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Searched refs:sound_FLAG_A (Results 1 – 4 of 4) sorted by relevance

/dports/emulators/quasi88/quasi88-0.6.4/src/
H A Dintr.c301 if( data & 0x10 ) sound_FLAG_A = 0; in check_sound_parm_update()
319 sound_FLAG_A = 0; in check_sound_parm_update()
513 if( sound2_MSK_TA ) sound_FLAG_A = 0; in main_INT_update()
514 else sound_FLAG_A = 1; in main_INT_update()
568 if( ( sound_FLAG_A && sound2_EN_TA ) || in main_INT_update()
584 if( ( ( sound_FLAG_A && sound2_EN_TA ) || in main_INT_update()
596 if( ( ( sound_FLAG_A && sound2_EN_TA ) || in main_INT_update()
868 if( ( sound_FLAG_A && sound2_EN_TA ) || in stateload_intr()
H A Dsoundbd.c41 int sound_FLAG_A = 0; /* FLAG A ��� */ variable
142 sound_FLAG_A = 0; in sound_board_init()
259 return ( sound_FLAG_B << 1 ) | sound_FLAG_A; /* ��� ready */ in sound_in_status()
503 ( sound_FLAG_B << 1 ) | sound_FLAG_A; in sound2_in_status()
569 { TYPE_INT, &sound_FLAG_A, },
H A Dsoundbd.h21 extern int sound_FLAG_A; /* FLAG ��� */
H A Dmonitor.c1059 { "sound_FLAG_A", "(IN:44)", MTYPE_INT, &sound_FLAG_A, },