/dports/games/libretro-scummvm/scummvm-7b1e929/engines/scumm/imuse_digi/ |
H A D | dimuse_script.cpp | 40 int soundId = b; in parseScriptCmds() local 59 setVolume(soundId, d); in parseScriptCmds() 62 setPan(soundId, d); in parseScriptCmds() 75 stopSound(soundId); in parseScriptCmds() 315 if ((track->soundId == soundId) && track->used) { in getSoundStatus() 339 int soundId = -1; in getCurMusicPosInMs() local 344 soundId = track->soundId; in getCurMusicPosInMs() 375 int soundId = -1; in getCurMusicLipSyncWidth() local 380 soundId = track->soundId; in getCurMusicLipSyncWidth() 394 int soundId = -1; in getCurMusicLipSyncHeight() local [all …]
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H A D | dimuse_track.cpp | 100 track->soundId = soundId; in startSound() 182 if (track->used && !track->toBeRemoved && (track->soundId == soundId)) { in setPriority() 195 if (track->used && !track->toBeRemoved && (track->soundId == soundId)) { in setVolume() 207 if (track->used && !track->toBeRemoved && (track->soundId == soundId)) { in setHookId() 215 int soundId = -1; in getCurMusicSoundId() local 220 soundId = track->soundId; in getCurMusicSoundId() 225 return soundId; in getCurMusicSoundId() 234 if (track->used && !track->toBeRemoved && (track->soundId == soundId)) { in setPan() 251 if (track->used && !track->toBeRemoved && (track->soundId == soundId)) { in selectVolumeGroup() 264 if (track->used && !track->toBeRemoved && (track->soundId == soundId)) { in setFade() [all …]
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H A D | dimuse.h | 64 int soundId; member 97 void selectVolumeGroup(int soundId, int volGroupId); 99 int32 getPosInMs(int soundId); 131 void startVoice(int soundId, const char *soundName); 132 void startMusic(int soundId, int volume); 135 void startSfx(int soundId, int priority); 145 void setPriority(int soundId, int priority); 146 void setVolume(int soundId, int volume); 147 void setPan(int soundId, int pan); 150 void setHookId(int soundId, int hookId); [all …]
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H A D | dimuse_music.cpp | 38 for (l = 0; _digStateMusicTable[l].soundId != -1; l++) { in setDigMusicState() 39 if ((_digStateMusicTable[l].soundId == stateId)) { in setDigMusicState() 92 for (l = 0; _digSeqMusicTable[l].soundId != -1; l++) { in setDigMusicSequence() 93 if ((_digSeqMusicTable[l].soundId == seqId)) { in setDigMusicSequence() 210 if ((_comiStateMusicTable[l].soundId == stateId)) { in setComiMusicState() 240 if ((_comiSeqMusicTable[l].soundId == seqId)) { in setComiMusicSequence() 320 if (getCurMusicSoundId() == table->soundId) in playComiMusic() 335 strcpy(trigger.filename, table->filename); trigger.soundId = table->soundId; in playComiMusic() 440 int soundId = getSoundIdByName(songName); in playFtMusic() local 441 if (soundId != -1) { in playFtMusic() [all …]
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H A D | dimuse.cpp | 112 s.syncAsSint32LE(t.soundId, VER(31)); in syncWithSerializer() 165 …track->soundDesc = _sound->openSound(track->soundId, track->soundName, track->soundType, track->vo… in saveLoadEarly() 167 …track->soundDesc = _sound->openSound(track->soundId, track->soundName, track->soundType, track->vo… in saveLoadEarly() 169 …track->soundDesc = _sound->openSound(track->soundId, track->soundName, track->soundType, track->vo… in saveLoadEarly() 243 debug(5, "Fade: sound(%d), Vol(%d)", track->soundId, track->vol / 1000); in callback() 306 if (_radioChatterSFX && track->soundId == 10000) { in callback() 393 …startMusic(_triggerParams.filename, _triggerParams.soundId, _triggerParams.hookId, _triggerParams.… in switchToNextRegion() 408 debug(5, "SwToNeReg(trackId:%d) - sound(%d) match hookId", track->trackId, track->soundId); in switchToNextRegion() 423 …) - Normal switch region, sound(%d), hookId(%d)", track->trackId, track->soundId, track->curHookId… in switchToNextRegion() 426 …) - Normal switch region, sound(%d), hookId(%d)", track->trackId, track->soundId, track->curHookId… in switchToNextRegion() [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/scumm/imuse_digi/ |
