/dports/games/torrent/torrent-0.8.2/src/ |
H A D | ShiftyEngine.c | 38 SDL_Surface * soundControl = 0; variable 135 soundControl = loadPNG("pics/sound_high.png"); in SE_Init() 206 SDL_FreeSurface(soundControl); in SE_AdjustSoundLevel() 211 soundControl = loadPNG("pics/sound_medium.png"); in SE_AdjustSoundLevel() 215 soundControl = loadPNG("pics/sound_low.png"); in SE_AdjustSoundLevel() 219 soundControl = loadPNG("pics/sound_high.png"); in SE_AdjustSoundLevel() 235 if(SDL_BlitSurface(soundControl, 0, screen, &dest) != 0) in SE_ShowSoundIcon()
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/dports/games/concentration/concentration-1.2/src/ |
H A D | ShiftyEngine.c | 38 SDL_Surface * soundControl = 0; variable 135 soundControl = loadPNG("pics/sound_high.png"); in SE_Init() 206 SDL_FreeSurface(soundControl); in SE_AdjustSoundLevel() 211 soundControl = loadPNG("pics/sound_medium.png"); in SE_AdjustSoundLevel() 215 soundControl = loadPNG("pics/sound_low.png"); in SE_AdjustSoundLevel() 219 soundControl = loadPNG("pics/sound_high.png"); in SE_AdjustSoundLevel() 235 if(SDL_BlitSurface(soundControl, 0, screen, &dest) != 0) in SE_ShowSoundIcon()
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/dports/games/scramble/scramble-0.9.5/src/ |
H A D | ShiftyEngine.c | 38 SDL_Surface * soundControl = 0; variable 135 soundControl = loadPNG("pics/sound_high.png"); in SE_Init() 206 SDL_FreeSurface(soundControl); in SE_AdjustSoundLevel() 211 soundControl = loadPNG("pics/sound_medium.png"); in SE_AdjustSoundLevel() 215 soundControl = loadPNG("pics/sound_low.png"); in SE_AdjustSoundLevel() 219 soundControl = loadPNG("pics/sound_high.png"); in SE_AdjustSoundLevel() 235 if(SDL_BlitSurface(soundControl, 0, screen, &dest) != 0) in SE_ShowSoundIcon()
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/dports/games/hangman/hangman-0.9.2/src/ |
H A D | ShiftyEngine.c | 38 SDL_Surface * soundControl = NULL; variable 132 soundControl = SE_LoadPNG("pics/sound_high.png"); in SE_Init() 203 SDL_FreeSurface(soundControl); in SE_AdjustSoundLevel() 208 soundControl = SE_LoadPNG("pics/sound_medium.png"); in SE_AdjustSoundLevel() 212 soundControl = SE_LoadPNG("pics/sound_low.png"); in SE_AdjustSoundLevel() 216 soundControl = SE_LoadPNG("pics/sound_high.png"); in SE_AdjustSoundLevel() 232 if(SDL_BlitSurface(soundControl, 0, screen, &dest) != 0) in SE_ShowSoundIcon()
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/dports/emulators/mednafen/mednafen/src/gba/ |
H A D | Sound.cpp | 43 int soundControl = 0; variable 85 SFVAR(soundControl), in MDFNGBASOUND_StateAction() 112 SFVAR(soundControl), in MDFNGBASOUND_StateAction() 229 soundControl = data & 0x770F;; in soundEvent() 297 if(soundControl & 0x0200) in soundMix() 307 if(soundControl & 0x2000) in soundMix() 321 if(soundControl & 0x0100) in soundMix() 329 if(soundControl & 0x1000) in soundMix()
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/dports/games/libretro-beetle_gba/beetle-gba-libretro-8d1e421/mednafen/gba/ |
H A D | Sound.cpp | 42 int soundControl = 0; variable 82 SFVAR(soundControl), in MDFNGBASOUND_StateAction() 197 soundControl = data & 0x770F;; in soundEvent() 265 if(soundControl & 0x0200) in soundMix() 275 if(soundControl & 0x2000) in soundMix() 289 if(soundControl & 0x0100) in soundMix() 297 if(soundControl & 0x1000) in soundMix()
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/dports/emulators/vba/VisualBoyAdvance-1.7.2/src/ |
H A D | Sound.cpp | 176 int soundControl = 0; variable 259 { &soundControl, sizeof(int) }, 544 soundControl = data & 0x770F;; in soundEvent() 939 if((soundControl & 0x0200) && (soundEnableFlag & 0x100)){ in soundMix() 946 if((soundControl & 0x2000) && (soundEnableFlag & 0x200)){ in soundMix() 1028 if((soundControl & 0x0100) && (soundEnableFlag & 0x100)){ in soundMix() 1035 if((soundControl & 0x1000) && (soundEnableFlag & 0x200)){ in soundMix()
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/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/ds/arm9/source/ |
H A D | dsmain.cpp | 382 static TransferSound soundControl; variable 441 soundControl.count = 0; in playSound() 444 soundControl.data[soundControl.count].data = data; in playSound() 445 soundControl.data[soundControl.count].len = length | (loop ? 0x80000000 : 0x00000000); in playSound() 446 soundControl.data[soundControl.count].rate = rate; // 367 samples per frame in playSound() 447 soundControl.data[soundControl.count].pan = 64; in playSound() 448 soundControl.data[soundControl.count].vol = 127; in playSound() 449 soundControl.data[soundControl.count].format = adpcm ? 2 : 0; in playSound() 451 soundControl.count++; in playSound() 454 IPC->soundData = &soundControl; in playSound()
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/dports/emulators/visualboyadvance-m/visualboyadvance-m-VBA-M_Beta_2/src/gba/ |
H A D | Sound.cpp | 665 SKIP( int, soundControl ),
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/dports/www/nextcloud/nextcloud/apps-pkg/text/js/highlight/ |
H A D | mel.js.map | 1 …apTogetherCtx snapshot soft softMod softModCtx sort sound ' +\n 'soundControl source spaceLoc…
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/dports/www/mattermost-webapp/mattermost/client/ |
H A D | main.ea67f64bfaca6bdc766a.js.map | 1 …apTogetherCtx snapshot soft softMod softModCtx sort sound ' +\n 'soundControl source spaceLoc…
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