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Searched refs:sound4ATL (Results 1 – 3 of 3) sorted by relevance

/dports/emulators/vba/VisualBoyAdvance-1.7.2/src/gb/
H A DgbSound.cpp95 extern int sound4ATL;
259 sound4ATL = 172 * (64 - (data & 0x3f)); in gbSoundEvent()
285 sound4ATL = 172 * (64 - (gbMemory[NR41] & 0x3f)); in gbSoundEvent()
518 if(sound4On && (sound4ATL || !sound4Continue)) { in gbSoundChannel4()
551 if(sound4ATL) { in gbSoundChannel4()
552 sound4ATL-=soundQuality; in gbSoundChannel4()
554 if(sound4ATL <= 0 && sound4Continue) { in gbSoundChannel4()
788 sound4ATL = 0; in gbSoundReset()
915 { &sound4ATL, sizeof(int) },
/dports/emulators/vba/VisualBoyAdvance-1.7.2/src/
H A DSound.cpp162 int sound4ATL = 0; variable
244 { &sound4ATL, sizeof(int) },
442 sound4ATL = 172 * (64 - (data & 0x3f)); in soundEvent()
472 sound4ATL = 172 * (64 - (ioMem[NR41] & 0x3f)); in soundEvent()
786 if(sound4On && (sound4ATL || !sound4Continue)) { in soundChannel4()
819 if(sound4ATL) { in soundChannel4()
820 sound4ATL-=soundQuality; in soundChannel4()
822 if(sound4ATL <= 0 && sound4Continue) { in soundChannel4()
1232 sound4ATL = 0; in soundReset()
/dports/emulators/visualboyadvance-m/visualboyadvance-m-VBA-M_Beta_2/src/gba/
H A DSound.cpp650 SKIP( int, sound4ATL ),