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Searched refs:sound_stop_all (Results 1 – 4 of 4) sorted by relevance

/dports/games/taisei/taisei-1.3.2/src/audio/
H A Dbackend.h44 bool (*sound_stop_all)(AudioBackendSoundGroup group); member
H A Daudio.c161 B.sound_stop_all(SNDGROUP_MAIN); in stop_sounds()
/dports/games/taisei/taisei-1.3.2/src/audio/null/
H A Daudio_null.c78 .sound_stop_all = audio_null_sound_stop_all,
/dports/games/taisei/taisei-1.3.2/src/audio/sdl2mixer/
H A Daudio_sdl2mixer.c630 .sound_stop_all = audio_sdl2mixer_sound_stop_all,