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Searched refs:soundDSATimer (Results 1 – 4 of 4) sorted by relevance

/dports/emulators/mednafen/mednafen/src/gba/
H A DSound.cpp62 #define soundDSATimer DSChans[0].Timer macro
90 SFVARN(soundDSATimer, "DSChans[0].Timer"), in MDFNGBASOUND_StateAction()
118 SFVAR(soundDSATimer), in MDFNGBASOUND_StateAction()
238 soundDSATimer = (data & 0x0400) ? 1 : 0; in soundEvent()
385 if(soundDSAEnabled && (soundDSATimer == timer)) in soundTimerOverflow()
/dports/games/libretro-beetle_gba/beetle-gba-libretro-8d1e421/mednafen/gba/
H A DSound.cpp61 #define soundDSATimer DSChans[0].Timer macro
87 SFVAR(soundDSATimer), in MDFNGBASOUND_StateAction()
206 soundDSATimer = (data & 0x0400) ? 1 : 0; in soundEvent()
353 if(soundDSAEnabled && (soundDSATimer == timer)) in soundTimerOverflow()
/dports/emulators/vba/VisualBoyAdvance-1.7.2/src/
H A DSound.cpp182 int soundDSATimer = 0; variable
264 { &soundDSATimer, sizeof(int) },
553 soundDSATimer = (data & 0x0400) ? 1 : 0; in soundEvent()
906 if(soundDSAEnabled && (soundDSATimer == timer)) { in soundTimerOverflow()
/dports/emulators/visualboyadvance-m/visualboyadvance-m-VBA-M_Beta_2/src/gba/
H A DSound.cpp670 SKIP( int, soundDSATimer ),