Searched refs:sound_time (Results 1 – 6 of 6) sorted by relevance
116 uint32 sound_time; variable
746 g_mission->sound_time = time; in One_logic_cycle()
285 …los_time(0), event_time(0), sound_time(0), xtra_mega_time(0), nActorsDrawn(0), nActorsConsidered(0… in _mission()
581 int64_t sound_time; in ms_ticker_synchronizer_set_external_time() local588 sound_time = ts->offset + ms; in ms_ticker_synchronizer_set_external_time()589 diff = wc - sound_time; in ms_ticker_synchronizer_set_external_time()
184 float time_amount, height, sound_time; member
1037 cl.Effects[idx].ef.Chain.sound_time = cl.time; in CL_ParseEffect()2260 if (cl.Effects[idx].ef.Chain.sound_time <= cl.time) in CL_UpdateEffects()2262 cl.Effects[idx].ef.Chain.sound_time = cl.time + 0.5; in CL_UpdateEffects()