Searched refs:sound_FLAG_A (Results 1 – 4 of 4) sorted by relevance
301 if( data & 0x10 ) sound_FLAG_A = 0; in check_sound_parm_update()319 sound_FLAG_A = 0; in check_sound_parm_update()513 if( sound2_MSK_TA ) sound_FLAG_A = 0; in main_INT_update()514 else sound_FLAG_A = 1; in main_INT_update()568 if( ( sound_FLAG_A && sound2_EN_TA ) || in main_INT_update()584 if( ( ( sound_FLAG_A && sound2_EN_TA ) || in main_INT_update()596 if( ( ( sound_FLAG_A && sound2_EN_TA ) || in main_INT_update()868 if( ( sound_FLAG_A && sound2_EN_TA ) || in stateload_intr()
41 int sound_FLAG_A = 0; /* FLAG A ��� */ variable142 sound_FLAG_A = 0; in sound_board_init()259 return ( sound_FLAG_B << 1 ) | sound_FLAG_A; /* ��� ready */ in sound_in_status()503 ( sound_FLAG_B << 1 ) | sound_FLAG_A; in sound2_in_status()569 { TYPE_INT, &sound_FLAG_A, },
21 extern int sound_FLAG_A; /* FLAG ��� */
1059 { "sound_FLAG_A", "(IN:44)", MTYPE_INT, &sound_FLAG_A, },