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Searched refs:soundSetIndex (Results 1 – 8 of 8) sorted by relevance

/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Dcg_ents.c312 soundSet = CG_ConfigString( CS_AMBIENT_SET + cent->currentState.soundSetIndex ); in CG_EntityEffects()
2757 if ( !cent->currentState.soundSetIndex ) in CG_PlayDoorLoopSound()
2762 soundSet = CG_ConfigString( CS_AMBIENT_SET + cent->currentState.soundSetIndex ); in CG_PlayDoorLoopSound()
2801 if ( !cent->currentState.soundSetIndex ) in CG_PlayDoorSound()
2806 soundSet = CG_ConfigString( CS_AMBIENT_SET + cent->currentState.soundSetIndex ); in CG_PlayDoorSound()
3325 if ( cent->currentState.soundSetIndex && cent->currentState.eType != ET_MOVER ) in CG_AddCEntity()
3327 const char *soundSet = CG_ConfigString( CS_AMBIENT_SET + cent->currentState.soundSetIndex ); in CG_AddCEntity()
H A Dcg_event.c3101 soundSet = CG_ConfigString( CS_AMBIENT_SET + es->soundSetIndex ); in CG_EntityEvent()
/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A Dg_misc.c2352 ent->s.soundSetIndex = G_SoundSetIndex(ent->soundSet); in fx_runner_think()
2391 self->s.soundSetIndex = G_SoundSetIndex(self->soundSet); in fx_runner_use()
2409 self->s.soundSetIndex = G_SoundSetIndex(self->soundSet); in fx_runner_use()
2425 self->s.soundSetIndex = G_SoundSetIndex(self->soundSet); in fx_runner_use()
2486 ent->s.soundSetIndex = G_SoundSetIndex(ent->soundSet); in fx_runner_link()
H A Dg_mover.c72 ent->s.soundSetIndex = G_SoundSetIndex(ent->soundSet); in G_PlayDoorLoopSound()
95 ent->s.soundSetIndex = G_SoundSetIndex(ent->soundSet); in G_PlayDoorSound()
2077 self->s.soundSetIndex = G_SoundSetIndex(self->soundSet); in func_rotating_use()
2085 self->s.soundSetIndex = G_SoundSetIndex(self->soundSet); in func_rotating_use()
H A Dg_target.c318 ent->s.soundSetIndex = G_SoundSetIndex(s); in SP_target_speaker()
H A Dg_spawn.c1543 ent->s.soundSetIndex = G_SoundSetIndex(ent->soundSet); in G_PrecacheSoundsets()
/dports/games/openjk/OpenJK-07675e2/codemp/qcommon/
H A Dq_shared.h1618 int soundSetIndex; member
H A Dmsg.cpp920 { NETF(soundSetIndex), 8 }, //rww - if MAX_AMBIENT_SETS is changed from 256, REMEMBER TO CHANGE THIS