/dports/games/libretro-scummvm/scummvm-7b1e929/engines/scumm/imuse_digi/ |
H A D | dimuse_sndmgr.cpp | 476 if (soundDesc->resPtr) { in closeSound() 504 …desc = openSound(soundDesc->soundId, soundDesc->name, soundDesc->type, soundDesc->volGroupId, soun… in cloneSound() 506 desc = openSound(soundDesc->soundId, soundDesc->name, soundDesc->type, soundDesc->volGroupId, 1); in cloneSound() 508 desc = openSound(soundDesc->soundId, soundDesc->name, soundDesc->type, soundDesc->volGroupId, 2); in cloneSound() 513 if (!soundDesc) in checkForProperHandle() 529 return soundDesc->freq; in getFreq() 534 return soundDesc->bits; in getBits() 656 if ((soundDesc->bundle) && (!soundDesc->compressed)) { in getDataFromRegion() 662 } else if ((soundDesc->bundle) && (soundDesc->compressed)) { in getDataFromRegion() 666 …int offsetMs = (((offset * 8 * 10) / soundDesc->bits) / (soundDesc->channels * soundDesc->freq)) *… in getDataFromRegion() [all …]
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H A D | dimuse_sndmgr.h | 118 bool checkForProperHandle(SoundDesc *soundDesc); 138 void closeSound(SoundDesc *soundDesc); 139 SoundDesc *cloneSound(SoundDesc *soundDesc); 141 bool isSndDataExtComp(SoundDesc *soundDesc); 142 int getFreq(SoundDesc *soundDesc); 143 int getBits(SoundDesc *soundDesc); 144 int getChannels(SoundDesc *soundDesc); 146 int getNumRegions(SoundDesc *soundDesc); 147 int getNumJumps(SoundDesc *soundDesc); 152 int getJumpHookId(SoundDesc *soundDesc, int number); [all …]
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H A D | dimuse.cpp | 166 if (!track->soundDesc) in saveLoadEarly() 168 if (!track->soundDesc) in saveLoadEarly() 171 if (!track->soundDesc) { in saveLoadEarly() 179 int bits = _sound->getBits(track->soundDesc); in saveLoadEarly() 180 int channels = _sound->getChannels(track->soundDesc); in saveLoadEarly() 181 int freq = _sound->getFreq(track->soundDesc); in saveLoadEarly() 257 int bits = _sound->getBits(track->soundDesc); in callback() 258 int channels = _sound->getChannels(track->soundDesc); in callback() 371 int num_regions = _sound->getNumRegions(track->soundDesc); in switchToNextRegion() 379 ImuseDigiSndMgr::SoundDesc *soundDesc = track->soundDesc; in switchToNextRegion() local [all …]
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H A D | dimuse_track.cpp | 65 if (track->soundDesc) { in allocSlot() 66 _sound->closeSound(track->soundDesc); in allocSlot() 117 if (!track->soundDesc) in startSound() 119 if (!track->soundDesc) in startSound() 122 if (!track->soundDesc) in startSound() 127 bits = _sound->getBits(track->soundDesc); in startSound() 128 channels = _sound->getChannels(track->soundDesc); in startSound() 129 freq = _sound->getFreq(track->soundDesc); in startSound() 353 ImuseDigiSndMgr::SoundDesc *soundDesc = _sound->cloneSound(track->soundDesc); in cloneToFadeOutTrack() local 354 if (!soundDesc) { in cloneToFadeOutTrack() [all …]
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H A D | dimuse_script.cpp | 176 if (track->soundDesc) { in flushTrack() 177 _sound->closeSound(track->soundDesc); in flushTrack() 178 track->soundDesc = 0; in flushTrack() 272 _sound->getSyncSizeAndPtrById(track->soundDesc, syncId, sync_size, &sync_ptr); in getLipSync() 435 if (track->soundDesc) { in stopAllSounds() 437 _sound->closeSound(track->soundDesc); in stopAllSounds()
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H A D | dimuse_track.h | 74 ImuseDigiSndMgr::SoundDesc *soundDesc; // sound handle used by iMuse sound manager member 104 soundDesc = nullptr; in reset()
