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Searched refs:sound_time (Results 1 – 6 of 6) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/icb/
H A Dmission.h116 uint32 sound_time; variable
H A Dsession.cpp746 g_mission->sound_time = time; in One_logic_cycle()
H A Dmission.cpp285 …los_time(0), event_time(0), sound_time(0), xtra_mega_time(0), nActorsDrawn(0), nActorsConsidered(0… in _mission()
/dports/net/mediastreamer/mediastreamer-2.16.1/src/base/
H A Dmsticker.c581 int64_t sound_time; in ms_ticker_synchronizer_set_external_time() local
588 sound_time = ts->offset + ms; in ms_ticker_synchronizer_set_external_time()
589 diff = wc - sound_time; in ms_ticker_synchronizer_set_external_time()
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexenworld/shared/
H A Deffects.h184 float time_amount, height, sound_time; member
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexenworld/client/
H A Dcl_effect.c1037 cl.Effects[idx].ef.Chain.sound_time = cl.time; in CL_ParseEffect()
2260 if (cl.Effects[idx].ef.Chain.sound_time <= cl.time) in CL_UpdateEffects()
2262 cl.Effects[idx].ef.Chain.sound_time = cl.time + 0.5; in CL_UpdateEffects()