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/dports/games/redeclipse-data/redeclipse-data-v2.0.0/sounds/ambience/
H A Dsounds.cfg1 mapsound "sounds/ambience/alienwind" 100
2 mapsound "sounds/ambience/blowwind" 80
3 mapsound "sounds/ambience/cavedrip" 100
4 mapsound "sounds/ambience/creek" 80
5 mapsound "sounds/ambience/cycadas" 70
7 mapsound "sounds/ambience/dizzywind" 80
8 mapsound "sounds/ambience/electro" 50
9 mapsound "sounds/ambience/forest1" 180
13 mapsound "sounds/ambience/hum" 200
17 mapsound "sounds/ambience/lava1" 200
[all …]
/dports/games/redeclipse-data16/redeclipse-data-v1.6.0/sounds/ambience/
H A Dsounds.cfg1 mapsound "sounds/ambience/alienwind" 100
2 mapsound "sounds/ambience/blowwind" 80
3 mapsound "sounds/ambience/cavedrip" 100
4 mapsound "sounds/ambience/creek" 80
5 mapsound "sounds/ambience/cycadas" 70
7 mapsound "sounds/ambience/dizzywind" 80
8 mapsound "sounds/ambience/electro" 50
9 mapsound "sounds/ambience/forest1" 180
13 mapsound "sounds/ambience/hum" 200
17 mapsound "sounds/ambience/lava1" 200
[all …]
/dports/games/bloodfrontier/bloodfrontier/data/sounds/ambience/
H A Dpackage.cfg1 mapsound "sounds/ambience/alienwind"
2 mapsound "sounds/ambience/blowwind"
3 mapsound "sounds/ambience/cavedrip"
4 mapsound "sounds/ambience/creek"
5 mapsound "sounds/ambience/cycadas"
8 mapsound "sounds/ambience/electro"
10 mapsound "sounds/ambience/forest1"
14 mapsound "sounds/ambience/frogs"
16 mapsound "sounds/ambience/hum"
19 mapsound "sounds/ambience/lava1"
[all …]
/dports/games/bloodfrontier/bloodfrontier/data/sounds/
H A Dpackage.cfg1 registersound "sounds/sfx/splash1" 254 "air" 100 // S_SPLASH1
2 registersound "sounds/sfx/splash2" 254 "air" 100 // S_SPLASH2
4 registersound "sounds/sfx/splat" 156 "air" 200 // S_SPLAT
5 registersound "sounds/sfx/splosh" 128 "air" 200 // S_SPLOSH
7 registersound "sounds/sfx/tink" 96 "air" 100 // S_TINK
9 registersound "sounds/sfx/whizz" 64 "air" 100 // S_WHIZZ
10 registersound "sounds/sfx/whirr" 64 "air" 100 // S_WHIRR
11 registersound "sounds/sfx/beep" 192 "air" 200 // S_BEEP
14 registersound "sounds/sfx/hum" 128 "air" 100 // S_HUM
19 registersound "sounds/sfx/bzap" 48 "air" 100 // S_BZAP
[all …]
/dports/games/redeclipse16/base-1.6.0/config/sounds/
H A Dweapons.cfg1 registersound "sounds/weapons/sword/primary" 205 150 0 0 // claw primary fire
2 registersound "sounds/weapons/sword/secondary" 205 150 0 0 // claw secondary fire
5 registersound "sounds/weapons/sword/power" 160 100 0 0 // claw zoom
7 registersound "sounds/weapons/reload" 185 100 0 0 // claw reload weapon
25 registersound "sounds/weapons/rocket/power" 225 100 0 0 // pistol zoom
45 registersound "sounds/weapons/sword/power" 160 100 0 0 // sword zoom
67 registersound "sounds/weapons/rocket/power" 225 100 0 0 // shotgun zoom
89 registersound "sounds/weapons/rocket/power" 225 100 0 0 // smg zoom
111 registersound "sounds/weapons/flamer/power" 220 100 0 0 // flamer zoom
