/dports/games/residualvm/residualvm-0.3.1/engines/grim/ |
H A D | sound.cpp | 41 return g_imuse->getSoundStatus(soundName); in getSoundStatus() 43 return g_emiSound->getSoundStatus(soundName); in getSoundStatus() 46 void SoundPlayer::stopSound(const char *soundName) { in stopSound() argument 48 g_imuse->stopSound(soundName); in stopSound() 51 g_emiSound->stopSound(soundName); in stopSound() 57 return g_imuse->getPosIn16msTicks(soundName); in getPosIn16msTicks() 59 return g_emiSound->getPosIn16msTicks(soundName); in getPosIn16msTicks() 64 g_imuse->setVolume(soundName, volume); in setVolume() 66 g_emiSound->setVolume(soundName, volume); in setVolume() 72 g_imuse->setPan(soundName, pan); in setPan() [all …]
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H A D | lua_v1_sound.cpp | 59 const char *soundName = lua_getstring(nameObj); in ImStartSound() local 66 lua_pushstring(soundName); in ImStartSound() 75 const char *soundName = lua_getstring(nameObj); in ImStopSound() local 76 g_imuse->stopSound(soundName); in ImStopSound() 143 const char *soundName = lua_getstring(nameObj); in ImSetParam() local 150 g_imuse->setVolume(soundName, value); in ImSetParam() 153 g_imuse->setPan(soundName, value); in ImSetParam() 171 const char *soundName = lua_getstring(nameObj); in ImGetParam() local 178 lua_pushnumber(g_imuse->getVolume(soundName)); in ImGetParam() 201 const char *soundName = lua_getstring(nameObj); in ImFadeParam() local [all …]
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H A D | sound.h | 34 bool startVoice(const char *soundName, int volume = 127, int pan = 64); 35 bool getSoundStatus(const char *soundName); 36 void stopSound(const char *soundName); 37 int32 getPosIn16msTicks(const char *soundName); 39 void setVolume(const char *soundName, int volume); 40 void setPan(const char *soundName, int pan);
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/dports/games/scummvm/scummvm-2.5.1/engines/grim/ |
H A D | sound.cpp | 41 return g_imuse->getSoundStatus(soundName); in getSoundStatus() 43 return g_emiSound->getSoundStatus(soundName); in getSoundStatus() 46 void SoundPlayer::stopSound(const char *soundName) { in stopSound() argument 48 g_imuse->stopSound(soundName); in stopSound() 51 g_emiSound->stopSound(soundName); in stopSound() 57 return g_imuse->getPosIn16msTicks(soundName); in getPosIn16msTicks() 59 return g_emiSound->getPosIn16msTicks(soundName); in getPosIn16msTicks() 64 g_imuse->setVolume(soundName, volume); in setVolume() 66 g_emiSound->setVolume(soundName, volume); in setVolume() 72 g_imuse->setPan(soundName, pan); in setPan() [all …]
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H A D | lua_v1_sound.cpp | 59 const char *soundName = lua_getstring(nameObj); in ImStartSound() local 66 lua_pushstring(soundName); in ImStartSound() 75 const char *soundName = lua_getstring(nameObj); in ImStopSound() local 76 g_imuse->stopSound(soundName); in ImStopSound() 143 const char *soundName = lua_getstring(nameObj); in ImSetParam() local 150 g_imuse->setVolume(soundName, value); in ImSetParam() 153 g_imuse->setPan(soundName, value); in ImSetParam() 171 const char *soundName = lua_getstring(nameObj); in ImGetParam() local 178 lua_pushnumber(g_imuse->getVolume(soundName)); in ImGetParam() 201 const char *soundName = lua_getstring(nameObj); in ImFadeParam() local [all …]
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H A D | sound.h | 34 bool startVoice(const char *soundName, int volume = 127, int pan = 64); 35 bool getSoundStatus(const char *soundName); 36 void stopSound(const char *soundName); 37 int32 getPosIn16msTicks(const char *soundName); 39 void setVolume(const char *soundName, int volume); 40 void setPan(const char *soundName, int pan);
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/dports/games/residualvm/residualvm-0.3.1/engines/grim/imuse/ |
H A D | imuse.h | 63 void selectVolumeGroup(const char *soundName, int volGroupId); 82 void startSfx(const char *soundName, int priority = 127); 88 Track *findTrack(const char *soundName); 89 void setPriority(const char *soundName, int priority); 90 void setVolume(const char *soundName, int volume); 91 int getVolume(const char *soundName); 95 void setHookId(const char *soundName, int hookId); 96 int getCountPlayedTracks(const char *soundName); 97 void stopSound(const char *soundName); 108 bool getSoundStatus(const char *soundName); [all …]