H A D | dimuse_script.cpp | 40 int soundId = b; in parseScriptCmds() local 64 setPan(soundId, d); in parseScriptCmds() 77 stopSound(soundId); in parseScriptCmds() 284 if (track->used && !track->toBeRemoved && (track->soundId == soundId)) { in getPosInMs() 300 if ((track->soundId == soundId) && track->used) { in getSoundStatus() 324 int soundId = -1; in getCurMusicPosInMs() local 329 soundId = track->soundId; in getCurMusicPosInMs() 360 int soundId = -1; in getCurMusicLipSyncWidth() local 365 soundId = track->soundId; in getCurMusicLipSyncWidth() 379 int soundId = -1; in getCurMusicLipSyncHeight() local [all …]
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H A D | dimuse_track.cpp | 94 if (_track[l]->soundId == soundId) { in startSound() 134 track->soundId = soundId; in startSound() 262 if (track->used && !track->toBeRemoved && (track->soundId == soundId)) { in setPriority() 275 if (track->used && !track->toBeRemoved && (track->soundId == soundId)) { in setVolume() 287 if (track->used && !track->toBeRemoved && (track->soundId == soundId)) { in setHookId() 295 int soundId = -1; in getCurMusicSoundId() local 300 soundId = track->soundId; in getCurMusicSoundId() 305 return soundId; in getCurMusicSoundId() 314 if (track->used && !track->toBeRemoved && (track->soundId == soundId)) { in setPan() 331 if (track->used && !track->toBeRemoved && (track->soundId == soundId)) { in selectVolumeGroup() [all …]
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H A D | dimuse.h | 64 int soundId; member 98 void selectVolumeGroup(int soundId, int volGroupId); 100 int32 getPosInMs(int soundId); 137 int startVoice(int soundId, const char *soundName); 138 int startMusic(int soundId, int volume); 141 int startSfx(int soundId, int priority); 151 void setPriority(int soundId, int priority); 152 void setVolume(int soundId, int volume); 153 void setPan(int soundId, int pan); 156 void setHookId(int soundId, int hookId); [all …]
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H A D | dimuse_music.cpp | 39 if ((_digStateMusicTable[l].soundId == stateId)) { in setDigMusicState() 93 if ((_digSeqMusicTable[l].soundId == seqId)) { in setDigMusicSequence() 337 strcpy(trigger.filename, table->filename); trigger.soundId = table->soundId; in playComiMusic() 348 if (getCurMusicSoundId() == table->soundId) in playComiMusic() 353 strcpy(trigger.filename, table->filename); trigger.soundId = table->soundId; in playComiMusic() 367 if (getCurMusicSoundId() == table->soundId) in playComiMusic() 380 strcpy(trigger.filename, table->filename); trigger.soundId = table->soundId; in playComiMusic() 424 if (getCurMusicSoundId() == table->soundId) in playComiDemoMusic() 532 int soundId = getSoundIdByName(songName); in playFtMusic() local 533 if (soundId != -1) { in playFtMusic() [all …]