177 registersound "sounds/weapons/plasma/power" 224 100 0 0 // rifle zoom
[all …]
H A Dannouncer.cfg1 registersound "sounds/announcer/secured" 150 // S_V_FLAGSECURED
2 registersound "sounds/announcer/overthrown" 150 // S_V_FLAGOVERTHROWN
3 registersound "sounds/announcer/alert" 150 // S_V_FLAGPICKUP
4 registersound "sounds/announcer/warning" 150 // S_V_FLAGDROP
5 registersound "sounds/announcer/returned" 150 // S_V_FLAGRETURN
6 registersound "sounds/announcer/captured" 150 // S_V_FLAGSCORE
7 registersound "sounds/announcer/reset" 150 // S_V_FLAGRESET
9 registersound "sounds/announcer/alert" 150 // S_V_BOMBDUEL
13 registersound "sounds/interface/back" 224 // S_V_NOTIFY
14 registersound "sounds/announcer/fight" 150 // S_V_FIGHT
[all …]
/dports/x11-wm/vtwm/vtwm-5.5.0/contrib/vtwmrc/
H A Dvtwmrc-sound13 "(vtwm start)" "HOME/vtwm/sounds/startup.wav"
14 "(vtwm stop)" "HOME/vtwm/sounds/shutdown.wav"
16 # "f.exec" "HOME/vtwm/sounds/ping.au"
17 "f.newdoor" "HOME/vtwm/sounds/ping.au"
18 "(client map)" "HOME/vtwm/sounds/ping.au"
20 "f.delete" "HOME/vtwm/sounds/doh2.au"
21 "f.deletedoor" "HOME/vtwm/sounds/doh1.au"
22 "f.destroy" "HOME/vtwm/sounds/doh3.au"
23 "(client unmap)" "HOME/vtwm/sounds/ping.au"
44 "f.resize" "HOME/vtwm/sounds/chime5.au"
[all …]
/dports/editors/libreoffice/libreoffice-7.2.6.2/extras/
H A DGallery_sound.mk11 $(eval $(call gb_Gallery_Gallery,sounds,extras/source/gallery/sounds))
13 $(eval $(call gb_Gallery_add_files,sounds,$(LIBO_SHARE_FOLDER)/gallery/sounds,\
14 extras/source/gallery/sounds/apert2.wav \
15 extras/source/gallery/sounds/apert.wav \
17 extras/source/gallery/sounds/beam2.wav \
18 extras/source/gallery/sounds/beam.wav \
19 extras/source/gallery/sounds/cow.wav \
20 extras/source/gallery/sounds/curve.wav \
21 extras/source/gallery/sounds/drama.wav \
25 extras/source/gallery/sounds/gong.wav \
[all …]
/dports/editors/libreoffice6/libreoffice-6.4.7.2/extras/
H A DGallery_sound.mk11 $(eval $(call gb_Gallery_Gallery,sounds,extras/source/gallery/sounds))
13 $(eval $(call gb_Gallery_add_files,sounds,$(LIBO_SHARE_FOLDER)/gallery/sounds,\
14 extras/source/gallery/sounds/apert2.wav \
15 extras/source/gallery/sounds/apert.wav \
17 extras/source/gallery/sounds/beam2.wav \
18 extras/source/gallery/sounds/beam.wav \
19 extras/source/gallery/sounds/cow.wav \
20 extras/source/gallery/sounds/curve.wav \
21 extras/source/gallery/sounds/drama.wav \
25 extras/source/gallery/sounds/gong.wav \
[all …]
/dports/games/redeclipse-data/redeclipse-data-v2.0.0/sounds/announcer/
H A Dpackage.cfg1 registersound "sounds/announcer/secured" 150 // S_V_FLAGSECURED
2 registersound "sounds/announcer/overthrown" 150 // S_V_FLAGOVERTHROWN
3 registersound "sounds/announcer/alert" 150 // S_V_FLAGPICKUP
4 registersound "sounds/announcer/warning" 150 // S_V_FLAGDROP
5 registersound "sounds/announcer/returned" 150 // S_V_FLAGRETURN