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/dports/games/scummvm/scummvm-2.5.1/engines/scumm/imuse_digi/ |
H A D | dimuse_sndmgr.cpp | 479 if (soundDesc->resPtr) { in closeSound() 507 …desc = openSound(soundDesc->soundId, soundDesc->name, soundDesc->type, soundDesc->volGroupId, soun… in cloneSound() 509 desc = openSound(soundDesc->soundId, soundDesc->name, soundDesc->type, soundDesc->volGroupId, 1); in cloneSound() 511 desc = openSound(soundDesc->soundId, soundDesc->name, soundDesc->type, soundDesc->volGroupId, 2); in cloneSound() 516 if (!soundDesc) in checkForProperHandle() 532 return soundDesc->freq; in getFreq() 537 return soundDesc->bits; in getBits() 679 if ((soundDesc->bundle) && (!soundDesc->compressed)) { in getDataFromRegion() 685 } else if ((soundDesc->bundle) && (soundDesc->compressed)) { in getDataFromRegion() 689 …int offsetMs = (((offset * 8 * 10) / soundDesc->bits) / (soundDesc->channels * soundDesc->freq)) *… in getDataFromRegion() [all …]
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H A D | dimuse_sndmgr.h | 119 bool checkForProperHandle(SoundDesc *soundDesc); 139 void closeSound(SoundDesc *soundDesc); 140 SoundDesc *cloneSound(SoundDesc *soundDesc); 142 bool isSndDataExtComp(SoundDesc *soundDesc); 143 int getFreq(SoundDesc *soundDesc); 144 int getBits(SoundDesc *soundDesc); 145 int getChannels(SoundDesc *soundDesc); 147 int getNumRegions(SoundDesc *soundDesc); 148 int getNumJumps(SoundDesc *soundDesc); 153 int getJumpHookId(SoundDesc *soundDesc, int number); [all …]
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H A D | dimuse.cpp | 172 if (!track->soundDesc) in saveLoadEarly() 174 if (!track->soundDesc) in saveLoadEarly() 177 if (!track->soundDesc) { in saveLoadEarly() 193 int bits = _sound->getBits(track->soundDesc); in saveLoadEarly() 194 int channels = _sound->getChannels(track->soundDesc); in saveLoadEarly() 195 int freq = _sound->getFreq(track->soundDesc); in saveLoadEarly() 198 track->littleEndian = track->soundDesc->littleEndian; in saveLoadEarly() 337 int bits = _sound->getBits(track->soundDesc); in callback() 494 ImuseDigiSndMgr::SoundDesc *soundDesc = track->soundDesc; in switchToNextRegion() local 495 if (_triggerUsed && track->soundDesc->numMarkers) { in switchToNextRegion() [all …]
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H A D | dimuse_track.cpp | 66 if (track->soundDesc) { in allocSlot() 67 _sound->closeSound(track->soundDesc); in allocSlot() 163 if (!track->soundDesc) in startSound() 165 if (!track->soundDesc) in startSound() 168 if (!track->soundDesc) in startSound() 173 bits = _sound->getBits(track->soundDesc); in startSound() 174 channels = _sound->getChannels(track->soundDesc); in startSound() 175 freq = _sound->getFreq(track->soundDesc); in startSound() 455 ImuseDigiSndMgr::SoundDesc *soundDesc = _sound->cloneSound(track->soundDesc); in cloneToFadeOutTrack() local 456 if (!soundDesc) { in cloneToFadeOutTrack() [all …]
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H A D | dimuse_script.cpp | 161 if (track->soundDesc) { in flushTrack() 162 _sound->closeSound(track->soundDesc); in flushTrack() 163 track->soundDesc = 0; in flushTrack() 257 _sound->getSyncSizeAndPtrById(track->soundDesc, syncId, sync_size, &sync_ptr); in getLipSync() 420 if (track->soundDesc) { in stopAllSounds() 422 _sound->closeSound(track->soundDesc); in stopAllSounds()
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H A D | dimuse_track.h | 78 ImuseDigiSndMgr::SoundDesc *soundDesc; // sound handle used by iMuse sound manager member 114 soundDesc = nullptr; in reset()
