/dports/games/redeclipse-data/redeclipse-data-v2.0.0/sounds/ambience/ |
H A D | sounds.cfg | 1 mapsound "sounds/ambience/alienwind" 100 2 mapsound "sounds/ambience/blowwind" 80 3 mapsound "sounds/ambience/cavedrip" 100 4 mapsound "sounds/ambience/creek" 80 5 mapsound "sounds/ambience/cycadas" 70 7 mapsound "sounds/ambience/dizzywind" 80 8 mapsound "sounds/ambience/electro" 50 9 mapsound "sounds/ambience/forest1" 180 13 mapsound "sounds/ambience/hum" 200 17 mapsound "sounds/ambience/lava1" 200 [all …]
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/dports/games/redeclipse-data16/redeclipse-data-v1.6.0/sounds/ambience/ |
H A D | sounds.cfg | 1 mapsound "sounds/ambience/alienwind" 100 2 mapsound "sounds/ambience/blowwind" 80 3 mapsound "sounds/ambience/cavedrip" 100 4 mapsound "sounds/ambience/creek" 80 5 mapsound "sounds/ambience/cycadas" 70 7 mapsound "sounds/ambience/dizzywind" 80 8 mapsound "sounds/ambience/electro" 50 9 mapsound "sounds/ambience/forest1" 180 13 mapsound "sounds/ambience/hum" 200 17 mapsound "sounds/ambience/lava1" 200 [all …]
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/dports/games/bloodfrontier/bloodfrontier/data/sounds/ambience/ |
H A D | package.cfg | 1 mapsound "sounds/ambience/alienwind" 2 mapsound "sounds/ambience/blowwind" 3 mapsound "sounds/ambience/cavedrip" 4 mapsound "sounds/ambience/creek" 5 mapsound "sounds/ambience/cycadas" 8 mapsound "sounds/ambience/electro" 10 mapsound "sounds/ambience/forest1" 14 mapsound "sounds/ambience/frogs" 16 mapsound "sounds/ambience/hum" 19 mapsound "sounds/ambience/lava1" [all …]
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/dports/games/bloodfrontier/bloodfrontier/data/sounds/ |
H A D | package.cfg | 1 registersound "sounds/sfx/splash1" 254 "air" 100 // S_SPLASH1 2 registersound "sounds/sfx/splash2" 254 "air" 100 // S_SPLASH2 4 registersound "sounds/sfx/splat" 156 "air" 200 // S_SPLAT 5 registersound "sounds/sfx/splosh" 128 "air" 200 // S_SPLOSH 7 registersound "sounds/sfx/tink" 96 "air" 100 // S_TINK 9 registersound "sounds/sfx/whizz" 64 "air" 100 // S_WHIZZ 10 registersound "sounds/sfx/whirr" 64 "air" 100 // S_WHIRR 11 registersound "sounds/sfx/beep" 192 "air" 200 // S_BEEP 14 registersound "sounds/sfx/hum" 128 "air" 100 // S_HUM 19 registersound "sounds/sfx/bzap" 48 "air" 100 // S_BZAP [all …]
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/dports/games/redeclipse16/base-1.6.0/config/sounds/ |
H A D | weapons.cfg | 1 registersound "sounds/weapons/sword/primary" 205 150 0 0 // claw primary fire 2 registersound "sounds/weapons/sword/secondary" 205 150 0 0 // claw secondary fire 5 registersound "sounds/weapons/sword/power" 160 100 0 0 // claw zoom 7 registersound "sounds/weapons/reload" 185 100 0 0 // claw reload weapon 25 registersound "sounds/weapons/rocket/power" 225 100 0 0 // pistol zoom 45 registersound "sounds/weapons/sword/power" 160 100 0 0 // sword zoom 67 registersound "sounds/weapons/rocket/power" 225 100 0 0 // shotgun zoom 89 registersound "sounds/weapons/rocket/power" 225 100 0 0 // smg zoom 111 registersound "sounds/weapons/flamer/power" 220 100 0 0 // flamer zoom 177 registersound "sounds/weapons/plasma/power" 224 100 0 0 // rifle zoom [all …]
