Searched refs:smaaareatex (Results 1 – 3 of 3) sorted by relevance
/dports/games/tesseract-data/tesseract/src/engine/ |
H A D | aa.cpp | 206 GLuint smaaareatex = 0, smaasearchtex = 0, smaafbo[4] = { 0, 0, 0, 0 }, smaatex[5] = { 0, 0, 0, 0, … variable 521 if(!smaaareatex) glGenTextures(1, &smaaareatex); in setupsmaa() 525 …createtexture(smaaareatex, SMAA_AREATEX_WIDTH, SMAA_AREATEX_HEIGHT, smaaareadata, 3, 1, hasTRG ? G… in setupsmaa() 565 if(smaaareatex) { glDeleteTextures(1, &smaaareatex); smaaareatex = 0; } in cleanupsmaa() 594 …case 4: glBindTexture(GL_TEXTURE_RECTANGLE, smaaareatex); tw = SMAA_AREATEX_WIDTH; th = SMAA_AREAT… in viewsmaa() 654 glBindTexture(GL_TEXTURE_RECTANGLE, smaaareatex); in dosmaa()
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/dports/games/tesseract/tesseract/src/engine/ |
H A D | aa.cpp | 206 GLuint smaaareatex = 0, smaasearchtex = 0, smaafbo[4] = { 0, 0, 0, 0 }, smaatex[5] = { 0, 0, 0, 0, … variable 521 if(!smaaareatex) glGenTextures(1, &smaaareatex); in setupsmaa() 525 …createtexture(smaaareatex, SMAA_AREATEX_WIDTH, SMAA_AREATEX_HEIGHT, smaaareadata, 3, 1, hasTRG ? G… in setupsmaa() 565 if(smaaareatex) { glDeleteTextures(1, &smaaareatex); smaaareatex = 0; } in cleanupsmaa() 594 …case 4: glBindTexture(GL_TEXTURE_RECTANGLE, smaaareatex); tw = SMAA_AREATEX_WIDTH; th = SMAA_AREAT… in viewsmaa() 654 glBindTexture(GL_TEXTURE_RECTANGLE, smaaareatex); in dosmaa()
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/dports/games/redeclipse/base-2.0.0/src/engine/ |
H A D | aa.cpp | 189 GLuint smaaareatex = 0, smaasearchtex = 0, smaafbo[4] = { 0, 0, 0, 0 }, smaatex[5] = { 0, 0, 0, 0, … variable 504 if(!smaaareatex) glGenTextures(1, &smaaareatex); in setupsmaa() 508 …createtexture(smaaareatex, SMAA_AREATEX_WIDTH, SMAA_AREATEX_HEIGHT, smaaareadata, 3, 1, hasTRG ? G… in setupsmaa() 548 if(smaaareatex) { glDeleteTextures(1, &smaaareatex); smaaareatex = 0; } in cleanupsmaa() 577 …case 4: glBindTexture(GL_TEXTURE_RECTANGLE, smaaareatex); tw = SMAA_AREATEX_WIDTH; th = SMAA_AREAT… in viewsmaa() 636 glBindTexture(GL_TEXTURE_RECTANGLE, smaaareatex); in dosmaa()
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