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Searched refs:soundSourceToPlay (Results 1 – 7 of 7) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/
H A Dmechanisms.cpp775 if ( soundSourceToPlay >= 0 && soundSourceToPlay < numsounds ) in actSoundSource()
781 playSoundPlayer(c, soundSourceToPlay, soundSourceVolume); in actSoundSource()
786 playSoundEntity(this, soundSourceToPlay, soundSourceVolume); in actSoundSource()
H A Dentity_shared.cpp1585 entityNew->soundSourceToPlay = entityToCopy->soundSourceToPlay; in setSpriteAttributes()
1594 entityNew->soundSourceToPlay = 0; in setSpriteAttributes()
H A Dentity_editor.cpp274 soundSourceToPlay(skill[1]), in Entity()
H A Dentity.hpp454 Sint32& soundSourceToPlay; //skill[1] member in Entity
H A Dfiles.cpp1076 fread(&entity->soundSourceToPlay, sizeof(Sint32), 1, fp); in loadMap()
1501 fwrite(&entity->soundSourceToPlay, sizeof(Sint32), 1, fp); in saveMap()
H A Dbuttons.cpp2024 snprintf(spriteProperties[0], 4, "%d", static_cast<int>(selectedEntity->soundSourceToPlay)); in buttonSpriteProperties()
3190 selectedEntity->soundSourceToPlay = (Sint32)atoi(spriteProperties[0]); in buttonSpritePropertiesConfirm()
H A Dentity.cpp299 soundSourceToPlay(skill[1]), in Entity()