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Searched refs:sound_stop_loop (Results 1 – 4 of 4) sorted by relevance

/dports/games/taisei/taisei-1.3.2/src/audio/
H A Dbackend.h45 bool (*sound_stop_loop)(SoundImpl *snd); member
H A Daudio.c123 B.sound_stop_loop(snd->impl); in reset_sounds_callback()
/dports/games/taisei/taisei-1.3.2/src/audio/null/
H A Daudio_null.c79 .sound_stop_loop = audio_null_sound_stop_loop,
/dports/games/taisei/taisei-1.3.2/src/audio/sdl2mixer/
H A Daudio_sdl2mixer.c631 .sound_stop_loop = audio_sdl2mixer_sound_stop_loop,