Searched refs:sound_plamsaballfire (Results 1 – 1 of 1) sorted by relevance
24 static int sound_plamsaballfire; variable1118 gi.sound (self, CHAN_AUTO, sound_plamsaballfire, 1, ATTN_NORM, 0); in fire_plasmaCannon()1787 sound_plamsaballfire = gi.soundindex("monsters/bossz/bpbfire.wav"); in SP_monster_zboss_precache()