Searched refs:sound_attributes (Results 1 – 18 of 18) sorted by relevance
242 machine->sound_attributes = (flags); \313 UINT32 sound_attributes; member
633 if (driver.sound_attributes & SOUND_SUPPORTS_STEREO) in print_game_sound()
2258 if (Machine->drv->sound_attributes & SOUND_SUPPORTS_STEREO) in displaygameinfo()2418 if (Machine->drv->sound_attributes & SOUND_SUPPORTS_STEREO) in generate_gameinfo()
220 UINT32 sound_attributes; member
20 machine->sound_attributes = (flags); \
302 …wav_file = wav_open("discrete.wav", Machine->sample_rate, ((Machine->drv->sound_attributes&SOUND_S… in discrete_sh_start()467 if ((Machine->drv->sound_attributes&SOUND_SUPPORTS_STEREO) == SOUND_SUPPORTS_STEREO) in discrete_sh_start()
666 is_stereo = ((Machine->drv->sound_attributes & SOUND_SUPPORTS_STEREO) != 0); in mixer_sh_start()
317 int sound_attributes; member
546 if (driver->sound_attributes & SOUND_SUPPORTS_STEREO) in print_game_sound()
2102 if (Machine->drv->sound_attributes & SOUND_SUPPORTS_STEREO) in displaygameinfo()
377 if ((Machine->drv->sound_attributes&SOUND_SUPPORTS_STEREO) == SOUND_SUPPORTS_STEREO) in discrete_sh_start()
117 is_stereo = (((Machine->drv->sound_attributes & SOUND_SUPPORTS_STEREO) != 0) && (usestereo!=0)); in mixer_sh_start()
667 is_stereo = ((Machine->drv->sound_attributes & SOUND_SUPPORTS_STEREO) != 0); in mixer_sh_start()
716 is_stereo = ((Machine->drv->sound_attributes & SOUND_SUPPORTS_STEREO) != 0); in mixer_sh_start()