/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/sound/ |
H A D | sound.cpp | 116 void sound_loop(int snd) in sound_loop() function 139 sound_loop(SND_STREAM1); in StartStreamSound() 140 sound_loop(SND_STREAM2); in StartStreamSound() 145 sound_loop(SND_PROPELLOR); in StartPropSound()
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H A D | sound.fdh | 10 void sound_loop(int snd);
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/dports/games/flying/flying-6.20/ |
H A D | xsound.C | 36 static void sound_loop( char *disp_name ) { in sound_loop() function 140 sound_loop(disp_name); in init_sound()
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/dports/devel/z88dk/z88dk/libsrc/_DEVELOPMENT/sound/bit/z80/ |
H A D | asm_bit_play_tritone.asm | 555 jr nz, sound_loop 559 jp nz, sound_loop 564 jp nz, sound_loop
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/dports/games/frogatto/frogatto-1.3.1/modules/frogatto/data/objects/effects/control/ |
H A D | rain_generator.cfg | 7 on_create: "[add_particles('rain'),sound_loop('ambient/rain-meditative.ogg')]",
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H A D | sfx_falloff_generator.cfg | 30 setup: "def() [sound_loop(effect_name, volume_level),schedule(2,fire_event('adjust_volume'))]", 36 on_setup: "[sound_loop(vars.effect_name, volume_level), schedule(2, fire_event('adjust_volume'))]",
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H A D | sfx_generator.cfg | 10 setup: "def() if(effect_name, sound_loop(effect_name,volume_level))",
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/dports/games/taisei/taisei-1.3.2/src/audio/ |
H A D | backend.h | 37 bool (*sound_loop)(SoundImpl *snd, AudioBackendSoundGroup group); member
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H A D | audio.c | 104 B.sound_loop(snd->impl, SNDGROUP_MAIN); in play_loop()
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/dports/games/taisei/taisei-1.3.2/src/audio/null/ |
H A D | audio_null.c | 71 .sound_loop = audio_null_sound_loop,
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/dports/deskutils/alarm-clock-applet/alarm-clock-applet-0.3.4/src/ |
H A D | alarm-settings.c | 261 …on_get_active (GTK_TOGGLE_BUTTON (dialog->notify_sound_loop_check)) == dialog->alarm->sound_loop) { in alarm_settings_update_sound_repeat() 269 "active", dialog->alarm->sound_loop, NULL); in alarm_settings_update_sound_repeat() 398 g_object_set (dialog->notify_sound_loop_check, "active", dialog->alarm->sound_loop, NULL); in alarm_changed() 750 dialog->alarm->sound_loop, in alarm_settings_sound_preview()
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H A D | alarm.c | 523 alarm->sound_loop = gconf_value_get_bool (val); in alarm_gconf_load() 820 alarm->sound_loop = g_value_get_boolean (value); in alarm_set_property() 824 if (!gconf_client_set_bool (client, key, alarm->sound_loop, &err)) { in alarm_set_property() 902 g_value_set_boolean (value, alarm->sound_loop); in alarm_get_property() 1356 if (b != alarm->sound_loop) in alarm_gconf_dir_changed() 1679 alarm->sound_loop, in alarm_player_start()
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H A D | alarm.h | 109 gboolean sound_loop; member
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/dports/deskutils/alarm-clock-applet/alarm-clock-applet-0.3.4/src/tests/ |
H A D | test_alarm.c | 110 g_assert_cmpint (alarm->sound_loop, ==, FALSE); in test_alarm_props() 130 g_assert_cmpint (alarm->sound_loop, ==, FALSE); in test_alarm_props()
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/dports/games/frogatto/frogatto-1.3.1/modules/frogatto/data/objects/enemies/bosses/ |
H A D | airplane-boss.cfg | 30 on_create: "[animation('fly'),sound_loop('loops/PlaneFlyBy.ogg'),add_particles('smoke'),
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/dports/games/taisei/taisei-1.3.2/src/audio/sdl2mixer/ |
H A D | audio_sdl2mixer.c | 623 .sound_loop = audio_sdl2mixer_sound_loop,
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/dports/games/frogatto/frogatto-1.3.1/src/ |
H A D | custom_object_functions.cpp | 487 FUNCTION_DEF(sound_loop, 1, 2, "sound_loop(string id, decimal volume): plays the sound file given b… 492 END_FUNCTION_DEF(sound_loop)
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