Home
last modified time | relevance | path

Searched refs:sound2EnvelopeVolume (Results 1 – 3 of 3) sorted by relevance

/dports/emulators/vba/VisualBoyAdvance-1.7.2/src/gb/
H A DgbSound.cpp79 extern int sound2EnvelopeVolume;
191 sound2EnvelopeVolume = data >> 4; in gbSoundEvent()
215 sound2EnvelopeVolume = gbMemory[NR22] >> 4; in gbSoundEvent()
331 if(sound2On && sound2EnvelopeVolume != 0) in gbSoundEvent()
423 int vol = sound2EnvelopeVolume; in gbSoundChannel2()
451 if(sound2EnvelopeVolume < 15) in gbSoundChannel2()
452 sound2EnvelopeVolume++; in gbSoundChannel2()
454 if(sound2EnvelopeVolume) in gbSoundChannel2()
455 sound2EnvelopeVolume--; in gbSoundChannel2()
773 sound2EnvelopeVolume = 0; in gbSoundReset()
[all …]
/dports/emulators/vba/VisualBoyAdvance-1.7.2/src/
H A DSound.cpp142 int sound2EnvelopeVolume = 0; variable
233 { &sound2EnvelopeVolume, sizeof(int) },
357 sound2EnvelopeVolume = 0; in soundEvent()
382 sound2EnvelopeVolume = ioMem[NR22] >> 4; in soundEvent()
682 int vol = sound2EnvelopeVolume; in soundChannel2()
710 if(sound2EnvelopeVolume < 15) in soundChannel2()
711 sound2EnvelopeVolume++; in soundChannel2()
713 if(sound2EnvelopeVolume) in soundChannel2()
714 sound2EnvelopeVolume--; in soundChannel2()
1213 sound2EnvelopeVolume = 0; in soundReset()
/dports/emulators/visualboyadvance-m/visualboyadvance-m-VBA-M_Beta_2/src/gba/
H A DSound.cpp639 SKIP( int, sound2EnvelopeVolume ),