Searched refs:snd_speedup (Results 1 – 2 of 2) sorted by relevance
422 Wave *snd_speedup, *snd_speeddown; variable
270 snd_speedup = Wave_Load("speedup.wav"); in BreakOut()328 if (snd_speedup) Wave_Free(snd_speedup); in ~BreakOut()2713 SndSrv_Play(snd_speedup, 0); in Extra_Use()