Searched refs:sndDescs (Results 1 – 8 of 8) sorted by relevance
/dports/games/scummvm/scummvm-2.5.1/engines/gob/sound/ |
H A D | soundblaster.cpp | 92 SoundDesc *sndDescs, int8 sndCount) { in playComposition() argument 94 _compositionSamples = sndDescs; in playComposition()
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H A D | sound.cpp | 476 SoundDesc *sndDescs, int8 sndCount) { in blasterPlayComposition() argument 486 if (!sndDescs) in blasterPlayComposition() 487 sndDescs = _sounds; in blasterPlayComposition() 489 _blaster->playComposition(composition, freqVal, sndDescs, sndCount); in blasterPlayComposition()
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H A D | soundblaster.h | 48 SoundDesc *sndDescs = 0, int8 sndCount = 60);
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H A D | sound.h | 70 SoundDesc *sndDescs = 0, int8 sndCount = kSoundsCount);
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/gob/sound/ |
H A D | soundblaster.cpp | 92 SoundDesc *sndDescs, int8 sndCount) { in playComposition() argument 94 _compositionSamples = sndDescs; in playComposition()
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H A D | sound.cpp | 476 SoundDesc *sndDescs, int8 sndCount) { in blasterPlayComposition() argument 486 if (!sndDescs) in blasterPlayComposition() 487 sndDescs = _sounds; in blasterPlayComposition() 489 _blaster->playComposition(composition, freqVal, sndDescs, sndCount); in blasterPlayComposition()
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H A D | soundblaster.h | 48 SoundDesc *sndDescs = 0, int8 sndCount = 60);
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H A D | sound.h | 70 SoundDesc *sndDescs = 0, int8 sndCount = kSoundsCount);
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