Searched refs:sound_open_adpcm (Results 1 – 5 of 5) sorted by relevance
/dports/games/openbor4432/openbor-ba1eb4f/engine/source/gamelib/ |
H A D | soundmix.c | 892 int sound_open_adpcm(char *filename, char *packname, int volume, int loop, u32 music_offset) in sound_open_adpcm() function 1444 if(sound_open_adpcm(filename, packname, volume, loop, music_offset)) in sound_open_music() 1455 if(sound_open_adpcm(fnam, packname, volume, loop, music_offset)) in sound_open_music()
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/dports/games/openbor/openbor-3caaddd5/engine/source/gamelib/ |
H A D | soundmix.c | 892 int sound_open_adpcm(char *filename, char *packname, int volume, int loop, u32 music_offset) in sound_open_adpcm() function 1444 if(sound_open_adpcm(filename, packname, volume, loop, music_offset)) in sound_open_music() 1455 if(sound_open_adpcm(fnam, packname, volume, loop, music_offset)) in sound_open_music()
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/dports/games/openbor3979/openbor-2bcf25b/engine/source/gamelib/ |
H A D | soundmix.c | 997 int sound_open_adpcm(char *filename, char *packname, int volume, int loop, u32 music_offset) in sound_open_adpcm() function 1535 if(sound_open_adpcm(filename, packname, volume, loop, music_offset)) in sound_open_music() 1546 if(sound_open_adpcm(fnam, packname, volume, loop, music_offset)) in sound_open_music()
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/dports/games/openbor3482/openbor-2c1ecd7/engine/source/gamelib/ |
H A D | soundmix.c | 743 int sound_open_adpcm(char *filename, char *packname, int volume, int loop, u32 music_offset){ in sound_open_adpcm() function 1167 if(sound_open_adpcm(filename, packname, volume, loop, music_offset)) return 1; in sound_open_music() 1172 if(sound_open_adpcm(fnam, packname, volume, loop, music_offset)) return 1; in sound_open_music()
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/dports/games/openbor3711/openbor-6ec17fa/engine/source/gamelib/ |
H A D | soundmix.c | 743 int sound_open_adpcm(char *filename, char *packname, int volume, int loop, u32 music_offset){ in sound_open_adpcm() function 1167 if(sound_open_adpcm(filename, packname, volume, loop, music_offset)) return 1; in sound_open_music() 1172 if(sound_open_adpcm(fnam, packname, volume, loop, music_offset)) return 1; in sound_open_music()
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