Home
last modified time | relevance | path

Searched refs:soundSourceFired (Results 1 – 4 of 4) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/
H A Dmechanisms.cpp772 if ( !soundSourceFired ) in actSoundSource()
774 soundSourceFired = 1; in actSoundSource()
797 if ( soundSourceFired && !soundSourceLatchOn ) in actSoundSource()
799 soundSourceFired = 0; in actSoundSource()
H A Dentity_editor.cpp273 soundSourceFired(skill[0]), in Entity()
H A Dentity.hpp453 Sint32& soundSourceFired; //skill[0] member in Entity
H A Dentity.cpp298 soundSourceFired(skill[0]), in Entity()