Searched refs:soundhandle (Results 1 – 4 of 4) sorted by relevance
/dports/games/rottdc/rottdc-1.0-2/rott/ |
H A D | rt_door.h | 103 int soundhandle; member 120 int soundhandle; member
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H A D | rt_door.c | 1706 dptr->soundhandle=SD_PlaySoundRTP ( SD_CLOSEDOORSND, dptr->tilex<<16, dptr->tiley<<16 ); in CloseDoor() 1880 SD_StopSound(doorobjlist[door]->soundhandle); in UseDoor() 1885 SD_StopSound(doorobjlist[door]->soundhandle); in UseDoor() 2032 dptr->soundhandle=SD_PlaySoundRTP ( SD_DOORHITSND, dptr->tilex<<16, dptr->tiley<<16 ); in DoorClosing() 3230 …SD_PanRTP ( doorobjlist[door]->soundhandle, doorobjlist[door]->tilex<<16, doorobjlist[door]->tiley… in MoveDoors() 3235 …SD_PanRTP ( doorobjlist[door]->soundhandle, doorobjlist[door]->tilex<<16, doorobjlist[door]->tiley… in MoveDoors() 3642 pw->soundhandle=SD_PlaySoundRTP ( SD_PUSHWALLSND, pw->x, pw->y ); in SetupPushWall() 3669 SD_PanRTP (pwallobjlist[pwall]->soundhandle, pwallobjlist[pwall]->x, pwallobjlist[pwall]->y ); in MovePWalls() 3674 SD_PanRTP (pwallobjlist[pwall]->soundhandle, pwallobjlist[pwall]->x, pwallobjlist[pwall]->y ); in MovePWalls() 3885 pw->soundhandle=SD_PlaySoundRTP ( SD_GOWALLSND, pw->x, pw->y ); in WallMoving() [all …]
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H A D | rt_actor.h | 251 int soundhandle; member
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H A D | rt_actor.c | 1299 new->soundhandle = -1; in GetNewActor() 2664 if (ob->soundhandle != -1) in MissileHit() 2665 SD_StopSound(ob->soundhandle); in MissileHit() 2694 if (ob->soundhandle != -1) in MissileHit() 3483 ob->soundhandle = -1; in BeginEnemyFatality() 4434 if ((ob->soundhandle == -1) && in T_Collide() 4777 if (ob->soundhandle != -1) in SplitMissile() 4778 SD_StopSound(ob->soundhandle); in SplitMissile() 4822 if ((ob->soundhandle != -1) && in T_Projectile() 11300 new->soundhandle = -1; in SpawnMissile() [all …]
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