Searched refs:soundSourceToPlay (Results 1 – 7 of 7) sorted by relevance
/dports/games/barony/Barony-3.3.7/src/ |
H A D | mechanisms.cpp | 775 if ( soundSourceToPlay >= 0 && soundSourceToPlay < numsounds ) in actSoundSource() 781 playSoundPlayer(c, soundSourceToPlay, soundSourceVolume); in actSoundSource() 786 playSoundEntity(this, soundSourceToPlay, soundSourceVolume); in actSoundSource()
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H A D | entity_shared.cpp | 1585 entityNew->soundSourceToPlay = entityToCopy->soundSourceToPlay; in setSpriteAttributes() 1594 entityNew->soundSourceToPlay = 0; in setSpriteAttributes()
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H A D | entity_editor.cpp | 274 soundSourceToPlay(skill[1]), in Entity()
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H A D | entity.hpp | 454 Sint32& soundSourceToPlay; //skill[1] member in Entity
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H A D | files.cpp | 1076 fread(&entity->soundSourceToPlay, sizeof(Sint32), 1, fp); in loadMap() 1501 fwrite(&entity->soundSourceToPlay, sizeof(Sint32), 1, fp); in saveMap()
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H A D | buttons.cpp | 2024 snprintf(spriteProperties[0], 4, "%d", static_cast<int>(selectedEntity->soundSourceToPlay)); in buttonSpriteProperties() 3190 selectedEntity->soundSourceToPlay = (Sint32)atoi(spriteProperties[0]); in buttonSpritePropertiesConfirm()
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H A D | entity.cpp | 299 soundSourceToPlay(skill[1]), in Entity()
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