6 registersound "sounds/announcer/captured" 150 // S_V_FLAGSCORE
7 registersound "sounds/announcer/reset" 150 // S_V_FLAGRESET
9 registersound "sounds/announcer/alert" 150 // S_V_BOMBDUEL
13 registersound "sounds/interface/back" 224 // S_V_NOTIFY
14 registersound "sounds/announcer/fight" 150 // S_V_FIGHT
[all …]
/dports/games/redeclipse-data/redeclipse-data-v2.0.0/sounds/ambience/morph/
H A Dsounds.cfg1 mapsound "sounds/ambience/morph/ambient1" 55
2 mapsound "sounds/ambience/morph/ambient2" 200
3 mapsound "sounds/ambience/morph/ambient3" 200
4 mapsound "sounds/ambience/morph/ambient4" 130
5 mapsound "sounds/ambience/morph/ambient5" 80
6 mapsound "sounds/ambience/morph/ambient6" 200
7 mapsound "sounds/ambience/morph/ambient7" 180
8 mapsound "sounds/ambience/morph/ambient8" 140
9 mapsound "sounds/ambience/morph/ambient9" 100
12 mapsound "sounds/ambience/morph/door" 80
[all …]
/dports/games/redeclipse-data16/redeclipse-data-v1.6.0/sounds/ambience/morph/
H A Dsounds.cfg1 mapsound "sounds/ambience/morph/ambient1" 55
2 mapsound "sounds/ambience/morph/ambient2" 200
3 mapsound "sounds/ambience/morph/ambient3" 200
4 mapsound "sounds/ambience/morph/ambient4" 130
5 mapsound "sounds/ambience/morph/ambient5" 80
6 mapsound "sounds/ambience/morph/ambient6" 200
7 mapsound "sounds/ambience/morph/ambient7" 180
8 mapsound "sounds/ambience/morph/ambient8" 140
9 mapsound "sounds/ambience/morph/ambient9" 100
12 mapsound "sounds/ambience/morph/door" 80
[all …]
/dports/games/bloodfrontier/bloodfrontier/data/sounds/ambience/morph/
H A Dpackage.cfg1 mapsound "sounds/ambience/morph/ambient1"
2 mapsound "sounds/ambience/morph/ambient2"
3 mapsound "sounds/ambience/morph/ambient3"
4 mapsound "sounds/ambience/morph/ambient4"
5 mapsound "sounds/ambience/morph/ambient5"
6 mapsound "sounds/ambience/morph/ambient6"
7 mapsound "sounds/ambience/morph/ambient7"
8 mapsound "sounds/ambience/morph/ambient8"
9 mapsound "sounds/ambience/morph/ambient9"
12 mapsound "sounds/ambience/morph/door"
[all …]
/dports/games/tileworld/tworld-1.3.0/oshw-sdl/
H A Dsdlsfx.c124 if (!sounds[i].wave) in sfxcallback()
126 if (!sounds[i].playing) in sfxcallback()
129 n = sounds[i].len - sounds[i].pos; in sfxcallback()
131 SDL_MixAudio(wave, sounds[i].wave + sounds[i].pos, len, volume); in sfxcallback()
134 SDL_MixAudio(wave, sounds[i].wave + sounds[i].pos, n, volume); in sfxcallback()
135 sounds[i].pos = 0; in sfxcallback()
140 SDL_MixAudio(wave + n, sounds[i].wave, sounds[i].len, in sfxcallback()
145 SDL_MixAudio(wave + n, sounds[i].wave, sounds[i].pos, volume); in sfxcallback()
278 sounds[i].pos = 0; in playsoundeffects()
301 sounds[i].pos = 0; in setsoundeffects()
[all …]
/dports/games/redeclipse-data/redeclipse-data-v2.0.0/sounds/weapons/
H A Dpackage.cfg1 registersound "sounds/weapons/sword/primary" 205 150 0 0 // claw primary fire
2 registersound "sounds/weapons/sword/secondary" 205 150 0 0 // claw secondary fire