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H A D | imuse_script.cpp | 78 bool Imuse::startVoice(const char *soundName, int volume, int pan) { in startVoice() argument 93 void Imuse::startSfx(const char *soundName, int priority) { in startSfx() argument 95 startSound(soundName, IMUSE_VOLGRP_SFX, 0, 127, 0, priority, nullptr); in startSfx() 98 int32 Imuse::getPosIn16msTicks(const char *soundName) { in getPosIn16msTicks() argument 102 getTrack = findTrack(soundName); in getPosIn16msTicks() 126 bool Imuse::getSoundStatus(const char *soundName) { in getSoundStatus() argument 131 if (strlen(soundName) == 0) in getSoundStatus() 134 track = findTrack(soundName); in getSoundStatus() 145 void Imuse::stopSound(const char *soundName) { in stopSound() argument 147 Debug::debug(Debug::Sound, "Imuse::stopSound(): SoundName %s", soundName); in stopSound() [all …]
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H A D | imuse_track.cpp | 80 if (!scumm_stricmp(_track[i]->soundName, soundName) && !_track[i]->toBeRemoved) { in startSound() 107 if (!scumm_stricmp(_track[i]->soundName, soundName)) { in startSound() 139 strcpy(track->soundName, soundName); in startSound() 181 && strlen(track->soundName) != 0 && scumm_stricmp(track->soundName, soundName) == 0) { in findTrack() 193 changeTrack = findTrack(soundName); in setPriority() 206 changeTrack = findTrack(soundName); in setVolume() 218 changeTrack = findTrack(soundName); in setPan() 230 getTrack = findTrack(soundName); in getVolume() 242 changeTrack = findTrack(soundName); in setHookId() 256 if (track->used && !track->toBeRemoved && (scumm_stricmp(track->soundName, soundName) == 0)) { in getCountPlayedTracks() [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/grim/imuse/ |
H A D | imuse.h | 63 void selectVolumeGroup(const char *soundName, int volGroupId); 81 void startSfx(const char *soundName, int priority = 127); 87 Track *findTrack(const char *soundName); 88 void setPriority(const char *soundName, int priority); 89 void setVolume(const char *soundName, int volume); 90 int getVolume(const char *soundName); 94 void setHookId(const char *soundName, int hookId); 95 int getCountPlayedTracks(const char *soundName); 96 void stopSound(const char *soundName); 107 bool getSoundStatus(const char *soundName); [all …]
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H A D | imuse_script.cpp | 78 bool Imuse::startVoice(const char *soundName, int volume, int pan) { in startVoice() argument 93 void Imuse::startSfx(const char *soundName, int priority) { in startSfx() argument 95 startSound(soundName, IMUSE_VOLGRP_SFX, 0, 127, 0, priority, nullptr); in startSfx() 98 int32 Imuse::getPosIn16msTicks(const char *soundName) { in getPosIn16msTicks() argument 102 getTrack = findTrack(soundName); in getPosIn16msTicks() 126 bool Imuse::getSoundStatus(const char *soundName) { in getSoundStatus() argument 131 if (strlen(soundName) == 0) in getSoundStatus() 134 track = findTrack(soundName); in getSoundStatus() 145 void Imuse::stopSound(const char *soundName) { in stopSound() argument 147 Debug::debug(Debug::Sound, "Imuse::stopSound(): SoundName %s", soundName); in stopSound() [all …]
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H A D | imuse_track.cpp | 80 if (!scumm_stricmp(_track[i]->soundName, soundName) && !_track[i]->toBeRemoved) { in startSound() 107 if (!scumm_stricmp(_track[i]->soundName, soundName)) { in startSound() 139 strcpy(track->soundName, soundName); in startSound() 181 && strlen(track->soundName) != 0 && scumm_stricmp(track->soundName, soundName) == 0) { in findTrack() 193 changeTrack = findTrack(soundName); in setPriority() 206 changeTrack = findTrack(soundName); in setVolume() 218 changeTrack = findTrack(soundName); in setPan() 230 getTrack = findTrack(soundName); in getVolume() 242 changeTrack = findTrack(soundName); in setHookId() 256 if (track->used && !track->toBeRemoved && (scumm_stricmp(track->soundName, soundName) == 0)) { in getCountPlayedTracks() [all …]
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/dports/games/residualvm/residualvm-0.3.1/engines/grim/emi/sound/ |
H A D | emisound.h | 56 …bool startVoice(const Common::String &soundName, int volume = static_cast<int>(Audio::Mixer::kMaxC… 57 …bool startSfx(const Common::String &soundName, int volume = static_cast<int>(Audio::Mixer::kMaxCha… 59 bool getSoundStatus(const Common::String &soundName); 60 void stopSound(const Common::String &soundName); 61 int32 getPosIn16msTicks(const Common::String &soundName); 63 void setVolume(const Common::String &soundName, int volume); 64 void setPan(const Common::String &soundName, int pan); /* pan: 0 .. 127 */ 66 bool loadSfx(const Common::String &soundName, int &id); 131 …SoundTrack *initTrack(const Common::String &soundName, Audio::Mixer::SoundType soundType, const Au… 133 …bool startSound(const Common::String &soundName, Audio::Mixer::SoundType soundType, int volume, in… [all …]
