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Searched refs:soundCount (Results 1 – 25 of 61) sorted by relevance

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/dports/audio/bristol/bristol-0.60.10/bristol/
H A Dbristolbassmaker.c60 baudio->soundCount = 1; /* Number of operators in this bassmaker voice */ in bristolBassMakerInit()
66 bristolmalloc0(sizeof(bristolOP *) * baudio->soundCount); in bristolBassMakerInit()
68 bristolmalloc0(sizeof(bristolOP *) * baudio->soundCount); in bristolBassMakerInit()
H A Dbristolmixer.c149 baudio->soundCount = 1; in bristolMixerInit()
155 bristolmalloc0(sizeof(bristolOP *) * baudio->soundCount); in bristolMixerInit()
157 bristolmalloc0(sizeof(bristolOP *) * baudio->soundCount); in bristolMixerInit()
H A Dbristolprophet52.c46 baudio->soundCount = 8; /* Number of operators in this voice (MM) */ in bristolProphet52Init()
51 bristolmalloc0(sizeof(bristolOP *) * baudio->soundCount); in bristolProphet52Init()
53 bristolmalloc0(sizeof(bristolOP *) * baudio->soundCount); in bristolProphet52Init()
H A Dbristolvox.c509 baudio->soundCount = 5; /* Number of operators in this vox voice */ in bristolVoxInit()
515 bristolmalloc0(sizeof(bristolOP *) * baudio->soundCount); in bristolVoxInit()
517 bristolmalloc0(sizeof(bristolOP *) * baudio->soundCount); in bristolVoxInit()
576 baudio->soundCount = 4; /* Number of operators in this vox voice */ in bristolVoxM2Init()
582 bristolmalloc0(sizeof(bristolOP *) * baudio->soundCount); in bristolVoxM2Init()
584 bristolmalloc0(sizeof(bristolOP *) * baudio->soundCount); in bristolVoxM2Init()
H A Dbristolhammond.c585 baudio->soundCount = 7; /* Number of operators in this hammond voice */ in bristolHammondInit()
591 bristolmalloc0(sizeof(bristolOP *) * baudio->soundCount); in bristolHammondInit()
593 bristolmalloc0(sizeof(bristolOP *) * baudio->soundCount); in bristolHammondInit()
665 baudio->soundCount = 4; /* Number of operators in this hammond voice */ in bristolHammondB3Init()
671 bristolmalloc0(sizeof(bristolOP *) * baudio->soundCount); in bristolHammondB3Init()
673 bristolmalloc0(sizeof(bristolOP *) * baudio->soundCount); in bristolHammondB3Init()
H A DsoundManager.c120 for (i = 0; i < baudio->soundCount; i++) in printSoundList()
162 if (algo >= baudio->soundCount) in freeSoundAlgo()
H A Daudiothread.c824 (void *) bristolmalloc0(baudio->soundCount * sizeof(void *)); in initBristolAudio()
827 (void *) bristolmalloc0(baudio->soundCount * sizeof(void *)); in initBristolAudio()
847 && (baudio->soundCount != 0)) in initBristolAudio()
857 if ((baudio->soundCount > 1) in initBristolAudio()
868 for (j = 0; j < baudio->soundCount; j++) in initBristolAudio()
991 for (j = 0; j < baudio->soundCount; j++) { in freeBristolAudio()
H A Dbristolsolina.c360 baudio->soundCount = 6; /* Number of operators in this solina voice */ in bristolSolinaInit()
366 bristolmalloc0(sizeof(bristolOP *) * baudio->soundCount); in bristolSolinaInit()
368 bristolmalloc0(sizeof(bristolOP *) * baudio->soundCount); in bristolSolinaInit()
H A Dbristolmm.c530 baudio->soundCount = 8; /* Number of operators in this voice (MM) */ in bristolMMInit()
536 bristolmalloc0(sizeof(bristolOP *) * baudio->soundCount); in bristolMMInit()
538 bristolmalloc0(sizeof(bristolOP *) * baudio->soundCount); in bristolMMInit()
H A Dbristolroadrunner.c380 baudio->soundCount = 6; /* Number of operators in this roadrunner voice */ in bristolRoadrunnerInit()