9 registersound "sounds/weapons/sword/power" 160 100 0 0 // claw zoom
11 registersound "sounds/weapons/reload" 185 100 0 0 // claw reload weapon
33 registersound "sounds/weapons/rocket/power" 225 100 0 0 // pistol zoom
57 registersound "sounds/weapons/sword/power" 160 100 0 0 // sword zoom
83 registersound "sounds/weapons/rocket/power" 225 100 0 0 // shotgun zoom
109 registersound "sounds/weapons/rocket/power" 225 100 0 0 // smg zoom
135 registersound "sounds/weapons/flamer/power" 220 100 0 0 // flamer zoom
187 registersound "sounds/weapons/zapper/power" 170 100 0 0 // zapper zoom
[all …]
/dports/x11-themes/fvwm-themes/fvwm-themes-0.7.0/themes/default/
H A Dsound6 #*FvwmEvent-Sound: startup $./../../sounds/startup
7 #*FvwmEvent-Sound: shutdown $./../../sounds/shutdown
8 #*FvwmEvent-Sound: unknown $./../../sounds/unknown
9 #*FvwmEvent-Sound: error $./../../sounds/error
10 *FvwmEvent-Sound: add_window $./../../sounds/add_window.au
11 #*FvwmEvent-Sound: raise_window $./../../sounds/raise_window
15 *FvwmEvent-Sound: iconify $./../../sounds/iconify.au
29 #*FvwmEvent-Sound: res_name $./../../sounds/res_name
33 #*FvwmEvent-Sound: string $./../../sounds/string
34 #*FvwmEvent-Sound: map $./../../sounds/map
[all …]
/dports/games/redeclipse-data16/redeclipse-data-v1.6.0/maps/
H A Dtribal.cfg97 // mapmusic "sounds/music/track_07"
483 mapsound "sounds/ambience/creek"
488 mapsound "sounds/ambience/fire"
495 mapsound "sounds/ambience/hum"
499 mapsound "sounds/ambience/lava1"
500 mapsound "sounds/ambience/lava2"
507 mapsound "sounds/ambience/river"
519 mapsound "sounds/ambience/wind"
563 mapsound "sounds/ambience/fire"
570 mapsound "sounds/ambience/hum"
[all …]
H A Ddisco.cfg97 // mapmusic "sounds/music/track_11"
240 mapsound "sounds/ambience/creek" 80
241 mapsound "sounds/ambience/cycadas" 70
244 mapsound "sounds/ambience/electro" 50
249 mapsound "sounds/ambience/hum" 200
253 mapsound "sounds/ambience/lava1" 200
254 mapsound "sounds/ambience/lava2" 170
261 mapsound "sounds/ambience/river" 140
262 mapsound "sounds/ambience/switch" 200
267 mapsound "sounds/ambience/water" 70
[all …]
H A Drelax.cfg92 mapmusic "sounds/music/track_11"
254 mapsound "sounds/ambience/creek" 80
255 mapsound "sounds/ambience/cycadas" 70
258 mapsound "sounds/ambience/electro" 50
263 mapsound "sounds/ambience/hum" 200
267 mapsound "sounds/ambience/lava1" 200
268 mapsound "sounds/ambience/lava2" 170
275 mapsound "sounds/ambience/river" 140
276 mapsound "sounds/ambience/switch" 200
280 mapsound "sounds/ambience/water" 70
[all …]
H A Dtorus.cfg97 // mapmusic "sounds/music/track_02"
279 mapsound "sounds/ambience/creek" 80
280 mapsound "sounds/ambience/cycadas" 70
283 mapsound "sounds/ambience/electro" 50
288 mapsound "sounds/ambience/hum" 200
292 mapsound "sounds/ambience/lava1" 200
293 mapsound "sounds/ambience/lava2" 170
300 mapsound "sounds/ambience/river" 140
301 mapsound "sounds/ambience/switch" 200
