/dports/games/scummvm/scummvm-2.5.1/engines/gob/sound/ |
H A D | sound.cpp | 114 if (!sndDesc) in sampleLoad() 133 if (!sndDesc || sndDesc->empty()) in sampleFree() 147 _blaster->stopSound(0, sndDesc); in sampleFree() 151 sndDesc->free(); in sampleFree() 451 if (!_blaster || !sndDesc) in blasterPlay() 685 delete sndDesc; in bgPlay() 689 _bgatmos->queueSample(*sndDesc); in bgPlay() 702 SoundDesc *sndDesc; in bgPlay() local 707 sndDesc = new SoundDesc; in bgPlay() 709 _bgatmos->queueSample(*sndDesc); in bgPlay() [all …]
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H A D | soundblaster.cpp | 41 void SoundBlaster::playSample(SoundDesc &sndDesc, int16 repCount, in playSample() argument 43 SoundMixer::play(sndDesc, repCount, frequency, fadeLength); in playSample() 46 void SoundBlaster::stopSound(int16 fadeLength, SoundDesc *sndDesc) { in stopSound() argument 49 if (sndDesc && (sndDesc != _curSoundDesc)) in stopSound() 111 void SoundBlaster::setSample(SoundDesc &sndDesc, int16 repCount, int16 frequency, in setSample() argument 114 _curSoundDesc = &sndDesc; in setSample() 115 SoundMixer::setSample(sndDesc, repCount, frequency, fadeLength); in setSample()
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H A D | soundmixer.cpp | 100 void SoundMixer::setSample(SoundDesc &sndDesc, int16 repCount, int16 frequency, in setSample() argument 104 frequency = sndDesc._frequency; in setSample() 106 sndDesc._repCount = repCount - 1; in setSample() 107 sndDesc._frequency = frequency; in setSample() 109 _16bit = (sndDesc._mixerFlags & Audio::FLAG_16BITS) != 0; in setSample() 111 _data = sndDesc.getData(); in setSample() 113 _length = sndDesc.size(); in setSample() 141 void SoundMixer::play(SoundDesc &sndDesc, int16 repCount, int16 frequency, in play() argument 148 setSample(sndDesc, repCount, frequency, fadeLength); in play()
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H A D | sound.h | 60 bool sampleLoad(SoundDesc *sndDesc, SoundType type, const char *fileName); 61 void sampleFree(SoundDesc *sndDesc, bool noteAdLib = false, int index = -1); 65 void blasterPlay(SoundDesc *sndDesc, int16 repCount, 67 void blasterStop(int16 fadeLength, SoundDesc *sndDesc = 0);
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H A D | soundblaster.h | 43 void playSample(SoundDesc &sndDesc, int16 repCount, 45 void stopSound(int16 fadeLength, SoundDesc *sndDesc = 0); 66 void setSample(SoundDesc &sndDesc, int16 repCount,
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H A D | soundmixer.h | 40 virtual void play(SoundDesc &sndDesc, int16 repCount, 86 virtual void setSample(SoundDesc &sndDesc, int16 repCount,
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H A D | bgatmosphere.cpp | 64 void BackgroundAtmosphere::queueSample(SoundDesc &sndDesc) { in queueSample() argument 67 _queue.push_back(&sndDesc); in queueSample()
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H A D | bgatmosphere.h | 51 void queueSample(SoundDesc &sndDesc);
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/gob/sound/ |
H A D | sound.cpp | 114 if (!sndDesc) in sampleLoad() 133 if (!sndDesc || sndDesc->empty()) in sampleFree() 147 _blaster->stopSound(0, sndDesc); in sampleFree() 151 sndDesc->free(); in sampleFree() 451 if (!_blaster || !sndDesc) in blasterPlay() 679 delete sndDesc; in bgPlay() 683 _bgatmos->queueSample(*sndDesc); in bgPlay() 696 SoundDesc *sndDesc; in bgPlay() local 701 sndDesc = new SoundDesc; in bgPlay() 703 _bgatmos->queueSample(*sndDesc); in bgPlay() [all …]
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H A D | soundblaster.cpp | 41 void SoundBlaster::playSample(SoundDesc &sndDesc, int16 repCount, in playSample() argument 43 SoundMixer::play(sndDesc, repCount, frequency, fadeLength); in playSample() 46 void SoundBlaster::stopSound(int16 fadeLength, SoundDesc *sndDesc) { in stopSound() argument 49 if (sndDesc && (sndDesc != _curSoundDesc)) in stopSound() 111 void SoundBlaster::setSample(SoundDesc &sndDesc, int16 repCount, int16 frequency, in setSample() argument 114 _curSoundDesc = &sndDesc; in setSample() 115 SoundMixer::setSample(sndDesc, repCount, frequency, fadeLength); in setSample()
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H A D | soundmixer.cpp | 100 void SoundMixer::setSample(SoundDesc &sndDesc, int16 repCount, int16 frequency, in setSample() argument 104 frequency = sndDesc._frequency; in setSample() 106 sndDesc._repCount = repCount - 1; in setSample() 107 sndDesc._frequency = frequency; in setSample() 109 _16bit = (sndDesc._mixerFlags & Audio::FLAG_16BITS) != 0; in setSample() 111 _data = sndDesc.getData(); in setSample() 113 _length = sndDesc.size(); in setSample() 141 void SoundMixer::play(SoundDesc &sndDesc, int16 repCount, int16 frequency, in play() argument 148 setSample(sndDesc, repCount, frequency, fadeLength); in play()