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H A D | emisound.cpp | 243 SoundTrack *track = initTrack(soundName, soundType); in startSound() 256 SoundTrack *track = initTrack(soundName, soundType); in startSoundFrom() 268 TrackList::iterator it = getPlayingTrackByName(soundName); in getSoundStatus() 437 Common::String soundNameLower(soundName); in initTrack() 451 filename = _musicPrefix + soundName; in initTrack() 453 filename = soundName; in initTrack() 456 if (track->openSound(filename, soundName, start)) { in initTrack() 901 Common::String soundName = savedState->readString(); in restoreState() local 916 Common::String soundName = savedState->readString(); in restoreState() local 921 error("Couldn't reopen %s", soundName.c_str()); in restoreState() [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/grim/emi/sound/ |
H A D | emisound.h | 56 …bool startVoice(const Common::String &soundName, int volume = static_cast<int>(Audio::Mixer::kMaxC… 57 …bool startSfx(const Common::String &soundName, int volume = static_cast<int>(Audio::Mixer::kMaxCha… 59 bool getSoundStatus(const Common::String &soundName); 60 void stopSound(const Common::String &soundName); 61 int32 getPosIn16msTicks(const Common::String &soundName); 63 void setVolume(const Common::String &soundName, int volume); 64 void setPan(const Common::String &soundName, int pan); /* pan: 0 .. 127 */ 66 bool loadSfx(const Common::String &soundName, int &id); 131 …SoundTrack *initTrack(const Common::String &soundName, Audio::Mixer::SoundType soundType, const Au… 133 …bool startSound(const Common::String &soundName, Audio::Mixer::SoundType soundType, int volume, in… [all …]
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H A D | emisound.cpp | 248 SoundTrack *track = initTrack(soundName, soundType); in startSound() 261 SoundTrack *track = initTrack(soundName, soundType); in startSoundFrom() 273 TrackList::iterator it = getPlayingTrackByName(soundName); in getSoundStatus() 442 Common::String soundNameLower(soundName); in initTrack() 456 filename = _musicPrefix + soundName; in initTrack() 458 filename = soundName; in initTrack() 461 if (track->openSound(filename, soundName, start)) { in initTrack() 924 Common::String soundName = savedState->readString(); in restoreState() local 939 Common::String soundName = savedState->readString(); in restoreState() local 944 error("Couldn't reopen %s", soundName.c_str()); in restoreState() [all …]
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/wage/ |
H A D | sound.cpp | 83 void WageEngine::playSound(Common::String soundName) { in playSound() argument 84 soundName.toLowercase(); in playSound() 86 if (!_world->_sounds.contains(soundName)) { in playSound() 87 warning("playSound: Sound '%s' does not exist", soundName.c_str()); in playSound() 91 Sound *s = _world->_sounds[soundName]; in playSound() 123 Common::String soundName(scene->_soundName); in updateSoundTimerForScene() local 125 soundName.toLowercase(); in updateSoundTimerForScene() 127 if (!_world->_sounds.contains(soundName)) { in updateSoundTimerForScene() 128 warning("updateSoundTimerForScene: Sound '%s' does not exist", soundName.c_str()); in updateSoundTimerForScene() 132 warning("STUB: updateSoundTimerForScene: sound: '%s', %s", soundName.c_str(), in updateSoundTimerForScene()
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/dports/games/scummvm/scummvm-2.5.1/engines/wage/ |
H A D | sound.cpp | 83 void WageEngine::playSound(Common::String soundName) { in playSound() argument 84 soundName.toLowercase(); in playSound() 86 if (!_world->_sounds.contains(soundName)) { in playSound() 87 warning("playSound: Sound '%s' does not exist", soundName.c_str()); in playSound() 91 Sound *s = _world->_sounds[soundName]; in playSound() 123 Common::String soundName(scene->_soundName); in updateSoundTimerForScene() local 125 soundName.toLowercase(); in updateSoundTimerForScene() 127 if (!_world->_sounds.contains(soundName)) { in updateSoundTimerForScene() 128 warning("updateSoundTimerForScene: Sound '%s' does not exist", soundName.c_str()); in updateSoundTimerForScene() 132 warning("STUB: updateSoundTimerForScene: sound: '%s', %s", soundName.c_str(), in updateSoundTimerForScene()