386 bristolmalloc0(sizeof(bristolOP *) * baudio->soundCount); in bristolRoadrunnerInit()
388 bristolmalloc0(sizeof(bristolOP *) * baudio->soundCount); in bristolRoadrunnerInit()
H A Dbristolpoly6.c404 baudio->soundCount = 11; /* Number of operators in this voice */ in bristolPoly6Init()
409 bristolmalloc0(sizeof(bristolOP *) * baudio->soundCount); in bristolPoly6Init()
411 bristolmalloc0(sizeof(bristolOP *) * baudio->soundCount); in bristolPoly6Init()
H A Dbristolgranular.c387 baudio->soundCount = 6; /* Number of operators in this granular voice */ in bristolGranularInit()
393 bristolmalloc0(sizeof(bristolOP *) * baudio->soundCount); in bristolGranularInit()
395 bristolmalloc0(sizeof(bristolOP *) * baudio->soundCount); in bristolGranularInit()
H A Dbristolrealistic.c425 baudio->soundCount = 10; /* Number of operators in this voice */ in bristolMg1Init()
431 bristolmalloc0(sizeof(bristolOP *) * baudio->soundCount); in bristolMg1Init()
433 bristolmalloc0(sizeof(bristolOP *) * baudio->soundCount); in bristolMg1Init()
H A Dbristolaxxe.c476 baudio->soundCount = 8; /* Number of operators in this voice */ in bristolAxxeInit()
481 bristolmalloc0(sizeof(bristolOP *) * baudio->soundCount); in bristolAxxeInit()
483 bristolmalloc0(sizeof(bristolOP *) * baudio->soundCount); in bristolAxxeInit()
H A Dbristoltrilogy.c985 baudio->soundCount = 6; /* Number of operators in this voice (Trilogy) */ in bristolTrilogyODCInit()
991 bristolmalloc0(sizeof(bristolOP *) * baudio->soundCount); in bristolTrilogyODCInit()
993 bristolmalloc0(sizeof(bristolOP *) * baudio->soundCount); in bristolTrilogyODCInit()
1055 baudio->soundCount = 6; /* Number of operators in this voice (Trilogy) */ in bristolTrilogyInit()
1061 bristolmalloc0(sizeof(bristolOP *) * baudio->soundCount); in bristolTrilogyInit()
1063 bristolmalloc0(sizeof(bristolOP *) * baudio->soundCount); in bristolTrilogyInit()
H A Dbristolprophet1.c577 baudio->soundCount = 8; /* Number of operators in this voice (MM) */ in bristolPro1Init()
583 bristolmalloc0(sizeof(bristolOP *) * baudio->soundCount); in bristolPro1Init()
585 bristolmalloc0(sizeof(bristolOP *) * baudio->soundCount); in bristolPro1Init()
H A Dbristolsampler.c608 baudio->soundCount = 9; /* Number of operators in this voice */ in bristolSamplerInit()
613 bristolmalloc0(sizeof(bristolOP *) * baudio->soundCount); in bristolSamplerInit()
615 bristolmalloc0(sizeof(bristolOP *) * baudio->soundCount); in bristolSamplerInit()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mohawk/
H A Driven_scripts.cpp516 uint16 soundCount = args[offset++]; in playScriptSLST() local
520 slstRecord.soundIds.resize(soundCount); in playScriptSLST()
522 for (j = 0; j < soundCount; j++) in playScriptSLST()
530 slstRecord.volumes.resize(soundCount); in playScriptSLST()
531 slstRecord.balances.resize(soundCount); in playScriptSLST()
532 slstRecord.u2.resize(soundCount); in playScriptSLST()
534 for (j = 0; j < soundCount; j++) in playScriptSLST()
537 for (j = 0; j < soundCount; j++) in playScriptSLST()
540 for (j = 0; j < soundCount; j++) in playScriptSLST()
H A Driven_card.cpp651 uint16 soundCount = slstStream->readUint16BE(); in loadCardSoundList() local
653 slstRecord.soundIds.resize(soundCount); in loadCardSoundList()
654 for (uint16 j = 0; j < soundCount; j++) in loadCardSoundList()
670 slstRecord.volumes.resize(soundCount); in loadCardSoundList()
