Home
last modified time | relevance | path

Searched refs:smaaareatex (Results 1 – 3 of 3) sorted by relevance

/dports/games/tesseract-data/tesseract/src/engine/
H A Daa.cpp206 GLuint smaaareatex = 0, smaasearchtex = 0, smaafbo[4] = { 0, 0, 0, 0 }, smaatex[5] = { 0, 0, 0, 0, … variable
521 if(!smaaareatex) glGenTextures(1, &smaaareatex); in setupsmaa()
525 …createtexture(smaaareatex, SMAA_AREATEX_WIDTH, SMAA_AREATEX_HEIGHT, smaaareadata, 3, 1, hasTRG ? G… in setupsmaa()
565 if(smaaareatex) { glDeleteTextures(1, &smaaareatex); smaaareatex = 0; } in cleanupsmaa()
594 …case 4: glBindTexture(GL_TEXTURE_RECTANGLE, smaaareatex); tw = SMAA_AREATEX_WIDTH; th = SMAA_AREAT… in viewsmaa()
654 glBindTexture(GL_TEXTURE_RECTANGLE, smaaareatex); in dosmaa()
/dports/games/tesseract/tesseract/src/engine/
H A Daa.cpp206 GLuint smaaareatex = 0, smaasearchtex = 0, smaafbo[4] = { 0, 0, 0, 0 }, smaatex[5] = { 0, 0, 0, 0, … variable
521 if(!smaaareatex) glGenTextures(1, &smaaareatex); in setupsmaa()
525 …createtexture(smaaareatex, SMAA_AREATEX_WIDTH, SMAA_AREATEX_HEIGHT, smaaareadata, 3, 1, hasTRG ? G… in setupsmaa()
565 if(smaaareatex) { glDeleteTextures(1, &smaaareatex); smaaareatex = 0; } in cleanupsmaa()
594 …case 4: glBindTexture(GL_TEXTURE_RECTANGLE, smaaareatex); tw = SMAA_AREATEX_WIDTH; th = SMAA_AREAT… in viewsmaa()
654 glBindTexture(GL_TEXTURE_RECTANGLE, smaaareatex); in dosmaa()
/dports/games/redeclipse/base-2.0.0/src/engine/
H A Daa.cpp189 GLuint smaaareatex = 0, smaasearchtex = 0, smaafbo[4] = { 0, 0, 0, 0 }, smaatex[5] = { 0, 0, 0, 0, … variable
504 if(!smaaareatex) glGenTextures(1, &smaaareatex); in setupsmaa()
508 …createtexture(smaaareatex, SMAA_AREATEX_WIDTH, SMAA_AREATEX_HEIGHT, smaaareadata, 3, 1, hasTRG ? G… in setupsmaa()
548 if(smaaareatex) { glDeleteTextures(1, &smaaareatex); smaaareatex = 0; } in cleanupsmaa()
577 …case 4: glBindTexture(GL_TEXTURE_RECTANGLE, smaaareatex); tw = SMAA_AREATEX_WIDTH; th = SMAA_AREAT… in viewsmaa()
636 glBindTexture(GL_TEXTURE_RECTANGLE, smaaareatex); in dosmaa()