Searched refs:smoketype (Results 1 – 7 of 7) sorted by relevance
120 case smoketype: in Draw()238 …if (sprites[i]->type == smoketype || sprites[i]->type == snowsprite || sprites[i]->type == weapons… in Draw()294 if (sprites[i]->type == flamesprite || sprites[i]->type == smoketype) { in Draw()422 …MakeSprite(smoketype, sprites[i]->position, sprites[i]->velocity, .9, .9, .6, sprites[i]->size * 1… in Draw()430 if (sprites[i]->type == smoketype) { in Draw()
42 smoketype, enumerator
31 - New struct smoketype declared in apricots.h32 - Smoke list now changed to be of type linkedlist <smoketype>
59 void animate_smoke(linkedlist <smoketype> &smoke){ in animate_smoke()73 linkedlist <smoketype> &smoke){ in animate_flames()79 smoketype newsmoke; in animate_flames()
90 struct smoketype{ struct327 linkedlist <smoketype> smoke;
268 smoketype newsmoke; in act()
129 int smoketype = 0; in draw() local130 if (type == 0) smoketype = texsmoke->textureID; in draw()131 else if (type == 1) smoketype = texsmoke2->textureID; in draw()133 gl->enableLinearTexture (smoketype); in draw()135 gl->disableLinearTexture (smoketype); in draw()139 gl->enableTextures (smoketype); in draw()