/dports/games/alephone/alephone-release-20190331/Source_Files/GameWorld/ |
H A D | platforms.cpp | 265 short sound_code= NONE; in update_platforms() local 278 sound_code= _starting_sound; in update_platforms() 360 sound_code= _stopping_sound; in update_platforms() 392 if (sound_code!=NONE) play_platform_sound(platform_index, sound_code); in update_platforms() 528 short sound_code= NONE; in player_touch_platform_state() local 581 if (sound_code!=NONE) play_platform_sound(platform_index, sound_code); in player_touch_platform_state() 706 short sound_code= NONE; in set_platform_state() local 761 if (sound_code!=NONE) play_platform_sound(platform_index, sound_code); in set_platform_state() 827 short sound_code= NONE; in adjust_platform_for_media() local 840 if (sound_code!=NONE) in adjust_platform_for_media() [all …]
|
H A D | map.h | 1158 void play_object_sound(short object_index, short sound_code); 1159 void play_polygon_sound(short polygon_index, short sound_code); 1160 void _play_side_sound(short side_index, short sound_code, _fixed pitch); 1161 void play_world_sound(short polygon_index, world_point3d *origin, short sound_code); 1163 #define play_side_sound(side_index, sound_code) _play_side_sound(side_index, sound_code, FIXED_ONE) argument
|
H A D | map.cpp | 2435 short sound_code) in play_object_sound() argument 2442 SoundManager::instance()->PlaySound(sound_code, location, object_index, object->sound_pitch); in play_object_sound() 2447 short sound_code) in play_polygon_sound() argument 2456 SoundManager::instance()->PlaySound(sound_code, &source, NONE); in play_polygon_sound() 2461 short sound_code, in _play_side_sound() argument 2470 SoundManager::instance()->PlaySound(sound_code, &source, NONE, pitch); in _play_side_sound() 2476 short sound_code) in play_world_sound() argument 2482 SoundManager::instance()->PlaySound(sound_code, &source, NONE); in play_world_sound()
|
/dports/games/alephone/alephone-release-20190331/Extras/extract/ |
H A D | sndextract.cpp | 142 if (definition->sound_code==NONE) in extract_sound_resources() 155 Handle sound_handle= GetResource('snd ', definition->sound_code + permutations + base_resource); in extract_sound_resources() 205 definition->sound_code= NONE; in extract_sound_resources()
|
/dports/games/alephone/alephone-release-20190331/Source_Files/Sound/ |
H A D | SoundFile.cpp | 251 sound_code(0), in SoundDefinition() 274 header >> sound_code; in Unpack() 449 definition.sound_code = sound_index; in GetSoundDefinition() 471 int sound_index = definition->sound_code + std::min(permutation, MAXIMUM_PERMUTATIONS_PER_SOUND); in GetSoundHeader() 493 int sound_index = definition->sound_code + std::min(permutation, MAXIMUM_PERMUTATIONS_PER_SOUND); in GetSoundData()
|
H A D | sound_definitions.h | 119 int16 sound_code; member
|
H A D | SoundFile.h | 108 int16 sound_code;
|
/dports/emulators/gngeo/gngeo-gngeo_0.8/src/ |
H A D | memory.c | 110 return sound_code; in z80_port_read() 630 sound_code = data & 0xff; in mem68k_store_z80_byte() 636 shared_ctl->sound_code = sound_code; in mem68k_store_z80_byte() 661 sound_code = data >> 8; in mem68k_store_z80_word() 666 shared_ctl->sound_code = sound_code; in mem68k_store_z80_word()
|
H A D | state.h | 75 Uint8 sound_code; member
|
H A D | emu.c | 109 sound_code = 0; in neogeo_reset() 113 shared_ctl->sound_code = sound_code; in neogeo_reset()
|
H A D | memory.h | 132 Uint8 sound_code; variable
|
H A D | gp2x.c | 244 shared_ctl->result_code,shared_ctl->sound_code,shared_ctl->pending_command, in print_shared_struct()
|
/dports/emulators/gngeo/gngeo-gngeo_0.8/src/ym2610-940/ |
H A D | 940shared.h | 46 int sound_code; member
|
H A D | drz80_interf.c | 102 return shared_ctl->sound_code; in z80_port_read()
|
/dports/games/alephone/alephone-release-20190331/Source_Files/Lua/ |
H A D | lua_objects.cpp | 62 short sound_code = Lua_Sound::ToIndex(L, 2); in lua_play_object_sound() local 63 play_object_sound(T::Index(L, 1), sound_code); in lua_play_object_sound() 221 short sound_code = Lua_Sound::ToIndex(L, 2); in Lua_Effect_Play_Sound() local 222 play_object_sound(effect->object_index, sound_code); in Lua_Effect_Play_Sound()
|
H A D | lua_projectiles.cpp | 244 short sound_code = Lua_Sound::ToIndex(L, 2); in Lua_Projectile_Play_Sound() local 246 play_object_sound(projectile->object_index, sound_code); in Lua_Projectile_Play_Sound()
|
H A D | lua_map.cpp | 1232 short sound_code = Lua_Sound::ToIndex(L, 2); in Lua_Polygon_Play_Sound() local 1233 play_polygon_sound(Lua_Polygon::Index(L, 1), sound_code); in Lua_Polygon_Play_Sound() 1244 short sound_code = Lua_Sound::ToIndex(L, 5); in Lua_Polygon_Play_Sound() local 1253 SoundManager::instance()->PlaySound(sound_code, &source, NONE, pitch); in Lua_Polygon_Play_Sound() 2020 short sound_code = Lua_Sound::ToIndex(L, 2); in Lua_Side_Play_Sound() local 2029 _play_side_sound(Lua_Side::Index(L, 1), sound_code, pitch); in Lua_Side_Play_Sound()
|
/dports/net/xrdp-devel/xrdp-0.9.16/common/ |
H A D | xrdp_client_info.h | 81 int sound_code; /* 1 = leave sound at server */ member
|
/dports/x11-drivers/xorgxrdp/xrdp-0.9.17/common/ |
H A D | xrdp_client_info.h | 89 int sound_code; /* 1 = leave sound at server */ member
|
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/capcom/ |
H A D | cps_rw.cpp | 624 void CpsSoundCmd(UINT16 sound_code) { in CpsSoundCmd() argument 626 PsndCode = sound_code; in CpsSoundCmd()
|
/dports/games/libretro-mame2000/mame2000-libretro-e364a15/src/drivers/ |
H A D | renegade.c | 208 int sound_code = mcu_buffer[1]; in mcu_process_command() local 228 mcu_buffer[1] = sound_command_table[sound_code]; in mcu_process_command()
|
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/capcom/ |
H A D | cps_rw.cpp | 624 void CpsSoundCmd(UINT16 sound_code) { in CpsSoundCmd() argument 626 PsndCode = sound_code; in CpsSoundCmd()
|
/dports/games/cuyo/cuyo-2.1.0/src/ |
H A D | code.h | 59 sound_code, enumerator
|
H A D | code.cpp | 241 case sound_code: in getStapelHoehe() 469 case sound_code: { in eval()
|
/dports/games/libretro-mame2003/mame2003-libretro-4358db4/src/drivers/ |
H A D | renegade.c | 222 int sound_code = mcu_buffer[1]; in mcu_process_command() local 242 mcu_buffer[1] = sound_command_table[sound_code]; in mcu_process_command()
|