/dports/audio/bristol/bristol-0.60.10/bristol/ |
H A D | bristolbassmaker.c | 60 baudio->soundCount = 1; /* Number of operators in this bassmaker voice */ in bristolBassMakerInit() 66 bristolmalloc0(sizeof(bristolOP *) * baudio->soundCount); in bristolBassMakerInit() 68 bristolmalloc0(sizeof(bristolOP *) * baudio->soundCount); in bristolBassMakerInit()
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H A D | bristolmixer.c | 149 baudio->soundCount = 1; in bristolMixerInit() 155 bristolmalloc0(sizeof(bristolOP *) * baudio->soundCount); in bristolMixerInit() 157 bristolmalloc0(sizeof(bristolOP *) * baudio->soundCount); in bristolMixerInit()
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H A D | bristolprophet52.c | 46 baudio->soundCount = 8; /* Number of operators in this voice (MM) */ in bristolProphet52Init() 51 bristolmalloc0(sizeof(bristolOP *) * baudio->soundCount); in bristolProphet52Init() 53 bristolmalloc0(sizeof(bristolOP *) * baudio->soundCount); in bristolProphet52Init()
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H A D | bristolvox.c | 509 baudio->soundCount = 5; /* Number of operators in this vox voice */ in bristolVoxInit() 515 bristolmalloc0(sizeof(bristolOP *) * baudio->soundCount); in bristolVoxInit() 517 bristolmalloc0(sizeof(bristolOP *) * baudio->soundCount); in bristolVoxInit() 576 baudio->soundCount = 4; /* Number of operators in this vox voice */ in bristolVoxM2Init() 582 bristolmalloc0(sizeof(bristolOP *) * baudio->soundCount); in bristolVoxM2Init() 584 bristolmalloc0(sizeof(bristolOP *) * baudio->soundCount); in bristolVoxM2Init()
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H A D | bristolhammond.c | 585 baudio->soundCount = 7; /* Number of operators in this hammond voice */ in bristolHammondInit() 591 bristolmalloc0(sizeof(bristolOP *) * baudio->soundCount); in bristolHammondInit() 593 bristolmalloc0(sizeof(bristolOP *) * baudio->soundCount); in bristolHammondInit() 665 baudio->soundCount = 4; /* Number of operators in this hammond voice */ in bristolHammondB3Init() 671 bristolmalloc0(sizeof(bristolOP *) * baudio->soundCount); in bristolHammondB3Init() 673 bristolmalloc0(sizeof(bristolOP *) * baudio->soundCount); in bristolHammondB3Init()
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H A D | soundManager.c | 120 for (i = 0; i < baudio->soundCount; i++) in printSoundList() 162 if (algo >= baudio->soundCount) in freeSoundAlgo()
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H A D | audiothread.c | 824 (void *) bristolmalloc0(baudio->soundCount * sizeof(void *)); in initBristolAudio() 827 (void *) bristolmalloc0(baudio->soundCount * sizeof(void *)); in initBristolAudio() 847 && (baudio->soundCount != 0)) in initBristolAudio() 857 if ((baudio->soundCount > 1) in initBristolAudio() 868 for (j = 0; j < baudio->soundCount; j++) in initBristolAudio() 991 for (j = 0; j < baudio->soundCount; j++) { in freeBristolAudio()
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H A D | bristolsolina.c | 360 baudio->soundCount = 6; /* Number of operators in this solina voice */ in bristolSolinaInit() 366 bristolmalloc0(sizeof(bristolOP *) * baudio->soundCount); in bristolSolinaInit() 368 bristolmalloc0(sizeof(bristolOP *) * baudio->soundCount); in bristolSolinaInit()
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H A D | bristolmm.c | 530 baudio->soundCount = 8; /* Number of operators in this voice (MM) */ in bristolMMInit() 536 bristolmalloc0(sizeof(bristolOP *) * baudio->soundCount); in bristolMMInit() 538 bristolmalloc0(sizeof(bristolOP *) * baudio->soundCount); in bristolMMInit()
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H A D | bristolroadrunner.c | 380 baudio->soundCount = 6; /* Number of operators in this roadrunner voice */ in bristolRoadrunnerInit() 386 bristolmalloc0(sizeof(bristolOP *) * baudio->soundCount); in bristolRoadrunnerInit() 388 bristolmalloc0(sizeof(bristolOP *) * baudio->soundCount); in bristolRoadrunnerInit()
