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Searched refs:sndDescs (Results 1 – 8 of 8) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/gob/sound/
H A Dsoundblaster.cpp92 SoundDesc *sndDescs, int8 sndCount) { in playComposition() argument
94 _compositionSamples = sndDescs; in playComposition()
H A Dsound.cpp476 SoundDesc *sndDescs, int8 sndCount) { in blasterPlayComposition() argument
486 if (!sndDescs) in blasterPlayComposition()
487 sndDescs = _sounds; in blasterPlayComposition()
489 _blaster->playComposition(composition, freqVal, sndDescs, sndCount); in blasterPlayComposition()
H A Dsoundblaster.h48 SoundDesc *sndDescs = 0, int8 sndCount = 60);
H A Dsound.h70 SoundDesc *sndDescs = 0, int8 sndCount = kSoundsCount);
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/gob/sound/
H A Dsoundblaster.cpp92 SoundDesc *sndDescs, int8 sndCount) { in playComposition() argument
94 _compositionSamples = sndDescs; in playComposition()
H A Dsound.cpp476 SoundDesc *sndDescs, int8 sndCount) { in blasterPlayComposition() argument
486 if (!sndDescs) in blasterPlayComposition()
487 sndDescs = _sounds; in blasterPlayComposition()
489 _blaster->playComposition(composition, freqVal, sndDescs, sndCount); in blasterPlayComposition()
H A Dsoundblaster.h48 SoundDesc *sndDescs = 0, int8 sndCount = 60);
H A Dsound.h70 SoundDesc *sndDescs = 0, int8 sndCount = kSoundsCount);