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H A D | announcer.cfg | 1 registersound "sounds/announcer/secured" 150 // S_V_FLAGSECURED 2 registersound "sounds/announcer/overthrown" 150 // S_V_FLAGOVERTHROWN 3 registersound "sounds/announcer/alert" 150 // S_V_FLAGPICKUP 4 registersound "sounds/announcer/warning" 150 // S_V_FLAGDROP 5 registersound "sounds/announcer/returned" 150 // S_V_FLAGRETURN 6 registersound "sounds/announcer/captured" 150 // S_V_FLAGSCORE 7 registersound "sounds/announcer/reset" 150 // S_V_FLAGRESET 9 registersound "sounds/announcer/alert" 150 // S_V_BOMBDUEL 13 registersound "sounds/interface/back" 224 // S_V_NOTIFY 14 registersound "sounds/announcer/fight" 150 // S_V_FIGHT [all …]
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/dports/x11-wm/vtwm/vtwm-5.5.0/contrib/vtwmrc/ |
H A D | vtwmrc-sound | 13 "(vtwm start)" "HOME/vtwm/sounds/startup.wav" 14 "(vtwm stop)" "HOME/vtwm/sounds/shutdown.wav" 16 # "f.exec" "HOME/vtwm/sounds/ping.au" 17 "f.newdoor" "HOME/vtwm/sounds/ping.au" 18 "(client map)" "HOME/vtwm/sounds/ping.au" 20 "f.delete" "HOME/vtwm/sounds/doh2.au" 21 "f.deletedoor" "HOME/vtwm/sounds/doh1.au" 22 "f.destroy" "HOME/vtwm/sounds/doh3.au" 23 "(client unmap)" "HOME/vtwm/sounds/ping.au" 44 "f.resize" "HOME/vtwm/sounds/chime5.au" [all …]
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/dports/editors/libreoffice/libreoffice-7.2.6.2/extras/ |
H A D | Gallery_sound.mk | 11 $(eval $(call gb_Gallery_Gallery,sounds,extras/source/gallery/sounds)) 13 $(eval $(call gb_Gallery_add_files,sounds,$(LIBO_SHARE_FOLDER)/gallery/sounds,\ 14 extras/source/gallery/sounds/apert2.wav \ 15 extras/source/gallery/sounds/apert.wav \ 17 extras/source/gallery/sounds/beam2.wav \ 18 extras/source/gallery/sounds/beam.wav \ 19 extras/source/gallery/sounds/cow.wav \ 20 extras/source/gallery/sounds/curve.wav \ 21 extras/source/gallery/sounds/drama.wav \ 25 extras/source/gallery/sounds/gong.wav \ [all …]
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/dports/editors/libreoffice6/libreoffice-6.4.7.2/extras/ |
H A D | Gallery_sound.mk | 11 $(eval $(call gb_Gallery_Gallery,sounds,extras/source/gallery/sounds)) 13 $(eval $(call gb_Gallery_add_files,sounds,$(LIBO_SHARE_FOLDER)/gallery/sounds,\ 14 extras/source/gallery/sounds/apert2.wav \ 15 extras/source/gallery/sounds/apert.wav \ 17 extras/source/gallery/sounds/beam2.wav \ 18 extras/source/gallery/sounds/beam.wav \ 19 extras/source/gallery/sounds/cow.wav \ 20 extras/source/gallery/sounds/curve.wav \ 21 extras/source/gallery/sounds/drama.wav \ 25 extras/source/gallery/sounds/gong.wav \ [all …]
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/dports/games/redeclipse-data/redeclipse-data-v2.0.0/sounds/announcer/ |
H A D | package.cfg | 1 registersound "sounds/announcer/secured" 150 // S_V_FLAGSECURED 2 registersound "sounds/announcer/overthrown" 150 // S_V_FLAGOVERTHROWN 3 registersound "sounds/announcer/alert" 150 // S_V_FLAGPICKUP 4 registersound "sounds/announcer/warning" 150 // S_V_FLAGDROP 5 registersound "sounds/announcer/returned" 150 // S_V_FLAGRETURN 6 registersound "sounds/announcer/captured" 150 // S_V_FLAGSCORE 7 registersound "sounds/announcer/reset" 150 // S_V_FLAGRESET 9 registersound "sounds/announcer/alert" 150 // S_V_BOMBDUEL 13 registersound "sounds/interface/back" 224 // S_V_NOTIFY 14 registersound "sounds/announcer/fight" 150 // S_V_FIGHT [all …]
