Searched refs:soundHandle5 (Results 1 – 4 of 4) sorted by relevance
580 if (playerStatusPtr->soundHandle5==SOUND_NOACTIVEINDEX) { in ExecuteFreeMovement()582 Sound_Play(SID_ED_JETPACK_MID,"el",&playerStatusPtr->soundHandle5); in ExecuteFreeMovement()587 if (playerStatusPtr->soundHandle5!=SOUND_NOACTIVEINDEX) { in ExecuteFreeMovement()589 Sound_Stop(playerStatusPtr->soundHandle5); in ExecuteFreeMovement()
286 int soundHandle5; member
294 psPtr->soundHandle5=SOUND_NOACTIVEINDEX; in InitPlayer()2043 Save_SoundState(&playerStatusPtr->soundHandle5); in SaveStrategy_Player()2173 Load_SoundState(&playerStatusPtr->soundHandle5); in LoadStrategy_Player()
958 if (PlayerStatusPtr->soundHandle5!=SOUND_NOACTIVEINDEX) { in DoStatisticsScreen()959 Sound_Stop(PlayerStatusPtr->soundHandle5); in DoStatisticsScreen()