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H A D | bristolpoly6.c | 404 baudio->soundCount = 11; /* Number of operators in this voice */ in bristolPoly6Init() 409 bristolmalloc0(sizeof(bristolOP *) * baudio->soundCount); in bristolPoly6Init() 411 bristolmalloc0(sizeof(bristolOP *) * baudio->soundCount); in bristolPoly6Init()
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H A D | bristolgranular.c | 387 baudio->soundCount = 6; /* Number of operators in this granular voice */ in bristolGranularInit() 393 bristolmalloc0(sizeof(bristolOP *) * baudio->soundCount); in bristolGranularInit() 395 bristolmalloc0(sizeof(bristolOP *) * baudio->soundCount); in bristolGranularInit()
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H A D | bristolrealistic.c | 425 baudio->soundCount = 10; /* Number of operators in this voice */ in bristolMg1Init() 431 bristolmalloc0(sizeof(bristolOP *) * baudio->soundCount); in bristolMg1Init() 433 bristolmalloc0(sizeof(bristolOP *) * baudio->soundCount); in bristolMg1Init()
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H A D | bristolaxxe.c | 476 baudio->soundCount = 8; /* Number of operators in this voice */ in bristolAxxeInit() 481 bristolmalloc0(sizeof(bristolOP *) * baudio->soundCount); in bristolAxxeInit() 483 bristolmalloc0(sizeof(bristolOP *) * baudio->soundCount); in bristolAxxeInit()
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H A D | bristoltrilogy.c | 985 baudio->soundCount = 6; /* Number of operators in this voice (Trilogy) */ in bristolTrilogyODCInit() 991 bristolmalloc0(sizeof(bristolOP *) * baudio->soundCount); in bristolTrilogyODCInit() 993 bristolmalloc0(sizeof(bristolOP *) * baudio->soundCount); in bristolTrilogyODCInit() 1055 baudio->soundCount = 6; /* Number of operators in this voice (Trilogy) */ in bristolTrilogyInit() 1061 bristolmalloc0(sizeof(bristolOP *) * baudio->soundCount); in bristolTrilogyInit() 1063 bristolmalloc0(sizeof(bristolOP *) * baudio->soundCount); in bristolTrilogyInit()
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H A D | bristolprophet1.c | 577 baudio->soundCount = 8; /* Number of operators in this voice (MM) */ in bristolPro1Init() 583 bristolmalloc0(sizeof(bristolOP *) * baudio->soundCount); in bristolPro1Init() 585 bristolmalloc0(sizeof(bristolOP *) * baudio->soundCount); in bristolPro1Init()
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H A D | bristolsampler.c | 608 baudio->soundCount = 9; /* Number of operators in this voice */ in bristolSamplerInit() 613 bristolmalloc0(sizeof(bristolOP *) * baudio->soundCount); in bristolSamplerInit() 615 bristolmalloc0(sizeof(bristolOP *) * baudio->soundCount); in bristolSamplerInit()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mohawk/ |
H A D | riven_scripts.cpp | 516 uint16 soundCount = args[offset++]; in playScriptSLST() local 520 slstRecord.soundIds.resize(soundCount); in playScriptSLST() 522 for (j = 0; j < soundCount; j++) in playScriptSLST() 530 slstRecord.volumes.resize(soundCount); in playScriptSLST() 531 slstRecord.balances.resize(soundCount); in playScriptSLST() 532 slstRecord.u2.resize(soundCount); in playScriptSLST() 534 for (j = 0; j < soundCount; j++) in playScriptSLST() 537 for (j = 0; j < soundCount; j++) in playScriptSLST() 540 for (j = 0; j < soundCount; j++) in playScriptSLST()