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/dports/games/redeclipse-data/redeclipse-data-v2.0.0/sounds/ambience/morph/ |
H A D | sounds.cfg | 1 mapsound "sounds/ambience/morph/ambient1" 55 2 mapsound "sounds/ambience/morph/ambient2" 200 3 mapsound "sounds/ambience/morph/ambient3" 200 4 mapsound "sounds/ambience/morph/ambient4" 130 5 mapsound "sounds/ambience/morph/ambient5" 80 6 mapsound "sounds/ambience/morph/ambient6" 200 7 mapsound "sounds/ambience/morph/ambient7" 180 8 mapsound "sounds/ambience/morph/ambient8" 140 9 mapsound "sounds/ambience/morph/ambient9" 100 12 mapsound "sounds/ambience/morph/door" 80 [all …]
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/dports/games/redeclipse-data16/redeclipse-data-v1.6.0/sounds/ambience/morph/ |
H A D | sounds.cfg | 1 mapsound "sounds/ambience/morph/ambient1" 55 2 mapsound "sounds/ambience/morph/ambient2" 200 3 mapsound "sounds/ambience/morph/ambient3" 200 4 mapsound "sounds/ambience/morph/ambient4" 130 5 mapsound "sounds/ambience/morph/ambient5" 80 6 mapsound "sounds/ambience/morph/ambient6" 200 7 mapsound "sounds/ambience/morph/ambient7" 180 8 mapsound "sounds/ambience/morph/ambient8" 140 9 mapsound "sounds/ambience/morph/ambient9" 100 12 mapsound "sounds/ambience/morph/door" 80 [all …]
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/dports/games/bloodfrontier/bloodfrontier/data/sounds/ambience/morph/ |
H A D | package.cfg | 1 mapsound "sounds/ambience/morph/ambient1" 2 mapsound "sounds/ambience/morph/ambient2" 3 mapsound "sounds/ambience/morph/ambient3" 4 mapsound "sounds/ambience/morph/ambient4" 5 mapsound "sounds/ambience/morph/ambient5" 6 mapsound "sounds/ambience/morph/ambient6" 7 mapsound "sounds/ambience/morph/ambient7" 8 mapsound "sounds/ambience/morph/ambient8" 9 mapsound "sounds/ambience/morph/ambient9" 12 mapsound "sounds/ambience/morph/door" [all …]
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/dports/games/tileworld/tworld-1.3.0/oshw-sdl/ |
H A D | sdlsfx.c | 124 if (!sounds[i].wave) in sfxcallback() 126 if (!sounds[i].playing) in sfxcallback() 129 n = sounds[i].len - sounds[i].pos; in sfxcallback() 131 SDL_MixAudio(wave, sounds[i].wave + sounds[i].pos, len, volume); in sfxcallback() 134 SDL_MixAudio(wave, sounds[i].wave + sounds[i].pos, n, volume); in sfxcallback() 135 sounds[i].pos = 0; in sfxcallback() 140 SDL_MixAudio(wave + n, sounds[i].wave, sounds[i].len, in sfxcallback() 145 SDL_MixAudio(wave + n, sounds[i].wave, sounds[i].pos, volume); in sfxcallback() 278 sounds[i].pos = 0; in playsoundeffects() 301 sounds[i].pos = 0; in setsoundeffects() [all …]
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/dports/games/redeclipse-data/redeclipse-data-v2.0.0/sounds/weapons/ |
