Searched refs:songLabel (Results 1 – 3 of 3) sorted by relevance
57 private ProviderLabel songLabel; field in LocalAudioObjectPropertiesDialog152 this.songLabel = new ProviderLabel(new SongProvider(), in addContent()154 this.songLabel.setFont(lookAndFeel.getPropertiesDialogBigFont()); in addContent()214 panel.add(this.songLabel, c); in setLayout()279 this.songLabel.fillText(this.file); in setContent()
746 dsq->game->songLabel->setText(dsq->continuity.getSongNameBySlot(songSlot)); in onUpdate()747 dsq->game->songLabel->alpha.interpolateTo(1, 0.2); in onUpdate()769 if (!dsq->game->songLabel->alpha.isInterpolating()) in onUpdate()771 dsq->game->songLabel->alpha.interpolateTo(0, 2); in onUpdate()3490 songLabel = new BitmapText(&dsq->smallFont); in createInGameMenu()3492 songLabel->alpha = 0; in createInGameMenu()3493 songLabel->setAlign(ALIGN_CENTER); in createInGameMenu()3494 songLabel->followCamera = 1; in createInGameMenu()3495 songLabel->setFontSize(20); in createInGameMenu()3497 songLabel->scale = Vector(1.2, 1.2); in createInGameMenu()[all …]
915 BitmapText *songLabel, *foodLabel, *foodDescription, *treasureLabel; variable