671 slstRecord.balances.resize(soundCount); in loadCardSoundList()
672 slstRecord.u2.resize(soundCount); in loadCardSoundList()
674 for (uint16 j = 0; j < soundCount; j++) in loadCardSoundList()
677 for (uint16 j = 0; j < soundCount; j++) in loadCardSoundList()
680 for (uint16 j = 0; j < soundCount; j++) { in loadCardSoundList()
/dports/games/scummvm/scummvm-2.5.1/engines/mohawk/
H A Driven_scripts.cpp516 uint16 soundCount = args[offset++]; in playScriptSLST() local
520 slstRecord.soundIds.resize(soundCount); in playScriptSLST()
522 for (j = 0; j < soundCount; j++) in playScriptSLST()
530 slstRecord.volumes.resize(soundCount); in playScriptSLST()
531 slstRecord.balances.resize(soundCount); in playScriptSLST()
532 slstRecord.u2.resize(soundCount); in playScriptSLST()
534 for (j = 0; j < soundCount; j++) in playScriptSLST()
537 for (j = 0; j < soundCount; j++) in playScriptSLST()
540 for (j = 0; j < soundCount; j++) in playScriptSLST()
H A Driven_card.cpp746 uint16 soundCount = slstStream->readUint16BE(); in loadCardSoundList() local
748 slstRecord.soundIds.resize(soundCount); in loadCardSoundList()
749 for (uint16 j = 0; j < soundCount; j++) in loadCardSoundList()
765 slstRecord.volumes.resize(soundCount); in loadCardSoundList()
766 slstRecord.balances.resize(soundCount); in loadCardSoundList()
767 slstRecord.u2.resize(soundCount); in loadCardSoundList()
769 for (uint16 j = 0; j < soundCount; j++) in loadCardSoundList()
772 for (uint16 j = 0; j < soundCount; j++) in loadCardSoundList()
775 for (uint16 j = 0; j < soundCount; j++) { in loadCardSoundList()
/dports/games/residualvm/residualvm-0.3.1/engines/myst3/
H A Dsound.cpp268 …d::setupNextSound(SoundNextCommand command, int16 controlVar, int16 startSoundId, int16 soundCount, in setupNextSound() argument
284 for (int16 i = startSoundId; i < startSoundId + soundCount; i++) { in setupNextSound()
337 if (soundCount == 1) { in setupNextSound()
342 newSoundId = _vm->_rnd->getRandomNumberRng(startSoundId, startSoundId + soundCount - 1); in setupNextSound()
356 if (playingSoundId == startSoundId + soundCount - 1) { in setupNextSound()
360 if (playingSoundId >= startSoundId + soundCount) in setupNextSound()
/dports/games/scummvm/scummvm-2.5.1/engines/myst3/
H A Dsound.cpp281 …d::setupNextSound(SoundNextCommand command, int16 controlVar, int16 startSoundId, int16 soundCount, in setupNextSound() argument
297 for (int16 i = startSoundId; i < startSoundId + soundCount; i++) { in setupNextSound()
350 if (soundCount == 1) { in setupNextSound()
355 newSoundId = _vm->_rnd->getRandomNumberRng(startSoundId, startSoundId + soundCount - 1); in setupNextSound()
369 if (playingSoundId == startSoundId + soundCount - 1) { in setupNextSound()
373 if (playingSoundId >= startSoundId + soundCount) in setupNextSound()
/dports/games/scummvm/scummvm-2.5.1/engines/gob/pregob/
H A Dpregob.cpp150 void PreGob::loadSounds(const char * const *sounds, uint soundCount) { in loadSounds() argument
153 _sounds.resize(soundCount); in loadSounds()
155 for (uint i = 0; i < soundCount; i++) in loadSounds()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/gob/pregob/
H A Dpregob.cpp150 void PreGob::loadSounds(const char * const *sounds, uint soundCount) { in loadSounds() argument
153 _sounds.resize(soundCount); in loadSounds()
155 for (uint i = 0; i < soundCount; i++) in loadSounds()

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