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/dports/games/residualvm/residualvm-0.3.1/engines/grim/imuse/ |
H A D | imuse.cpp | 132 track->soundDesc = _sound->openSound(track->soundName, track->volGroupId); in restoreState() 133 if (!track->soundDesc) { in restoreState() 139 int channels = _sound->getChannels(track->soundDesc); in restoreState() 140 int freq = _sound->getFreq(track->soundDesc); in restoreState() 277 int channels = _sound->getChannels(track->soundDesc); in callback() 310 if (_sound->isEndOfRegion(track->soundDesc, track->curRegion)) { in callback() 335 int numRegions = _sound->getNumRegions(track->soundDesc); in switchToNextRegion() 343 ImuseSndMgr::SoundDesc *soundDesc = track->soundDesc; in switchToNextRegion() local 352 int region = _sound->getRegionIdByJumpId(soundDesc, jumpId); in switchToNextRegion() 354 int sampleHookId = _sound->getJumpHookId(soundDesc, jumpId); in switchToNextRegion() [all …]
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H A D | imuse_track.cpp | 59 if (track->soundDesc) { in allocSlot() 60 _sound->closeSound(track->soundDesc); in allocSlot() 140 track->soundDesc = _sound->openSound(soundName, volGroupId); in startSound() 142 if (!track->soundDesc) in startSound() 145 bits = _sound->getBits(track->soundDesc); in startSound() 146 channels = _sound->getChannels(track->soundDesc); in startSound() 147 freq = _sound->getFreq(track->soundDesc); in startSound() 390 ImuseSndMgr::SoundDesc *soundDesc = _sound->cloneSound(track->soundDesc); in cloneToFadeOutTrack() local 391 assert(soundDesc); in cloneToFadeOutTrack() 392 track->soundDesc = soundDesc; in cloneToFadeOutTrack() [all …]
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H A D | imuse_script.cpp | 41 if (track->soundDesc) { in flushTrack() 42 _sound->closeSound(track->soundDesc); in flushTrack() 43 track->soundDesc = nullptr; in flushTrack() 167 if (track->soundDesc) { in stopAllSounds() 168 _sound->closeSound(track->soundDesc); in stopAllSounds()
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H A D | imuse_track.h | 64 ImuseSndMgr::SoundDesc *soundDesc; member
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H A D | imuse_sndmgr.h | 87 bool checkForProperHandle(SoundDesc *soundDesc);
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/dports/games/scummvm/scummvm-2.5.1/engines/grim/imuse/ |
H A D | imuse.cpp | 132 track->soundDesc = _sound->openSound(track->soundName, track->volGroupId); in restoreState() 133 if (!track->soundDesc) { in restoreState() 139 int channels = _sound->getChannels(track->soundDesc); in restoreState() 140 int freq = _sound->getFreq(track->soundDesc); in restoreState() 277 int channels = _sound->getChannels(track->soundDesc); in callback() 310 if (_sound->isEndOfRegion(track->soundDesc, track->curRegion)) { in callback() 335 int numRegions = _sound->getNumRegions(track->soundDesc); in switchToNextRegion() 343 ImuseSndMgr::SoundDesc *soundDesc = track->soundDesc; in switchToNextRegion() local 352 int region = _sound->getRegionIdByJumpId(soundDesc, jumpId); in switchToNextRegion() 354 int sampleHookId = _sound->getJumpHookId(soundDesc, jumpId); in switchToNextRegion() [all …]