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H A D | dimuse.cpp | 118 s.syncAsSint32LE(t.soundId, VER(31)); in syncWithSerializer() 171 …track->soundDesc = _sound->openSound(track->soundId, track->soundName, track->soundType, track->vo… in saveLoadEarly() 173 …track->soundDesc = _sound->openSound(track->soundId, track->soundName, track->soundType, track->vo… in saveLoadEarly() 175 …track->soundDesc = _sound->openSound(track->soundId, track->soundName, track->soundType, track->vo… in saveLoadEarly() 224 if (_track[l]->used && _track[l]->soundId == kTalkSoundID) { in callback() 299 …debug(5, "Fade: sound(%d), Vol(%d) in track(%d)", track->soundId, track->vol / 1000, track->trackI… in callback() 386 if (_radioChatterSFX && track->soundId == 10000) { in callback() 509 …startMusic(_triggerParams.filename, _triggerParams.soundId, _triggerParams.hookId, _triggerParams.… in switchToNextRegion() 523 …startMusic(_triggerParams.filename, _triggerParams.soundId, _triggerParams.hookId, _triggerParams.… in switchToNextRegion() 545 debug(5, "SwToNeReg(trackId:%d) - sound(%d) match hookId", track->trackId, track->soundId); in switchToNextRegion() [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/trecision/ |
H A D | sound.cpp | 58 void SoundManager::play(int soundId) { in play() argument 65 if (curRoom->_sounds[soundSlot] == soundId) { in play() 78 (_gSample[soundId]._flag & kSoundFlagBgMusic) ? in play() 82 int volume = VOLUME(_gSample[soundId]._volume); in play() 91 if (_gSample[soundId]._flag & kSoundFlagSoundLoop) in play() 189 int soundId; in soundStep() local 191 soundId = curRoom->_sounds[soundSlot]; in soundStep() 209 if (soundId == 0) in soundStep() 270 if (soundId == 0) in loadRoomSounds() 276 …if ((_gSample[soundId]._flag & kSoundFlagBgMusic) || (_gSample[soundId]._flag & kSoundFlagSoundOn)) in loadRoomSounds() [all …]
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/api/ |
H A D | api_sound.h | 55 int (*LocalSoundAtVolume)(int soundId, struct mobj_s const *emitter, float volume); in DENG_API_TYPEDEF() 63 int (*LocalSound)(int soundId, struct mobj_s const *emitter); in DENG_API_TYPEDEF() 71 int (*LocalSoundFrom)(int soundId, coord_t *origin); in DENG_API_TYPEDEF() 78 int (*StartSound)(int soundId, struct mobj_s const *emitter); in DENG_API_TYPEDEF() 90 int (*StartSoundEx)(int soundId, struct mobj_s const *emitter); in DENG_API_TYPEDEF() 97 int (*StartSoundAtVolume)(int soundId, struct mobj_s const *emitter, float volume); in DENG_API_TYPEDEF() 104 int (*ConsoleSound)(int soundId, struct mobj_s *emitter, int targetConsole); in DENG_API_TYPEDEF() 114 void (*StopSound)(int soundId, struct mobj_s const *emitter/*, flags = 0*/); in DENG_API_TYPEDEF() 120 void (*StopSound2)(int soundId, struct mobj_s const *emitter, int flags); in DENG_API_TYPEDEF() 129 int (*IsPlaying)(int soundId, struct mobj_s *emitter); in DENG_API_TYPEDEF()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mohawk/myst_stacks/ |
H A D | selenitic.cpp | 542 soundId = 0; in mazeRunnerPlaySoundHelp() 544 soundId = 8191; in mazeRunnerPlaySoundHelp() 546 soundId = 0; in mazeRunnerPlaySoundHelp() 550 soundId = 0; in mazeRunnerPlaySoundHelp() 554 soundId = 0; in mazeRunnerPlaySoundHelp() 558 soundId = 0; in mazeRunnerPlaySoundHelp() 562 soundId = 0; in mazeRunnerPlaySoundHelp() 568 soundId = 0; in mazeRunnerPlaySoundHelp() 594 if (soundId) in mazeRunnerPlaySoundHelp() 866 if (soundId) in o_soundLockEndMove() [all …]
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H A D | channelwood.cpp | 319 uint16 soundId = args[0]; in o_pipeExtend() local 322 _vm->_sound->playEffect(soundId); in o_pipeExtend() 394 if (soundId) in o_leverMoveFail() 410 if (soundId) in o_leverEndMove() 426 if (soundId) in o_leverEndMoveWithSound() 460 if (soundId) in o_pumpLeverEndMove() 495 if (soundId) in o_valveHandleMoveStart1() 513 if (soundId) in o_valveHandleMoveStop() 540 if (soundId) in o_valveHandleMoveStart2() 564 if (soundId) in o_valveHandleMoveStart3() [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/mohawk/myst_stacks/ |