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/dports/games/stendhal/stendhal-1.35/src/games/stendhal/client/events/ |
H A D | SoundEvent.java | 63 String soundName; in execute() local 66 soundName = ConfiguredSounds.get(id); in execute() 68 if (soundName == null) { in execute() 72 soundName = event.get("sound"); in execute() 75 if (soundName != null) { in execute() 77 group.loadSound(soundName, soundName + ".ogg", SoundFileType.OGG, false); in execute() 78 group.play(soundName, volume, 0, area, null, false, true); in execute()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/startrek/ |
H A D | sound.cpp | 210 Common::String soundName = Common::String("voc/sfx/") + baseSoundName + ".voc"; in playVoc() local 213 error("Couldn't open '%s'", soundName.c_str()); in playVoc() 215 debugC(5, kDebugSound, "Playing sound effect '%s'", soundName.c_str()); in playVoc() 323 Common::String soundName = baseSoundName; in loadPCMusicFile() local 325 soundName += '.'; in loadPCMusicFile() 330 soundName += "ROL"; in loadPCMusicFile() 332 soundName += "MT"; in loadPCMusicFile() 338 soundName += "PC"; in loadPCMusicFile() 342 soundName += "ADL"; in loadPCMusicFile() 344 soundName += "AD"; in loadPCMusicFile() [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/startrek/ |
H A D | sound.cpp | 217 Common::String soundName = Common::String("voc/sfx/") + baseSoundName + ".voc"; in playVoc() local 220 error("Couldn't open '%s'", soundName.c_str()); in playVoc() 222 debugC(5, kDebugSound, "Playing sound effect '%s'", soundName.c_str()); in playVoc() 394 Common::String soundName = baseSoundName; in loadPCMusicFile() local 396 soundName += '.'; in loadPCMusicFile() 401 soundName += "ROL"; in loadPCMusicFile() 403 soundName += "MT"; in loadPCMusicFile() 409 soundName += "PC"; in loadPCMusicFile() 413 soundName += "ADL"; in loadPCMusicFile() 415 soundName += "AD"; in loadPCMusicFile() [all …]
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/dports/devel/qt5-testlib/kde-qtbase-5.15.2p263/src/plugins/platforms/windows/uiautomation/ |
H A D | qwindowsuiaaccessibility.cpp | 113 static QString soundFileName(const QString &soundName) in soundFileName() argument 116 + soundName + QStringLiteral("\\.Current"); in soundFileName() 120 static void playSystemSound(const QString &soundName) in playSystemSound() argument 122 if (!soundName.isEmpty() && !soundFileName(soundName).isEmpty()) { in playSystemSound() 123 PlaySound(reinterpret_cast<const wchar_t *>(soundName.utf16()), nullptr, in playSystemSound()
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/dports/databases/qt5-sqldrivers-sqlite2/kde-qtbase-5.15.2p263/src/plugins/platforms/windows/uiautomation/ |
H A D | qwindowsuiaaccessibility.cpp | 113 static QString soundFileName(const QString &soundName) in soundFileName() argument 116 + soundName + QStringLiteral("\\.Current"); in soundFileName() 120 static void playSystemSound(const QString &soundName) in playSystemSound() argument 122 if (!soundName.isEmpty() && !soundFileName(soundName).isEmpty()) { in playSystemSound() 123 PlaySound(reinterpret_cast<const wchar_t *>(soundName.utf16()), nullptr, in playSystemSound()
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/dports/databases/qt5-sqldrivers-tds/kde-qtbase-5.15.2p263/src/plugins/platforms/windows/uiautomation/ |
H A D | qwindowsuiaaccessibility.cpp | 113 static QString soundFileName(const QString &soundName) in soundFileName() argument 116 + soundName + QStringLiteral("\\.Current"); in soundFileName() 120 static void playSystemSound(const QString &soundName) in playSystemSound() argument 122 if (!soundName.isEmpty() && !soundFileName(soundName).isEmpty()) { in playSystemSound() 123 PlaySound(reinterpret_cast<const wchar_t *>(soundName.utf16()), nullptr, in playSystemSound()
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/dports/databases/qt5-sqldrivers-sqlite3/kde-qtbase-5.15.2p263/src/plugins/platforms/windows/uiautomation/ |
H A D | qwindowsuiaaccessibility.cpp | 113 static QString soundFileName(const QString &soundName) in soundFileName() argument 116 + soundName + QStringLiteral("\\.Current"); in soundFileName() 120 static void playSystemSound(const QString &soundName) in playSystemSound() argument 122 if (!soundName.isEmpty() && !soundFileName(soundName).isEmpty()) { in playSystemSound() 123 PlaySound(reinterpret_cast<const wchar_t *>(soundName.utf16()), nullptr, in playSystemSound()
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