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H A D | imuse_track.cpp | 59 if (track->soundDesc) { in allocSlot() 60 _sound->closeSound(track->soundDesc); in allocSlot() 140 track->soundDesc = _sound->openSound(soundName, volGroupId); in startSound() 142 if (!track->soundDesc) in startSound() 145 bits = _sound->getBits(track->soundDesc); in startSound() 146 channels = _sound->getChannels(track->soundDesc); in startSound() 147 freq = _sound->getFreq(track->soundDesc); in startSound() 392 ImuseSndMgr::SoundDesc *soundDesc = _sound->cloneSound(track->soundDesc); in cloneToFadeOutTrack() local 393 assert(soundDesc); in cloneToFadeOutTrack() 394 track->soundDesc = soundDesc; in cloneToFadeOutTrack() [all …]
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H A D | imuse_script.cpp | 41 if (track->soundDesc) { in flushTrack() 42 _sound->closeSound(track->soundDesc); in flushTrack() 43 track->soundDesc = nullptr; in flushTrack() 167 if (track->soundDesc) { in stopAllSounds() 168 _sound->closeSound(track->soundDesc); in stopAllSounds()
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H A D | imuse_track.h | 64 ImuseSndMgr::SoundDesc *soundDesc; member 100 soundDesc = nullptr; in clear()
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H A D | imuse_sndmgr.h | 87 bool checkForProperHandle(SoundDesc *soundDesc);
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/dports/games/libretro-snes9x/snes9x-73aa348/macosx/ |
H A D | mac-quicktime.cpp | 47 SoundDescriptionHandle soundDesc; member 274 sqt.soundDesc = (SoundDescriptionHandle) NewHandleClear(sizeof(SoundDescription)); in MacQTStartRecording() 277 (**sqt.soundDesc).descSize = sizeof(SoundDescription); in MacQTStartRecording() 279 …(**sqt.soundDesc).dataFormat = Settings.SixteenBitSound ? k16BitBigEndianFormat : k8BitOffsetB… in MacQTStartRecording() 281 …(**sqt.soundDesc).dataFormat = Settings.SixteenBitSound ? k16BitLittleEndianFormat : k8BitOffsetB… in MacQTStartRecording() 283 (**sqt.soundDesc).numChannels = Settings.Stereo ? 2 : 1; in MacQTStartRecording() 284 (**sqt.soundDesc).sampleSize = Settings.SixteenBitSound ? 16 : 8; in MacQTStartRecording() 285 (**sqt.soundDesc).sampleRate = (UnsignedFixed) FixRatio(Settings.SoundPlaybackRate, 1); in MacQTStartRecording() 397 …t.soundBuffer, 0, sqt.soundBufferSize, 1, (SampleDescriptionHandle) sqt.soundDesc, sqt.samplesPerS… in MacQTRecordFrame() 437 DisposeHandle((Handle) sqt.soundDesc); in MacQTStopRecording()
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/dports/emulators/snes9x-gtk/snes9x-1.54.1/macosx/ |
H A D | mac-quicktime.cpp | 221 SoundDescriptionHandle soundDesc; member 448 sqt.soundDesc = (SoundDescriptionHandle) NewHandleClear(sizeof(SoundDescription)); in MacQTStartRecording() 451 (**sqt.soundDesc).descSize = sizeof(SoundDescription); in MacQTStartRecording() 453 …(**sqt.soundDesc).dataFormat = Settings.SixteenBitSound ? k16BitBigEndianFormat : k8BitOffsetB… in MacQTStartRecording() 455 …(**sqt.soundDesc).dataFormat = Settings.SixteenBitSound ? k16BitLittleEndianFormat : k8BitOffsetB… in MacQTStartRecording() 457 (**sqt.soundDesc).numChannels = Settings.Stereo ? 2 : 1; in MacQTStartRecording() 458 (**sqt.soundDesc).sampleSize = Settings.SixteenBitSound ? 16 : 8; in MacQTStartRecording() 459 (**sqt.soundDesc).sampleRate = (UnsignedFixed) FixRatio(Settings.SoundPlaybackRate, 1); in MacQTStartRecording() 571 …t.soundBuffer, 0, sqt.soundBufferSize, 1, (SampleDescriptionHandle) sqt.soundDesc, sqt.samplesPerS… in MacQTRecordFrame() 611 DisposeHandle((Handle) sqt.soundDesc); in MacQTStopRecording()
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/dports/games/tads/tads-3.0.8/tads3/t3library/adv3/ |
H A D | actions.t | 1694 descProp = &soundDesc
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