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Searched refs:soundHandle5 (Results 1 – 4 of 4) sorted by relevance

/dports/games/avp/avp-20170505/src/avp/
H A Dpmove.c580 if (playerStatusPtr->soundHandle5==SOUND_NOACTIVEINDEX) { in ExecuteFreeMovement()
582 Sound_Play(SID_ED_JETPACK_MID,"el",&playerStatusPtr->soundHandle5); in ExecuteFreeMovement()
587 if (playerStatusPtr->soundHandle5!=SOUND_NOACTIVEINDEX) { in ExecuteFreeMovement()
589 Sound_Stop(playerStatusPtr->soundHandle5); in ExecuteFreeMovement()
H A Dbh_types.h286 int soundHandle5; member
H A Dplayer.c294 psPtr->soundHandle5=SOUND_NOACTIVEINDEX; in InitPlayer()
2043 Save_SoundState(&playerStatusPtr->soundHandle5); in SaveStrategy_Player()
2173 Load_SoundState(&playerStatusPtr->soundHandle5); in LoadStrategy_Player()
H A Dgame_statistics.c958 if (PlayerStatusPtr->soundHandle5!=SOUND_NOACTIVEINDEX) { in DoStatisticsScreen()
959 Sound_Stop(PlayerStatusPtr->soundHandle5); in DoStatisticsScreen()