Home
last modified time | relevance | path

Searched refs:sound_set_volume (Results 1 – 9 of 9) sorted by relevance

/dports/games/openomf/openomf-c36c421/include/audio/
H A Dsound.h6 void sound_set_volume(float volume);
/dports/games/openomf/openomf-c36c421/src/
H A Dengine.c59 sound_set_volume(setting->sound.sound_vol/10.0f); in engine_init()
144 sound_set_volume(settings_get()->sound.sound_vol/10.0f); in engine_run()
/dports/games/openomf/openomf-c36c421/src/audio/
H A Dsound.c50 void sound_set_volume(float volume) { in sound_set_volume() function
/dports/games/taisei/taisei-1.3.2/src/audio/
H A Dbackend.h43 bool (*sound_set_volume)(SoundImpl *snd, double vol); member
/dports/games/taisei/taisei-1.3.2/src/resource/
H A Dsfx.c39 _a_backend.funcs.sound_set_volume(sound, get_default_sfx_volume(resname) / 128.0); in load_sound_begin()
/dports/games/taisei/taisei-1.3.2/src/audio/null/
H A Daudio_null.c77 .sound_set_volume = audio_null_sound_set_volume,
/dports/games/openomf/openomf-c36c421/src/game/scenes/mainmenu/
H A Dmenu_audio.c26 sound_set_volume(pos/10.0f); in menu_audio_sound_slide()
/dports/games/taisei/taisei-1.3.2/src/audio/sdl2mixer/
H A Daudio_sdl2mixer.c629 .sound_set_volume = audio_sdl2mixer_sound_set_volume,
/dports/games/openomf/openomf-c36c421/src/game/scenes/
H A Darena.c97 sound_set_volume(pos/10.0f); in arena_sound_slide()