Searched refs:soundSourceFired (Results 1 – 4 of 4) sorted by relevance
772 if ( !soundSourceFired ) in actSoundSource()774 soundSourceFired = 1; in actSoundSource()797 if ( soundSourceFired && !soundSourceLatchOn ) in actSoundSource()799 soundSourceFired = 0; in actSoundSource()
273 soundSourceFired(skill[0]), in Entity()
453 Sint32& soundSourceFired; //skill[0] member in Entity
298 soundSourceFired(skill[0]), in Entity()