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Searched refs:sound_play_or_restart (Results 1 – 4 of 4) sorted by relevance

/dports/games/taisei/taisei-1.3.2/src/audio/
H A Dbackend.h40 bool (*sound_play_or_restart)(SoundImpl *snd, AudioBackendSoundGroup group); member
H A Daudio.c58 (replace ? B.sound_play_or_restart : B.sound_play) in play_sound_internal()
/dports/games/taisei/taisei-1.3.2/src/audio/null/
H A Daudio_null.c74 .sound_play_or_restart = audio_null_sound_play_or_restart,
/dports/games/taisei/taisei-1.3.2/src/audio/sdl2mixer/
H A Daudio_sdl2mixer.c626 .sound_play_or_restart = audio_sdl2mixer_sound_play_or_restart,