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Searched refs:soundtrack (Results 1 – 25 of 768) sorted by relevance

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/dports/x11/xscreensaver/xscreensaver-5.44/hacks/
H A Drecanim.c394 const char *soundtrack = 0; in screenhack_record_anim_free() local
413 soundtrack = ST; in screenhack_record_anim_free()
414 if (stat (soundtrack, &s)) soundtrack = 0; in screenhack_record_anim_free()
415 if (! soundtrack) soundtrack = "../" ST; in screenhack_record_anim_free()
416 if (stat (soundtrack, &s)) soundtrack = 0; in screenhack_record_anim_free()
417 if (! soundtrack) soundtrack = "../../" ST; in screenhack_record_anim_free()
418 if (stat (soundtrack, &s)) soundtrack = 0; in screenhack_record_anim_free()
428 if (soundtrack) in screenhack_record_anim_free()
433 soundtrack); in screenhack_record_anim_free()
/dports/games/shaaft/Shaaft-0.5.0/game/
H A DAudio.cpp175 string soundtrack = ""; in startMusic() local
180 soundtrack = string("../data/music/TODO.ogg"); in startMusic()
183 if( stat( soundtrack.c_str(), &statInfo) == -1) in startMusic()
186 soundtrack = DATA_DIR+string("TODO.ogg"); in startMusic()
191 ConfigS::instance()->getString( "soundtrack", soundtrack); in startMusic()
195 loadMusic( soundtrack); in startMusic()
/dports/audio/clementine-player/Clementine-1.4.0rc1/tests/data/
H A Dsecretagent.pls4 Title1=SomaFM: Secret Agent (#1 128k mp3): The soundtrack for your stylish, mysterious, dangerous l…
7 Title2=SomaFM: Secret Agent (#2 128k mp3): The soundtrack for your stylish, mysterious, dangerous l…
10 Title3=SomaFM: Secret Agent (#3 128k mp3): The soundtrack for your stylish, mysterious, dangerous l…
13 Title4=SomaFM: Secret Agent (Firewall-friendly 128k mp3) The soundtrack for your stylish, mysteriou…
/dports/games/vkquake/vkQuake-1.12.2/
H A Dreadme.md158 … original Quake had a great soundtrack by Nine Inch Nails. Unfortunately, the Steam version does n…
165 …ginal Quake soundtrack files go inside "id1\music", Mission Pack 1 soundtrack files go inside "hip…
166soundtrack starts at the second CD track, MP3 soundtrack files are named "track02.mp3", "track03.m…
/dports/games/criticalmass/CriticalMass-1.5/utilssdl/
H A DAudio.cpp225 string soundtrack = ""; in startMusic() local
229 soundtrack = _defaultSoundtrack; in startMusic()
233 ConfigS::instance()->getString( "soundtrack", soundtrack); in startMusic()
237 loadMusic( soundtrack); in startMusic()
/dports/audio/picard-plugins/picard-plugins-d859757/plugins/soundtrack/
H A Dsoundtrack.py19 def soundtrack(tagger, metadata, release): function
24 register_album_metadata_processor(soundtrack)
/dports/graphics/processing/processing-1.5.1/modes/java/examples/Books/Processing Handbook/Extensions/Mobile/_06/
H A D_06.pde5 // The file, soundtrack.mid, must be copied into the data folder of this sketch
6 s = new Sound("soundtrack.mid");
/dports/devel/SpecTcl/SpecTcl/demo/
H A DAnimator.java113 AudioClip soundtrack; field in Animator
678 if (soundtrack != null) { in startPlaying()
679 soundtrack.loop(); in startPlaying()
684 if (soundtrack != null) { in stopPlaying()
685 soundtrack.stop(); in stopPlaying()
735 if (soundtrackURL != null && soundtrack == null) { in run()
737 soundtrack = getAudioClip(soundtrackURL); in run()
738 if (soundtrack == null) { in run()
/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake2/qdata_heretic2/
H A Dvideo.c99 byte *soundtrack;
510 soundtrack = NULL;
520 soundtrack = SafeMalloc(len, "LoadSoundtrack");
521 fread(soundtrack, 1, len, f);
524 wavinfo = GetWavinfo(name, soundtrack, len);
546 work = soundtrack + wavinfo.dataofs + (start * width);
1100 if(soundtrack)
1125 if(soundtrack)
1139 if (soundtrack)
1140 free (soundtrack);
/dports/games/netradiant/netradiant-20150621-src/tools/quake2/qdata_heretic2/
H A Dvideo.c99 byte *soundtrack;
515 soundtrack = NULL;
524 soundtrack = SafeMalloc( len, "LoadSoundtrack" );
525 fread( soundtrack, 1, len, f );
528 wavinfo = GetWavinfo( name, soundtrack, len );
549 work = soundtrack + wavinfo.dataofs + ( start * width );
1109 if ( soundtrack ) {
1132 if ( soundtrack ) {
1145 if ( soundtrack ) {
1146 free( soundtrack );
/dports/games/gtkradiant/GPL/Q2Tools/qdata/
H A Dvideo.c25 byte *soundtrack; variable
241 soundtrack = NULL; in LoadSoundtrack()
251 soundtrack = malloc(len); in LoadSoundtrack()
252 fread (soundtrack, 1, len, f); in LoadSoundtrack()
255 wavinfo = GetWavinfo (name, soundtrack, len); in LoadSoundtrack()
