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Searched refs:sound_loop (Results 1 – 17 of 17) sorted by relevance

/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/sound/
H A Dsound.cpp116 void sound_loop(int snd) in sound_loop() function
139 sound_loop(SND_STREAM1); in StartStreamSound()
140 sound_loop(SND_STREAM2); in StartStreamSound()
145 sound_loop(SND_PROPELLOR); in StartPropSound()
H A Dsound.fdh10 void sound_loop(int snd);
/dports/games/flying/flying-6.20/
H A Dxsound.C36 static void sound_loop( char *disp_name ) { in sound_loop() function
140 sound_loop(disp_name); in init_sound()
/dports/devel/z88dk/z88dk/libsrc/_DEVELOPMENT/sound/bit/z80/
H A Dasm_bit_play_tritone.asm555 jr nz, sound_loop
559 jp nz, sound_loop
564 jp nz, sound_loop
/dports/games/frogatto/frogatto-1.3.1/modules/frogatto/data/objects/effects/control/
H A Drain_generator.cfg7 on_create: "[add_particles('rain'),sound_loop('ambient/rain-meditative.ogg')]",
H A Dsfx_falloff_generator.cfg30 setup: "def() [sound_loop(effect_name, volume_level),schedule(2,fire_event('adjust_volume'))]",
36 on_setup: "[sound_loop(vars.effect_name, volume_level), schedule(2, fire_event('adjust_volume'))]",
H A Dsfx_generator.cfg10 setup: "def() if(effect_name, sound_loop(effect_name,volume_level))",
/dports/games/taisei/taisei-1.3.2/src/audio/
H A Dbackend.h37 bool (*sound_loop)(SoundImpl *snd, AudioBackendSoundGroup group); member
H A Daudio.c104 B.sound_loop(snd->impl, SNDGROUP_MAIN); in play_loop()
/dports/games/taisei/taisei-1.3.2/src/audio/null/
H A Daudio_null.c71 .sound_loop = audio_null_sound_loop,
/dports/deskutils/alarm-clock-applet/alarm-clock-applet-0.3.4/src/
H A Dalarm-settings.c261 …on_get_active (GTK_TOGGLE_BUTTON (dialog->notify_sound_loop_check)) == dialog->alarm->sound_loop) { in alarm_settings_update_sound_repeat()
269 "active", dialog->alarm->sound_loop, NULL); in alarm_settings_update_sound_repeat()
398 g_object_set (dialog->notify_sound_loop_check, "active", dialog->alarm->sound_loop, NULL); in alarm_changed()
750 dialog->alarm->sound_loop, in alarm_settings_sound_preview()
H A Dalarm.c523 alarm->sound_loop = gconf_value_get_bool (val); in alarm_gconf_load()
820 alarm->sound_loop = g_value_get_boolean (value); in alarm_set_property()
824 if (!gconf_client_set_bool (client, key, alarm->sound_loop, &err)) { in alarm_set_property()
902 g_value_set_boolean (value, alarm->sound_loop); in alarm_get_property()
1356 if (b != alarm->sound_loop) in alarm_gconf_dir_changed()
1679 alarm->sound_loop, in alarm_player_start()
H A Dalarm.h109 gboolean sound_loop; member
/dports/deskutils/alarm-clock-applet/alarm-clock-applet-0.3.4/src/tests/
H A Dtest_alarm.c110 g_assert_cmpint (alarm->sound_loop, ==, FALSE); in test_alarm_props()
130 g_assert_cmpint (alarm->sound_loop, ==, FALSE); in test_alarm_props()
/dports/games/frogatto/frogatto-1.3.1/modules/frogatto/data/objects/enemies/bosses/
H A Dairplane-boss.cfg30 on_create: "[animation('fly'),sound_loop('loops/PlaneFlyBy.ogg'),add_particles('smoke'),
/dports/games/taisei/taisei-1.3.2/src/audio/sdl2mixer/
H A Daudio_sdl2mixer.c623 .sound_loop = audio_sdl2mixer_sound_loop,
/dports/games/frogatto/frogatto-1.3.1/src/
H A Dcustom_object_functions.cpp487 FUNCTION_DEF(sound_loop, 1, 2, "sound_loop(string id, decimal volume): plays the sound file given b…
492 END_FUNCTION_DEF(sound_loop)