306 mapsound "sounds/ambience/water" 70
[all …]
H A Ddutility.cfg92 mapmusic "sounds/music/track_01"
287 mapsound "sounds/ambience/creek"
288 mapsound "sounds/ambience/cycadas"
292 mapsound "sounds/ambience/fire"
299 mapsound "sounds/ambience/hum"
302 mapsound "sounds/ambience/lava1"
303 mapsound "sounds/ambience/lava2"
310 mapsound "sounds/ambience/river"
311 mapsound "sounds/ambience/switch"
314 mapsound "sounds/ambience/water"
[all …]
H A Dsingularity.cfg97 // mapmusic "sounds/music/track_07"
574 mapsound "sounds/ambience/creek" 80
583 mapsound "sounds/ambience/hum" 200
587 mapsound "sounds/ambience/lava1" 200
588 mapsound "sounds/ambience/lava2" 170
601 mapsound "sounds/ambience/water" 70
609 mapsound "sounds/ambience/wind" 110
648 mapsound "sounds/ambience/creek" 80
657 mapsound "sounds/ambience/hum" 200
675 mapsound "sounds/ambience/water" 70
[all …]
/dports/games/bloodfrontier/bloodfrontier/data/sounds/announcer/
H A Dpackage.cfg1 registersound "sounds/announcer/flagsecured" 224 "air" // S_V_FLAGSECURED
3 registersound "sounds/announcer/flagtaken" 224 "air" // S_V_FLAGPICKUP
8 registersound "sounds/announcer/fight" 224 "air" // S_V_FIGHT
12 registersound "sounds/announcer/carnage" 224 "air" // S_V_SPREE1
16 registersound "sounds/sfx/multi" 254 "air" // S_V_SPREE5
17 registersound "sounds/sfx/multi" 254 "air" // S_V_SPREE6
18 registersound "sounds/sfx/multi" 254 "air" // S_V_MKILL1
19 registersound "sounds/sfx/multi" 254 "air" // S_V_MKILL2
20 registersound "sounds/sfx/multi" 254 "air" // S_V_MKILL3
21 registersound "sounds/sfx/revenge" 254 "air" // S_V_REVENGE
[all …]
/dports/comms/deforaos-phone/Phone-0.5.1/data/
H A DMakefile50 $(MKDIR) $(DESTDIR)$(PREFIX)/share/sounds/Phone
52 $(MKDIR) $(DESTDIR)$(PREFIX)/share/sounds/Phone
54 $(MKDIR) $(DESTDIR)$(PREFIX)/share/sounds/Phone
56 $(MKDIR) $(DESTDIR)$(PREFIX)/share/sounds/Phone
58 $(MKDIR) $(DESTDIR)$(PREFIX)/share/sounds/Phone
60 $(MKDIR) $(DESTDIR)$(PREFIX)/share/sounds/Phone
62 $(MKDIR) $(DESTDIR)$(PREFIX)/share/sounds/Phone
64 $(MKDIR) $(DESTDIR)$(PREFIX)/share/sounds/Phone
66 $(MKDIR) $(DESTDIR)$(PREFIX)/share/sounds/Phone
68 $(MKDIR) $(DESTDIR)$(PREFIX)/share/sounds/Phone
[all …]
/dports/games/pengupop/pengupop-2.2.6/
H A Dsound.c28 struct sound sounds[4]; variable
35 &sounds[0].spec, &sounds[0].buf, &sounds[0].len); in load_sounds()
38 &sounds[1].spec, &sounds[1].buf, &sounds[1].len); in load_sounds()
41 &sounds[2].spec, &sounds[2].buf, &sounds[2].len); in load_sounds()
44 &sounds[3].spec, &sounds[3].buf, &sounds[3].len); in load_sounds()
49 swab(sounds[i].buf, sounds[i].buf, sounds[i].len); in load_sounds()
51 sounds[i].pos = sounds[i].len; in load_sounds()
69 if(sounds[j].pos < sounds[j].len) in sound_callback()
71 val += *((signed short*) &sounds[j].buf[sounds[j].pos]); in sound_callback()
72 sounds[j].pos += 2; in sound_callback()

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