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Searched refs:smoketype (Results 1 – 7 of 7) sorted by relevance

/dports/games/lugaru/lugaru-c7b99378439735c60f84869b05c6ebde53083667/Source/Graphic/
H A DSprite.cpp120 case smoketype: in Draw()
238 …if (sprites[i]->type == smoketype || sprites[i]->type == snowsprite || sprites[i]->type == weapons… in Draw()
294 if (sprites[i]->type == flamesprite || sprites[i]->type == smoketype) { in Draw()
422 …MakeSprite(smoketype, sprites[i]->position, sprites[i]->velocity, .9, .9, .6, sprites[i]->size * 1… in Draw()
430 if (sprites[i]->type == smoketype) { in Draw()
H A DSprite.hpp42 smoketype, enumerator
/dports/games/apricots/apricots-0.2.6/
H A DChangeLog31 - New struct smoketype declared in apricots.h
32 - Smoke list now changed to be of type linkedlist <smoketype>
/dports/games/apricots/apricots-0.2.6/apricots/
H A Dall.cpp59 void animate_smoke(linkedlist <smoketype> &smoke){ in animate_smoke()
73 linkedlist <smoketype> &smoke){ in animate_flames()
79 smoketype newsmoke; in animate_flames()
H A Dapricots.h90 struct smoketype{ struct
327 linkedlist <smoketype> smoke;
H A Dgame.cpp268 smoketype newsmoke; in act()
/dports/games/gl-117/gl-117-1.3.2-src/src/
H A Deffects.cpp129 int smoketype = 0; in draw() local
130 if (type == 0) smoketype = texsmoke->textureID; in draw()
131 else if (type == 1) smoketype = texsmoke2->textureID; in draw()
133 gl->enableLinearTexture (smoketype); in draw()
135 gl->disableLinearTexture (smoketype); in draw()
139 gl->enableTextures (smoketype); in draw()