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H A D | riven_card.cpp | 651 uint16 soundCount = slstStream->readUint16BE(); in loadCardSoundList() local 653 slstRecord.soundIds.resize(soundCount); in loadCardSoundList() 654 for (uint16 j = 0; j < soundCount; j++) in loadCardSoundList() 670 slstRecord.volumes.resize(soundCount); in loadCardSoundList() 671 slstRecord.balances.resize(soundCount); in loadCardSoundList() 672 slstRecord.u2.resize(soundCount); in loadCardSoundList() 674 for (uint16 j = 0; j < soundCount; j++) in loadCardSoundList() 677 for (uint16 j = 0; j < soundCount; j++) in loadCardSoundList() 680 for (uint16 j = 0; j < soundCount; j++) { in loadCardSoundList()
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/dports/games/scummvm/scummvm-2.5.1/engines/mohawk/ |
H A D | riven_scripts.cpp | 516 uint16 soundCount = args[offset++]; in playScriptSLST() local 520 slstRecord.soundIds.resize(soundCount); in playScriptSLST() 522 for (j = 0; j < soundCount; j++) in playScriptSLST() 530 slstRecord.volumes.resize(soundCount); in playScriptSLST() 531 slstRecord.balances.resize(soundCount); in playScriptSLST() 532 slstRecord.u2.resize(soundCount); in playScriptSLST() 534 for (j = 0; j < soundCount; j++) in playScriptSLST() 537 for (j = 0; j < soundCount; j++) in playScriptSLST() 540 for (j = 0; j < soundCount; j++) in playScriptSLST()
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H A D | riven_card.cpp | 746 uint16 soundCount = slstStream->readUint16BE(); in loadCardSoundList() local 748 slstRecord.soundIds.resize(soundCount); in loadCardSoundList() 749 for (uint16 j = 0; j < soundCount; j++) in loadCardSoundList() 765 slstRecord.volumes.resize(soundCount); in loadCardSoundList() 766 slstRecord.balances.resize(soundCount); in loadCardSoundList() 767 slstRecord.u2.resize(soundCount); in loadCardSoundList() 769 for (uint16 j = 0; j < soundCount; j++) in loadCardSoundList() 772 for (uint16 j = 0; j < soundCount; j++) in loadCardSoundList() 775 for (uint16 j = 0; j < soundCount; j++) { in loadCardSoundList()
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/dports/games/residualvm/residualvm-0.3.1/engines/myst3/ |
H A D | sound.cpp | 268 …d::setupNextSound(SoundNextCommand command, int16 controlVar, int16 startSoundId, int16 soundCount, in setupNextSound() argument 284 for (int16 i = startSoundId; i < startSoundId + soundCount; i++) { in setupNextSound() 337 if (soundCount == 1) { in setupNextSound() 342 newSoundId = _vm->_rnd->getRandomNumberRng(startSoundId, startSoundId + soundCount - 1); in setupNextSound() 356 if (playingSoundId == startSoundId + soundCount - 1) { in setupNextSound() 360 if (playingSoundId >= startSoundId + soundCount) in setupNextSound()
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/dports/games/scummvm/scummvm-2.5.1/engines/myst3/ |
H A D | sound.cpp | 281 …d::setupNextSound(SoundNextCommand command, int16 controlVar, int16 startSoundId, int16 soundCount, in setupNextSound() argument 297 for (int16 i = startSoundId; i < startSoundId + soundCount; i++) { in setupNextSound() 350 if (soundCount == 1) { in setupNextSound() 355 newSoundId = _vm->_rnd->getRandomNumberRng(startSoundId, startSoundId + soundCount - 1); in setupNextSound() 369 if (playingSoundId == startSoundId + soundCount - 1) { in setupNextSound() 373 if (playingSoundId >= startSoundId + soundCount) in setupNextSound()
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/dports/games/scummvm/scummvm-2.5.1/engines/gob/pregob/ |
H A D | pregob.cpp | 150 void PreGob::loadSounds(const char * const *sounds, uint soundCount) { in loadSounds() argument 153 _sounds.resize(soundCount); in loadSounds() 155 for (uint i = 0; i < soundCount; i++) in loadSounds()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/gob/pregob/ |
H A D | pregob.cpp | 150 void PreGob::loadSounds(const char * const *sounds, uint soundCount) { in loadSounds() argument 153 _sounds.resize(soundCount); in loadSounds() 155 for (uint i = 0; i < soundCount; i++) in loadSounds()
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