Searched refs:sound3DataSize (Results 1 – 2 of 2) sorted by relevance
157 int sound3DataSize = 0; variable282 { &sound3DataSize, sizeof(int) },402 sound3DataSize = (data >> 5) & 1; in soundEvent()728 if(sound3DataSize) { in soundChannel3()1227 sound3DataSize = 0; in soundReset()1319 sound3DataSize = (ioMem[NR30] >> 5) & 1; in soundReadGame()
691 SKIP( int, sound3DataSize ),