H A D | selenitic.cpp | 544 soundId = 0; in mazeRunnerPlaySoundHelp() 546 soundId = 8191; in mazeRunnerPlaySoundHelp() 548 soundId = 0; in mazeRunnerPlaySoundHelp() 552 soundId = 0; in mazeRunnerPlaySoundHelp() 556 soundId = 0; in mazeRunnerPlaySoundHelp() 560 soundId = 0; in mazeRunnerPlaySoundHelp() 564 soundId = 0; in mazeRunnerPlaySoundHelp() 570 soundId = 0; in mazeRunnerPlaySoundHelp() 596 if (soundId) in mazeRunnerPlaySoundHelp() 871 if (soundId) in o_soundLockEndMove() [all …]
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H A D | channelwood.cpp | 319 uint16 soundId = args[0]; in o_pipeExtend() local 322 _vm->_sound->playEffect(soundId); in o_pipeExtend() 394 if (soundId) in o_leverMoveFail() 410 if (soundId) in o_leverEndMove() 426 if (soundId) in o_leverEndMoveWithSound() 460 if (soundId) in o_pumpLeverEndMove() 495 if (soundId) in o_valveHandleMoveStart1() 513 if (soundId) in o_valveHandleMoveStop() 540 if (soundId) in o_valveHandleMoveStart2() 564 if (soundId) in o_valveHandleMoveStart3() [all …]
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/audio/base/ |
H A D | s_cache.cpp | 329 Hash &hashFor(dint soundId) in DENG2_PIMPL() 334 Hash const &hashFor(dint soundId) const in DENG2_PIMPL() 342 CacheItem *tryFind(dint soundId) const in DENG2_PIMPL() 346 if (it->sample.id == soundId) in DENG2_PIMPL() 356 CacheItem &insertCacheItem(dint soundId) in DENG2_PIMPL() 360 Hash &hash = hashFor(soundId); in DENG2_PIMPL() 423 CacheItem *item = tryFind(soundId); in DENG2_PIMPL() 437 item = &insertCacheItem(soundId); in DENG2_PIMPL() 441 cached.id = soundId; in DENG2_PIMPL() 585 void SfxSampleCache::hit(dint soundId) in hit() argument [all …]
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/dports/games/residualvm/residualvm-0.3.1/engines/grim/imuse/ |
H A D | imuse_music.cpp | 36 for (l = 0; _stateMusicTable[l].soundId != -1; l++) { in setMusicState() 37 if (_stateMusicTable[l].soundId == stateId) { in setMusicState() 44 … "Imuse::setMusicState(): SoundId %d, filename: %s", _stateMusicTable[l].soundId, _stateMusicTable… in setMusicState() 60 return _seqMusicTable[_curMusicSeq].soundId; in setMusicSequence() 65 for (l = 0; _seqMusicTable[l].soundId != -1; l++) { in setMusicSequence() 66 if (_seqMusicTable[l].soundId == seqId) { in setMusicSequence() 74 …"Imuse::setMusicSequence(): SoundId %d, filename: %s", _seqMusicTable[l].soundId, _seqMusicTable[l… in setMusicSequence() 77 return _seqMusicTable[_curMusicSeq].soundId; in setMusicSequence() 87 return _seqMusicTable[_curMusicSeq].soundId; in setMusicSequence()
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/dports/games/scummvm/scummvm-2.5.1/engines/grim/imuse/ |
H A D | imuse_music.cpp | 36 for (l = 0; _stateMusicTable[l].soundId != -1; l++) { in setMusicState() 37 if (_stateMusicTable[l].soundId == stateId) { in setMusicState() 44 … "Imuse::setMusicState(): SoundId %d, filename: %s", _stateMusicTable[l].soundId, _stateMusicTable… in setMusicState() 60 return _seqMusicTable[_curMusicSeq].soundId; in setMusicSequence() 65 for (l = 0; _seqMusicTable[l].soundId != -1; l++) { in setMusicSequence() 66 if (_seqMusicTable[l].soundId == seqId) { in setMusicSequence() 74 …"Imuse::setMusicSequence(): SoundId %d, filename: %s", _seqMusicTable[l].soundId, _seqMusicTable[l… in setMusicSequence() 77 return _seqMusicTable[_curMusicSeq].soundId; in setMusicSequence() 87 return _seqMusicTable[_curMusicSeq].soundId; in setMusicSequence()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/kyra/sound/ |
H A D | sound_adlib.cpp | 96 int soundId = _soundTriggers[trigger]; in process() local 98 if (soundId) in process() 99 playTrack(soundId); in process() 154 uint16 soundId = 0; in play() local 157 soundId = READ_LE_UINT16(&_trackEntries[track<<1]); in play() 159 soundId = _trackEntries[track]; in play() 161 if ((soundId == 0xFFFF && _version == 4) || (soundId == 0xFF && _version < 4) || !_soundDataPtr) in play() 164 _driver->queueTrack(soundId, volume); in play()