H A D | package.cfg | 1 registersound "sounds/weapons/sword/primary" 205 150 0 0 // claw primary fire 2 registersound "sounds/weapons/sword/secondary" 205 150 0 0 // claw secondary fire 9 registersound "sounds/weapons/sword/power" 160 100 0 0 // claw zoom 11 registersound "sounds/weapons/reload" 185 100 0 0 // claw reload weapon 33 registersound "sounds/weapons/rocket/power" 225 100 0 0 // pistol zoom 57 registersound "sounds/weapons/sword/power" 160 100 0 0 // sword zoom 83 registersound "sounds/weapons/rocket/power" 225 100 0 0 // shotgun zoom 109 registersound "sounds/weapons/rocket/power" 225 100 0 0 // smg zoom 135 registersound "sounds/weapons/flamer/power" 220 100 0 0 // flamer zoom 187 registersound "sounds/weapons/zapper/power" 170 100 0 0 // zapper zoom [all …]
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/dports/x11-themes/fvwm-themes/fvwm-themes-0.7.0/themes/default/ |
H A D | sound | 6 #*FvwmEvent-Sound: startup $./../../sounds/startup 7 #*FvwmEvent-Sound: shutdown $./../../sounds/shutdown 8 #*FvwmEvent-Sound: unknown $./../../sounds/unknown 9 #*FvwmEvent-Sound: error $./../../sounds/error 10 *FvwmEvent-Sound: add_window $./../../sounds/add_window.au 11 #*FvwmEvent-Sound: raise_window $./../../sounds/raise_window 15 *FvwmEvent-Sound: iconify $./../../sounds/iconify.au 29 #*FvwmEvent-Sound: res_name $./../../sounds/res_name 33 #*FvwmEvent-Sound: string $./../../sounds/string 34 #*FvwmEvent-Sound: map $./../../sounds/map [all …]
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/dports/games/redeclipse-data16/redeclipse-data-v1.6.0/maps/ |
H A D | tribal.cfg | 97 // mapmusic "sounds/music/track_07" 483 mapsound "sounds/ambience/creek" 488 mapsound "sounds/ambience/fire" 495 mapsound "sounds/ambience/hum" 499 mapsound "sounds/ambience/lava1" 500 mapsound "sounds/ambience/lava2" 507 mapsound "sounds/ambience/river" 519 mapsound "sounds/ambience/wind" 563 mapsound "sounds/ambience/fire" 570 mapsound "sounds/ambience/hum" [all …]
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H A D | disco.cfg | 97 // mapmusic "sounds/music/track_11" 240 mapsound "sounds/ambience/creek" 80 241 mapsound "sounds/ambience/cycadas" 70 244 mapsound "sounds/ambience/electro" 50 249 mapsound "sounds/ambience/hum" 200 253 mapsound "sounds/ambience/lava1" 200 254 mapsound "sounds/ambience/lava2" 170 261 mapsound "sounds/ambience/river" 140 262 mapsound "sounds/ambience/switch" 200 267 mapsound "sounds/ambience/water" 70 [all …]
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H A D | relax.cfg | 92 mapmusic "sounds/music/track_11" 254 mapsound "sounds/ambience/creek" 80 255 mapsound "sounds/ambience/cycadas" 70 258 mapsound "sounds/ambience/electro" 50 263 mapsound "sounds/ambience/hum" 200 267 mapsound "sounds/ambience/lava1" 200 268 mapsound "sounds/ambience/lava2" 170 275 mapsound "sounds/ambience/river" 140 276 mapsound "sounds/ambience/switch" 200 280 mapsound "sounds/ambience/water" 70 [all …]
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H A D | torus.cfg | 97 // mapmusic "sounds/music/track_02" 279 mapsound "sounds/ambience/creek" 80 280 mapsound "sounds/ambience/cycadas" 70 283 mapsound "sounds/ambience/electro" 50 288 mapsound "sounds/ambience/hum" 200 292 mapsound "sounds/ambience/lava1" 200 293 mapsound "sounds/ambience/lava2" 170 300 mapsound "sounds/ambience/river" 140 301 mapsound "sounds/ambience/switch" 200 306 mapsound "sounds/ambience/water" 70 [all …]
