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Searched refs:soundControl (Results 1 – 11 of 11) sorted by relevance

/dports/games/torrent/torrent-0.8.2/src/
H A DShiftyEngine.c38 SDL_Surface * soundControl = 0; variable
135 soundControl = loadPNG("pics/sound_high.png"); in SE_Init()
206 SDL_FreeSurface(soundControl); in SE_AdjustSoundLevel()
211 soundControl = loadPNG("pics/sound_medium.png"); in SE_AdjustSoundLevel()
215 soundControl = loadPNG("pics/sound_low.png"); in SE_AdjustSoundLevel()
219 soundControl = loadPNG("pics/sound_high.png"); in SE_AdjustSoundLevel()
235 if(SDL_BlitSurface(soundControl, 0, screen, &dest) != 0) in SE_ShowSoundIcon()
/dports/games/concentration/concentration-1.2/src/
H A DShiftyEngine.c38 SDL_Surface * soundControl = 0; variable
135 soundControl = loadPNG("pics/sound_high.png"); in SE_Init()
206 SDL_FreeSurface(soundControl); in SE_AdjustSoundLevel()
211 soundControl = loadPNG("pics/sound_medium.png"); in SE_AdjustSoundLevel()
215 soundControl = loadPNG("pics/sound_low.png"); in SE_AdjustSoundLevel()
219 soundControl = loadPNG("pics/sound_high.png"); in SE_AdjustSoundLevel()
235 if(SDL_BlitSurface(soundControl, 0, screen, &dest) != 0) in SE_ShowSoundIcon()
/dports/games/scramble/scramble-0.9.5/src/
H A DShiftyEngine.c38 SDL_Surface * soundControl = 0; variable
135 soundControl = loadPNG("pics/sound_high.png"); in SE_Init()
206 SDL_FreeSurface(soundControl); in SE_AdjustSoundLevel()
211 soundControl = loadPNG("pics/sound_medium.png"); in SE_AdjustSoundLevel()
215 soundControl = loadPNG("pics/sound_low.png"); in SE_AdjustSoundLevel()
219 soundControl = loadPNG("pics/sound_high.png"); in SE_AdjustSoundLevel()
235 if(SDL_BlitSurface(soundControl, 0, screen, &dest) != 0) in SE_ShowSoundIcon()
/dports/games/hangman/hangman-0.9.2/src/
H A DShiftyEngine.c38 SDL_Surface * soundControl = NULL; variable
132 soundControl = SE_LoadPNG("pics/sound_high.png"); in SE_Init()
203 SDL_FreeSurface(soundControl); in SE_AdjustSoundLevel()
208 soundControl = SE_LoadPNG("pics/sound_medium.png"); in SE_AdjustSoundLevel()
212 soundControl = SE_LoadPNG("pics/sound_low.png"); in SE_AdjustSoundLevel()
216 soundControl = SE_LoadPNG("pics/sound_high.png"); in SE_AdjustSoundLevel()
232 if(SDL_BlitSurface(soundControl, 0, screen, &dest) != 0) in SE_ShowSoundIcon()
/dports/emulators/mednafen/mednafen/src/gba/
H A DSound.cpp43 int soundControl = 0; variable
85 SFVAR(soundControl), in MDFNGBASOUND_StateAction()
112 SFVAR(soundControl), in MDFNGBASOUND_StateAction()
229 soundControl = data & 0x770F;; in soundEvent()
297 if(soundControl & 0x0200) in soundMix()
307 if(soundControl & 0x2000) in soundMix()
321 if(soundControl & 0x0100) in soundMix()
329 if(soundControl & 0x1000) in soundMix()
/dports/games/libretro-beetle_gba/beetle-gba-libretro-8d1e421/mednafen/gba/
H A DSound.cpp42 int soundControl = 0; variable
82 SFVAR(soundControl), in MDFNGBASOUND_StateAction()
197 soundControl = data & 0x770F;; in soundEvent()
265 if(soundControl & 0x0200) in soundMix()
275 if(soundControl & 0x2000) in soundMix()
289 if(soundControl & 0x0100) in soundMix()
297 if(soundControl & 0x1000) in soundMix()
/dports/emulators/vba/VisualBoyAdvance-1.7.2/src/
H A DSound.cpp176 int soundControl = 0; variable
259 { &soundControl, sizeof(int) },
544 soundControl = data & 0x770F;; in soundEvent()
939 if((soundControl & 0x0200) && (soundEnableFlag & 0x100)){ in soundMix()
946 if((soundControl & 0x2000) && (soundEnableFlag & 0x200)){ in soundMix()
1028 if((soundControl & 0x0100) && (soundEnableFlag & 0x100)){ in soundMix()
1035 if((soundControl & 0x1000) && (soundEnableFlag & 0x200)){ in soundMix()
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/ds/arm9/source/
H A Ddsmain.cpp382 static TransferSound soundControl; variable
441 soundControl.count = 0; in playSound()
444 soundControl.data[soundControl.count].data = data; in playSound()
445 soundControl.data[soundControl.count].len = length | (loop ? 0x80000000 : 0x00000000); in playSound()
446 soundControl.data[soundControl.count].rate = rate; // 367 samples per frame in playSound()
447 soundControl.data[soundControl.count].pan = 64; in playSound()
448 soundControl.data[soundControl.count].vol = 127; in playSound()
449 soundControl.data[soundControl.count].format = adpcm ? 2 : 0; in playSound()
451 soundControl.count++; in playSound()
454 IPC->soundData = &soundControl; in playSound()
/dports/emulators/visualboyadvance-m/visualboyadvance-m-VBA-M_Beta_2/src/gba/
H A DSound.cpp665 SKIP( int, soundControl ),
/dports/www/nextcloud/nextcloud/apps-pkg/text/js/highlight/
H A Dmel.js.map1 …apTogetherCtx snapshot soft softMod softModCtx sort sound ' +\n 'soundControl source spaceLoc…
/dports/www/mattermost-webapp/mattermost/client/
H A Dmain.ea67f64bfaca6bdc766a.js.map1 …apTogetherCtx snapshot soft softMod softModCtx sort sound ' +\n 'soundControl source spaceLoc…