ChaseGoalStart( cast_state_t *cs, int entitynum, float reachdist, qboolean slowApproach ) { in AIFunc_ChaseGoalStart() argument
1814 cs->followSlowApproach = slowApproach; in AIFunc_ChaseGoalStart()
H A Dg_func_decs.h1360 …nc_ChaseGoalStart ( cast_state_t * cs , int entitynum , float reachdist , qboolean slowApproach ) ;