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Searched refs:soundhandle (Results 1 – 4 of 4) sorted by relevance

/dports/games/rottdc/rottdc-1.0-2/rott/
H A Drt_door.h103 int soundhandle; member
120 int soundhandle; member
H A Drt_door.c1706 dptr->soundhandle=SD_PlaySoundRTP ( SD_CLOSEDOORSND, dptr->tilex<<16, dptr->tiley<<16 ); in CloseDoor()
1880 SD_StopSound(doorobjlist[door]->soundhandle); in UseDoor()
1885 SD_StopSound(doorobjlist[door]->soundhandle); in UseDoor()
2032 dptr->soundhandle=SD_PlaySoundRTP ( SD_DOORHITSND, dptr->tilex<<16, dptr->tiley<<16 ); in DoorClosing()
3230 …SD_PanRTP ( doorobjlist[door]->soundhandle, doorobjlist[door]->tilex<<16, doorobjlist[door]->tiley… in MoveDoors()
3235 …SD_PanRTP ( doorobjlist[door]->soundhandle, doorobjlist[door]->tilex<<16, doorobjlist[door]->tiley… in MoveDoors()
3642 pw->soundhandle=SD_PlaySoundRTP ( SD_PUSHWALLSND, pw->x, pw->y ); in SetupPushWall()
3669 SD_PanRTP (pwallobjlist[pwall]->soundhandle, pwallobjlist[pwall]->x, pwallobjlist[pwall]->y ); in MovePWalls()
3674 SD_PanRTP (pwallobjlist[pwall]->soundhandle, pwallobjlist[pwall]->x, pwallobjlist[pwall]->y ); in MovePWalls()
3885 pw->soundhandle=SD_PlaySoundRTP ( SD_GOWALLSND, pw->x, pw->y ); in WallMoving()
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H A Drt_actor.h251 int soundhandle; member
H A Drt_actor.c1299 new->soundhandle = -1; in GetNewActor()
2664 if (ob->soundhandle != -1) in MissileHit()
2665 SD_StopSound(ob->soundhandle); in MissileHit()
2694 if (ob->soundhandle != -1) in MissileHit()
3483 ob->soundhandle = -1; in BeginEnemyFatality()
4434 if ((ob->soundhandle == -1) && in T_Collide()
4777 if (ob->soundhandle != -1) in SplitMissile()
4778 SD_StopSound(ob->soundhandle); in SplitMissile()
4822 if ((ob->soundhandle != -1) && in T_Projectile()
11300 new->soundhandle = -1; in SpawnMissile()
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