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H A D | dutility.cfg | 92 mapmusic "sounds/music/track_01" 287 mapsound "sounds/ambience/creek" 288 mapsound "sounds/ambience/cycadas" 292 mapsound "sounds/ambience/fire" 299 mapsound "sounds/ambience/hum" 302 mapsound "sounds/ambience/lava1" 303 mapsound "sounds/ambience/lava2" 310 mapsound "sounds/ambience/river" 311 mapsound "sounds/ambience/switch" 314 mapsound "sounds/ambience/water" [all …]
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H A D | singularity.cfg | 97 // mapmusic "sounds/music/track_07" 574 mapsound "sounds/ambience/creek" 80 583 mapsound "sounds/ambience/hum" 200 587 mapsound "sounds/ambience/lava1" 200 588 mapsound "sounds/ambience/lava2" 170 601 mapsound "sounds/ambience/water" 70 609 mapsound "sounds/ambience/wind" 110 648 mapsound "sounds/ambience/creek" 80 657 mapsound "sounds/ambience/hum" 200 675 mapsound "sounds/ambience/water" 70 [all …]
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/dports/games/bloodfrontier/bloodfrontier/data/sounds/announcer/ |
H A D | package.cfg | 1 registersound "sounds/announcer/flagsecured" 224 "air" // S_V_FLAGSECURED 3 registersound "sounds/announcer/flagtaken" 224 "air" // S_V_FLAGPICKUP 8 registersound "sounds/announcer/fight" 224 "air" // S_V_FIGHT 12 registersound "sounds/announcer/carnage" 224 "air" // S_V_SPREE1 16 registersound "sounds/sfx/multi" 254 "air" // S_V_SPREE5 17 registersound "sounds/sfx/multi" 254 "air" // S_V_SPREE6 18 registersound "sounds/sfx/multi" 254 "air" // S_V_MKILL1 19 registersound "sounds/sfx/multi" 254 "air" // S_V_MKILL2 20 registersound "sounds/sfx/multi" 254 "air" // S_V_MKILL3 21 registersound "sounds/sfx/revenge" 254 "air" // S_V_REVENGE [all …]
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/dports/comms/deforaos-phone/Phone-0.5.1/data/ |
H A D | Makefile | 50 $(MKDIR) $(DESTDIR)$(PREFIX)/share/sounds/Phone 52 $(MKDIR) $(DESTDIR)$(PREFIX)/share/sounds/Phone 54 $(MKDIR) $(DESTDIR)$(PREFIX)/share/sounds/Phone 56 $(MKDIR) $(DESTDIR)$(PREFIX)/share/sounds/Phone 58 $(MKDIR) $(DESTDIR)$(PREFIX)/share/sounds/Phone 60 $(MKDIR) $(DESTDIR)$(PREFIX)/share/sounds/Phone 62 $(MKDIR) $(DESTDIR)$(PREFIX)/share/sounds/Phone 64 $(MKDIR) $(DESTDIR)$(PREFIX)/share/sounds/Phone 66 $(MKDIR) $(DESTDIR)$(PREFIX)/share/sounds/Phone 68 $(MKDIR) $(DESTDIR)$(PREFIX)/share/sounds/Phone [all …]
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/dports/games/pengupop/pengupop-2.2.6/ |
H A D | sound.c | 28 struct sound sounds[4]; variable 35 &sounds[0].spec, &sounds[0].buf, &sounds[0].len); in load_sounds() 38 &sounds[1].spec, &sounds[1].buf, &sounds[1].len); in load_sounds() 41 &sounds[2].spec, &sounds[2].buf, &sounds[2].len); in load_sounds() 44 &sounds[3].spec, &sounds[3].buf, &sounds[3].len); in load_sounds() 49 swab(sounds[i].buf, sounds[i].buf, sounds[i].len); in load_sounds() 51 sounds[i].pos = sounds[i].len; in load_sounds() 69 if(sounds[j].pos < sounds[j].len) in sound_callback() 71 val += *((signed short*) &sounds[j].buf[sounds[j].pos]); in sound_callback() 72 sounds[j].pos += 2; in sound_callback()
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