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/dports/lang/fpc-source/fpc-3.2.2/packages/libndsfpc/src/nds/arm9/ |
H A D | sound.inc | 41 procedure soundPause(soundId: cint); cdecl; external; 43 procedure soundSetWaveDuty(soundId: cint; cycle: DutyCycle); cdecl; external; 45 procedure soundKill(soundId: cint); cdecl; external; 47 procedure soundResume(soundId: cint); cdecl; external; 49 procedure soundSetVolume(soundId: cint; volume: cuint8); cdecl; external; 51 procedure soundSetPan(soundId: cint; pan: cuint8); cdecl; external; 53 procedure soundSetFreq(soundId: cint; freq: cuint16); cdecl; external;
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/dports/games/scummvm/scummvm-2.5.1/engines/kyra/sound/ |
H A D | sound_pc_v1.cpp | 104 int soundId = _soundTriggers[trigger]; in process() local 106 if (soundId) in process() 107 playTrack(soundId); in process() 162 uint16 soundId = 0; in play() local 165 soundId = READ_LE_UINT16(&_trackEntries[track<<1]); in play() 167 soundId = _trackEntries[track]; in play() 169 if ((soundId == 0xFFFF && _version == 4) || (soundId == 0xFF && _version < 4) || !_soundDataPtr) in play() 172 _driver->startSound(soundId, volume); in play()
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/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwsound/ |
H A D | sound_buffer.cpp | 51 Sound_Buffer* SoundBufferPool::lookup(const std::string& soundId) const in lookup() 53 const auto it = mBufferNameMap.find(soundId); in lookup() 63 Sound_Buffer* SoundBufferPool::load(const std::string& soundId) in load() argument 72 const auto it = mBufferNameMap.find(soundId); in load() 77 …Sound *sound = MWBase::Environment::get().getWorld()->getStore().get<ESM::Sound>().search(soundId); in load() 80 sfx = insertSound(soundId, *sound); in load() 115 Sound_Buffer* SoundBufferPool::insertSound(const std::string& soundId, const ESM::Sound& sound) in insertSound() argument 136 mBufferNameMap.emplace(soundId, &sfx); in insertSound()
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/dports/games/scummvm/scummvm-2.5.1/engines/dragons/ |
H A D | sound.cpp | 400 void SoundManager::playOrStopSound(uint16 soundId) { in playOrStopSound() argument 402 if ((soundId & 0x8000u) == 0) { in playOrStopSound() 405 volumeId = soundId & ~(0x4000u | 0x8000u); in playOrStopSound() 408 if ((soundId & 0x4000u) == 0) { in playOrStopSound() 409 playSound(soundId, volumeId); in playOrStopSound() 411 stopSound(soundId, volumeId); in playOrStopSound() 423 uint16 realId = soundId & 0x7fffu; in playSound() 428 if (isVoicePlaying(soundId)) { in playSound() 429 stopVoicePlaying(soundId); in playSound() 433 Audio::SoundHandle *handle = getVoiceHandle(soundId); in playSound() [all …]
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/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2/audio/ |
H A D | Audio.cpp | 123 static AudioParams GetParametersFromLocation(SoundId soundId, const CoordsXYZ& location); 183 void Play3D(SoundId soundId, const CoordsXYZ& loc) in Play3D() argument 188 AudioParams params = GetParametersFromLocation(soundId, loc); in Play3D() 191 Play(soundId, params.volume, params.pan); in Play3D() 201 static AudioParams GetParametersFromLocation(SoundId soundId, const CoordsXYZ& location) in GetParametersFromLocation() argument 225 params.volume = SoundVolumeAdjust[static_cast<uint8_t>(soundId)] in GetParametersFromLocation() 239 void Play(SoundId soundId, int32_t volume, int32_t pan) in Play() argument 252 …Mixer_Play_Effect(soundId, MIXER_LOOP_NONE, DStoMixerVolume(volume), DStoMixerPan(mixerPan), 1, 1); in Play()
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