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H A D | soundblaster.h | 43 void playSample(SoundDesc &sndDesc, int16 repCount, 45 void stopSound(int16 fadeLength, SoundDesc *sndDesc = 0); 66 void setSample(SoundDesc &sndDesc, int16 repCount,
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H A D | sound.h | 60 bool sampleLoad(SoundDesc *sndDesc, SoundType type, const char *fileName); 61 void sampleFree(SoundDesc *sndDesc, bool noteAdLib = false, int index = -1); 65 void blasterPlay(SoundDesc *sndDesc, int16 repCount, 67 void blasterStop(int16 fadeLength, SoundDesc *sndDesc = 0);
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H A D | soundmixer.h | 40 virtual void play(SoundDesc &sndDesc, int16 repCount, 86 virtual void setSample(SoundDesc &sndDesc, int16 repCount,
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H A D | bgatmosphere.cpp | 64 void BackgroundAtmosphere::queueSample(SoundDesc &sndDesc) { in queueSample() argument 67 _queue.push_back(&sndDesc); in queueSample()
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H A D | bgatmosphere.h | 51 void queueSample(SoundDesc &sndDesc);
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/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/Libraries/AFILE/Tests/ |
H A D | AddSoundToMovie.c | 41 void CreateSoundDescription(Handle sndHandle, SoundDescriptionHandle sndDesc, long *sndDataOffset, … 163 SoundDescriptionHandle sndDesc = nil; in CreateMySoundTrack() local 174 sndDesc = (SoundDescriptionHandle)NewHandle(4); in CreateMySoundTrack() 177 CreateSoundDescription(sndHandle, sndDesc, &sndDataOffset, &numSamples, &sndDataSize); in CreateMySoundTrack() 182 theMedia = NewTrackMedia(theTrack, SoundMediaType, FixRound((**sndDesc).sampleRate), nil, 0); in CreateMySoundTrack() 188 …e(theMedia, sndHandle, sndDataOffset, sndDataSize, 1, (SampleDescriptionHandle)sndDesc, numSamples, in CreateMySoundTrack() 198 if (sndDesc != nil) in CreateMySoundTrack() 199 DisposeHandle((Handle)sndDesc); in CreateMySoundTrack() 203 void CreateSoundDescription(Handle sndHandle, SoundDescriptionHandle sndDesc, long *sndDataOffset, … in CreateSoundDescription() argument 218 SetHandleSize((Handle)sndDesc, sizeof(SoundDescription)); in CreateSoundDescription() [all …]
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H A D | MovConvDiv.c | 99 void CreateSoundDescription(Handle sndHandle, SoundDescriptionHandle sndDesc, long *sndDataOffset, … 507 SoundDescriptionHandle sndDesc = nil; in CreateMySoundTrack() local 518 sndDesc = (SoundDescriptionHandle)NewHandle(4); in CreateMySoundTrack() 521 CreateSoundDescription(sndHandle, sndDesc, &sndDataOffset, &numSamples, &sndDataSize); in CreateMySoundTrack() 526 theMedia = NewTrackMedia(theTrack, SoundMediaType, FixRound((**sndDesc).sampleRate), nil, 0); in CreateMySoundTrack() 532 …e(theMedia, sndHandle, sndDataOffset, sndDataSize, 1, (SampleDescriptionHandle)sndDesc, numSamples, in CreateMySoundTrack() 542 if (sndDesc != nil) in CreateMySoundTrack() 543 DisposeHandle((Handle)sndDesc); in CreateMySoundTrack() 547 void CreateSoundDescription(Handle sndHandle, SoundDescriptionHandle sndDesc, long *sndDataOffset, … in CreateSoundDescription() argument 562 SetHandleSize((Handle)sndDesc, sizeof(SoundDescription)); in CreateSoundDescription() [all …]
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H A D | MovConv.c | 93 void CreateSoundDescription(Handle sndHandle, SoundDescriptionHandle sndDesc, long *sndDataOffset, … 671 SoundDescriptionHandle sndDesc = nil; in CreateMySoundTrack() local 682 sndDesc = (SoundDescriptionHandle)NewHandle(4); in CreateMySoundTrack() 685 CreateSoundDescription(sndHandle, sndDesc, &sndDataOffset, &numSamples, &sndDataSize); in CreateMySoundTrack() 690 theMedia = NewTrackMedia(theTrack, SoundMediaType, FixRound((**sndDesc).sampleRate), nil, 0); in CreateMySoundTrack() 696 …e(theMedia, sndHandle, sndDataOffset, sndDataSize, 1, (SampleDescriptionHandle)sndDesc, numSamples, in CreateMySoundTrack() 706 if (sndDesc != nil) in CreateMySoundTrack() 707 DisposeHandle((Handle)sndDesc); in CreateMySoundTrack() 711 void CreateSoundDescription(Handle sndHandle, SoundDescriptionHandle sndDesc, long *sndDataOffset, … in CreateSoundDescription() argument 726 SetHandleSize((Handle)sndDesc, sizeof(SoundDescription)); in CreateSoundDescription() [all …]
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