263 val = ((unsigned short *)( soundtrack + wavinfo.dataofs))[i]; in LoadSoundtrack()
297 if (sample > wavinfo.samples || !soundtrack) in WriteSound()
300 fwrite (soundtrack + wavinfo.dataofs + sample*width, 1, width,output); in WriteSound()
1257 if (soundtrack) in Cmd_Video()
1258 free (soundtrack); in Cmd_Video()
/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake2/qdata/
H A Dvideo.c25 byte *soundtrack; variable
241 soundtrack = NULL; in LoadSoundtrack()
251 soundtrack = malloc(len); in LoadSoundtrack()
252 fread (soundtrack, 1, len, f); in LoadSoundtrack()
255 wavinfo = GetWavinfo (name, soundtrack, len); in LoadSoundtrack()
263 val = ((unsigned short *)( soundtrack + wavinfo.dataofs))[i]; in LoadSoundtrack()
297 if (sample > wavinfo.samples || !soundtrack) in WriteSound()
300 fwrite (soundtrack + wavinfo.dataofs + sample*width, 1, width,output); in WriteSound()
1257 if (soundtrack) in Cmd_Video()
1258 free (soundtrack); in Cmd_Video()
/dports/games/netradiant/netradiant-20150621-src/tools/quake2/qdata/
H A Dvideo.c25 byte *soundtrack; variable
229 soundtrack = NULL; in LoadSoundtrack()
238 soundtrack = malloc( len ); in LoadSoundtrack()
239 fread( soundtrack, 1, len, f ); in LoadSoundtrack()
242 wavinfo = GetWavinfo( name, soundtrack, len ); in LoadSoundtrack()
250 val = ( (unsigned short *)( soundtrack + wavinfo.dataofs ) )[i]; in LoadSoundtrack()
284 if ( sample > wavinfo.samples || !soundtrack ) { in WriteSound()
288 fwrite( soundtrack + wavinfo.dataofs + sample * width, 1, width,output ); in WriteSound()
1263 if ( soundtrack ) { in Cmd_Video()
1264 free( soundtrack ); in Cmd_Video()
/dports/games/netradiant/netradiant-20150621-src/tools/quake2/extra/qdata/
H A Dvideo.c25 byte *soundtrack; variable
241 soundtrack = NULL; in LoadSoundtrack()
251 soundtrack = malloc(len); in LoadSoundtrack()
252 fread (soundtrack, 1, len, f); in LoadSoundtrack()
255 wavinfo = GetWavinfo (name, soundtrack, len); in LoadSoundtrack()
263 val = ((unsigned short *)( soundtrack + wavinfo.dataofs))[i]; in LoadSoundtrack()
297 if (sample > wavinfo.samples || !soundtrack) in WriteSound()
300 fwrite (soundtrack + wavinfo.dataofs + sample*width, 1, width,output); in WriteSound()
1257 if (soundtrack) in Cmd_Video()
1258 free (soundtrack); in Cmd_Video()
/dports/games/criticalmass/CriticalMass-1.5/
H A DTODO4 Additional soundtracks. Menu soundtrack / in-game soundtrack ?
/dports/games/valyriatear/ValyriaTear-1.1.0/Xcode/ValyriaTear/en.lproj/
H A DCredits.rtf59 Joe Rouse (Loodwig) - soundtrack composer\
60 Ryan Reilly (Rain) - music and sound lead, soundtrack composer\
133 Matt Dexter (Star Pilot) - soundtrack composer\
134 Simon Frisch (SimonF) - soundtrack composer\
/dports/multimedia/py-moviepy/moviepy-1.0.3/docs/getting_started/
H A Daudioclips.rst19 Audio clips can be created from an audio file or from the soundtrack of a video file ::
38 You can also export assign an audio clip as the soundtrack of a video clip with ::
/dports/games/gl-117/gl-117-1.3.2-src/
H A DChangeLog63 - soundtrack addition and improvements
93 - one new soundtrack
102 - added soundtrack
148 - one new soundtrack
/dports/games/valyriatear/ValyriaTear-1.1.0/
H A DAUTHORS81 Joe Rouse (Loodwig) - soundtrack composer
82 Ryan Reilly (Rain) - music and sound lead, soundtrack composer
155 Matt Dexter (Star Pilot) - soundtrack composer
156 Simon Frisch (SimonF) - soundtrack composer
/dports/games/tanks-of-freedom/Tanks-of-Freedom-0.7.0-beta/scripts/
H A Dsound_controller.gd51 'game1' : preload("res://assets/sounds/soundtrack/map_soundtrack_1.ogg"),
52 'game2' : preload("res://assets/sounds/soundtrack/map_soundtrack_2.ogg"),
53 'menu' : preload("res://assets/sounds/soundtrack/menu_soundtrack.ogg")
/dports/audio/p5-Net-FreeDB/Net-FreeDB-0.10/t/
H A D01-lscat.t10 …f(sort @categories, qw/blues classical country data folk jazz misc newage reggae rock soundtrack/);
/dports/multimedia/musique/musique-1.10.1/res/
H A Dgenre-tree.csv14 soundtrack,screen
/dports/games/adonthell-wastesedge/wastesedge-0.3.8/
H A DNEWS9 - Re-recorded soundtrack
/dports/games/openclonk/openclonk-release-8.1-src/tools/install/
H A Dmusicpack.nsh39 … by David Oerther � Copyright 2015. All rights reserved, note that the soundtrack does not use the…
41 …me Open Clonk ( http://www.openclonk.org/ ) may use and distribute the soundtrack, as long as cred…
/dports/games/jvgs/jvgs-0.5.1-src/
H A DAUTHORS7 The soundtrack was made by Nine Inch Nails and released under a Creative Commons

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