Searched refs:snap_mode_button (Results 1 – 11 of 11) sorted by relevance
/dports/devel/godot-tools/godot-3.2.3-stable/editor/plugins/ |
H A D | texture_region_editor_plugin.cpp | 931 snap_mode_button = memnew(OptionButton); in TextureRegionEditor() 932 hb_tools->add_child(snap_mode_button); in TextureRegionEditor() 933 snap_mode_button->add_item(TTR("None"), 0); in TextureRegionEditor() 934 snap_mode_button->add_item(TTR("Pixel Snap"), 1); in TextureRegionEditor() 935 snap_mode_button->add_item(TTR("Grid Snap"), 2); in TextureRegionEditor() 936 snap_mode_button->add_item(TTR("Auto Slice"), 3); in TextureRegionEditor() 937 snap_mode_button->select(0); in TextureRegionEditor() 938 snap_mode_button->connect("item_selected", this, "_set_snap_mode"); in TextureRegionEditor() 1114 region_editor->snap_mode_button->select(state["snap_mode"]); in set_state()
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H A D | texture_region_editor_plugin.h | 59 OptionButton *snap_mode_button; variable
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/dports/devel/godot/godot-3.2.3-stable/editor/plugins/ |
H A D | texture_region_editor_plugin.cpp | 931 snap_mode_button = memnew(OptionButton); in TextureRegionEditor() 932 hb_tools->add_child(snap_mode_button); in TextureRegionEditor() 933 snap_mode_button->add_item(TTR("None"), 0); in TextureRegionEditor() 934 snap_mode_button->add_item(TTR("Pixel Snap"), 1); in TextureRegionEditor() 935 snap_mode_button->add_item(TTR("Grid Snap"), 2); in TextureRegionEditor() 936 snap_mode_button->add_item(TTR("Auto Slice"), 3); in TextureRegionEditor() 937 snap_mode_button->select(0); in TextureRegionEditor() 938 snap_mode_button->connect("item_selected", this, "_set_snap_mode"); in TextureRegionEditor() 1114 region_editor->snap_mode_button->select(state["snap_mode"]); in set_state()
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H A D | texture_region_editor_plugin.h | 59 OptionButton *snap_mode_button; variable
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/dports/devel/godot2-tools/godot-2.1.6-stable/editor/plugins/ |
H A D | texture_region_editor_plugin.cpp | 505 snap_mode_button->get_popup()->set_item_checked(snap_mode, false); in _set_snap_mode() 507 snap_mode_button->set_text(snap_mode_button->get_popup()->get_item_text(p_mode)); in _set_snap_mode() 508 snap_mode_button->get_popup()->set_item_checked(snap_mode, true); in _set_snap_mode() 790 snap_mode_button = memnew(MenuButton); in TextureRegionEditor() 791 hb_tools->add_child(snap_mode_button); in TextureRegionEditor() 792 snap_mode_button->set_text(TTR("<None>")); in TextureRegionEditor() 793 PopupMenu *p = snap_mode_button->get_popup(); in TextureRegionEditor()
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H A D | texture_region_editor_plugin.h | 56 MenuButton *snap_mode_button; variable
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/dports/devel/godot2/godot-2.1.6-stable/editor/plugins/ |
H A D | texture_region_editor_plugin.cpp | 505 snap_mode_button->get_popup()->set_item_checked(snap_mode, false); in _set_snap_mode() 507 snap_mode_button->set_text(snap_mode_button->get_popup()->get_item_text(p_mode)); in _set_snap_mode() 508 snap_mode_button->get_popup()->set_item_checked(snap_mode, true); in _set_snap_mode() 790 snap_mode_button = memnew(MenuButton); in TextureRegionEditor() 791 hb_tools->add_child(snap_mode_button); in TextureRegionEditor() 792 snap_mode_button->set_text(TTR("<None>")); in TextureRegionEditor() 793 PopupMenu *p = snap_mode_button->get_popup(); in TextureRegionEditor()
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H A D | texture_region_editor_plugin.h | 56 MenuButton *snap_mode_button; variable
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/dports/audio/ardour6/Ardour-6.8.0/gtk2_ardour/ |
H A D | editor.cc | 2247 snap_mode_button.set_active_state (Gtkmm2ext::Off); in set_snap_mode() 2249 snap_mode_button.set_active_state (Gtkmm2ext::ExplicitActive); in set_snap_mode() 3048 mouse_mode_size_group->add_widget (snap_mode_button); in setup_toolbar() 3159 snap_mode_button.set_name ("mouse mode button"); in setup_toolbar() 3163 snap_box.pack_start (snap_mode_button, false, false); in setup_toolbar() 3315 set_tooltip (snap_mode_button, _("Snap Mode\n\nRight-click to visit Snap preferences.")); in setup_tooltips()
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H A D | editor_actions.cc | 589 snap_mode_button.set_text (_("Snap")); in register_actions() 590 snap_mode_button.set_name ("mouse mode button"); in register_actions() 591 …snap_mode_button.signal_button_press_event().connect (sigc::mem_fun (*this, &Editor::snap_mode_but… in register_actions()
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H A D | editor.h | 1854 ArdourWidgets::ArdourButton snap_mode_button; variable
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