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Searched refs:sound_environment (Results 1 – 15 of 15) sorted by relevance

/dports/games/fs2open/fs2open.github.com-release_21_4_1/fred2/
H A Dsoundenvironmentdlg.cpp79 sound_env *m_env = &The_mission.sound_environment; in BEGIN_MESSAGE_MAP()
110 sound_env *m_env = &The_mission.sound_environment; in OnOK()
156 sound_env *m_env = &The_mission.sound_environment; in query_modified()
H A Dmanagement.cpp1013 The_mission.sound_environment.id = -1; in clear_mission()
H A Dmissionsave.cpp2735 sound_env *m_env = &The_mission.sound_environment; in save_mission_info()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/fred2/
H A Dsoundenvironmentdlg.cpp79 sound_env *m_env = &The_mission.sound_environment; in BEGIN_MESSAGE_MAP()
110 sound_env *m_env = &The_mission.sound_environment; in OnOK()
156 sound_env *m_env = &The_mission.sound_environment; in query_modified()
H A Dmanagement.cpp985 The_mission.sound_environment.id = -1; in clear_mission()
H A Dmissionsave.cpp620 sound_env *m_env = &The_mission.sound_environment; in save_mission_info()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/wxfred2/
H A Dmission.h118 sound_env sound_environment; variable
174 sound_environment.id = -1; in Reset_header()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/mission/
H A Dmissionparse.h132 sound_env sound_environment; member
177 sound_environment.id = -1; in Reset()
H A Dmissionparse.cpp775 pm->sound_environment.id = -1; in parse_mission_info()
783 sound_env_get(&pm->sound_environment, preset_id); in parse_mission_info()
789 stuff_float(&pm->sound_environment.volume); in parse_mission_info()
793 stuff_float(&pm->sound_environment.damping); in parse_mission_info()
797 stuff_float(&pm->sound_environment.decay); in parse_mission_info()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/mission/
H A Dmissionparse.h159 sound_env sound_environment; member
203 sound_environment.id = -1; in Reset()
H A Dmissionparse.cpp760 pm->sound_environment.id = -1; in MONITOR()
768 sound_env_get(&pm->sound_environment, preset_id); in MONITOR()
774 stuff_float(&pm->sound_environment.volume); in MONITOR()
778 stuff_float(&pm->sound_environment.damping); in MONITOR()
782 stuff_float(&pm->sound_environment.decay); in MONITOR()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/freespace2/
H A Dfreespace.cpp1213 if (The_mission.sound_environment.id >= 0) { in game_assign_sound_environment()
1214 Game_sound_env = The_mission.sound_environment; in game_assign_sound_environment()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/freespace2/
H A Dfreespace.cpp1295 if (The_mission.sound_environment.id >= 0) { in game_assign_sound_environment()
1296 Game_sound_env = The_mission.sound_environment; in game_assign_sound_environment()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/qtfred/src/mission/
H A DEditor.cpp551 The_mission.sound_environment.id = -1; in clearMission()
H A Dmissionsave.cpp2448 sound_env* m_env = &The_mission.sound_environment; in save_mission_info()