/dports/x11/xscreensaver/xscreensaver-5.44/hacks/ |
H A D | recanim.c | 394 const char *soundtrack = 0; in screenhack_record_anim_free() local 413 soundtrack = ST; in screenhack_record_anim_free() 414 if (stat (soundtrack, &s)) soundtrack = 0; in screenhack_record_anim_free() 415 if (! soundtrack) soundtrack = "../" ST; in screenhack_record_anim_free() 416 if (stat (soundtrack, &s)) soundtrack = 0; in screenhack_record_anim_free() 417 if (! soundtrack) soundtrack = "../../" ST; in screenhack_record_anim_free() 418 if (stat (soundtrack, &s)) soundtrack = 0; in screenhack_record_anim_free() 428 if (soundtrack) in screenhack_record_anim_free() 433 soundtrack); in screenhack_record_anim_free()
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/dports/games/shaaft/Shaaft-0.5.0/game/ |
H A D | Audio.cpp | 175 string soundtrack = ""; in startMusic() local 180 soundtrack = string("../data/music/TODO.ogg"); in startMusic() 183 if( stat( soundtrack.c_str(), &statInfo) == -1) in startMusic() 186 soundtrack = DATA_DIR+string("TODO.ogg"); in startMusic() 191 ConfigS::instance()->getString( "soundtrack", soundtrack); in startMusic() 195 loadMusic( soundtrack); in startMusic()
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/dports/audio/clementine-player/Clementine-1.4.0rc1/tests/data/ |
H A D | secretagent.pls | 4 Title1=SomaFM: Secret Agent (#1 128k mp3): The soundtrack for your stylish, mysterious, dangerous l… 7 Title2=SomaFM: Secret Agent (#2 128k mp3): The soundtrack for your stylish, mysterious, dangerous l… 10 Title3=SomaFM: Secret Agent (#3 128k mp3): The soundtrack for your stylish, mysterious, dangerous l… 13 Title4=SomaFM: Secret Agent (Firewall-friendly 128k mp3) The soundtrack for your stylish, mysteriou…
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/dports/games/vkquake/vkQuake-1.12.2/ |
H A D | readme.md | 158 … original Quake had a great soundtrack by Nine Inch Nails. Unfortunately, the Steam version does n… 165 …ginal Quake soundtrack files go inside "id1\music", Mission Pack 1 soundtrack files go inside "hip… 166 …soundtrack starts at the second CD track, MP3 soundtrack files are named "track02.mp3", "track03.m…
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/dports/games/criticalmass/CriticalMass-1.5/utilssdl/ |
H A D | Audio.cpp | 225 string soundtrack = ""; in startMusic() local 229 soundtrack = _defaultSoundtrack; in startMusic() 233 ConfigS::instance()->getString( "soundtrack", soundtrack); in startMusic() 237 loadMusic( soundtrack); in startMusic()
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/dports/audio/picard-plugins/picard-plugins-d859757/plugins/soundtrack/ |
H A D | soundtrack.py | 19 def soundtrack(tagger, metadata, release): function 24 register_album_metadata_processor(soundtrack)
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/dports/graphics/processing/processing-1.5.1/modes/java/examples/Books/Processing Handbook/Extensions/Mobile/_06/ |
H A D | _06.pde | 5 // The file, soundtrack.mid, must be copied into the data folder of this sketch 6 s = new Sound("soundtrack.mid");
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/dports/devel/SpecTcl/SpecTcl/demo/ |
H A D | Animator.java | 113 AudioClip soundtrack; field in Animator 678 if (soundtrack != null) { in startPlaying() 679 soundtrack.loop(); in startPlaying() 684 if (soundtrack != null) { in stopPlaying() 685 soundtrack.stop(); in stopPlaying() 735 if (soundtrackURL != null && soundtrack == null) { in run() 737 soundtrack = getAudioClip(soundtrackURL); in run() 738 if (soundtrack == null) { in run()
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/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake2/qdata_heretic2/ |
H A D | video.c | 99 byte *soundtrack; 510 soundtrack = NULL; 520 soundtrack = SafeMalloc(len, "LoadSoundtrack"); 521 fread(soundtrack, 1, len, f); 524 wavinfo = GetWavinfo(name, soundtrack, len); 546 work = soundtrack + wavinfo.dataofs + (start * width); 1100 if(soundtrack) 1125 if(soundtrack) 1139 if (soundtrack) 1140 free (soundtrack);
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/dports/games/netradiant/netradiant-20150621-src/tools/quake2/qdata_heretic2/ |
H A D | video.c | 99 byte *soundtrack; 515 soundtrack = NULL; 524 soundtrack = SafeMalloc( len, "LoadSoundtrack" ); 525 fread( soundtrack, 1, len, f ); 528 wavinfo = GetWavinfo( name, soundtrack, len ); 549 work = soundtrack + wavinfo.dataofs + ( start * width ); 1109 if ( soundtrack ) { 1132 if ( soundtrack ) { 1145 if ( soundtrack ) { 1146 free( soundtrack );
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/dports/games/gtkradiant/GPL/Q2Tools/qdata/ |
H A D | video.c | 25 byte *soundtrack; variable 241 soundtrack = NULL; in LoadSoundtrack() 251 soundtrack = malloc(len); in LoadSoundtrack() 252 fread (soundtrack, 1, len, f); in LoadSoundtrack() 255 wavinfo = GetWavinfo (name, soundtrack, len); in LoadSoundtrack() 263 val = ((unsigned short *)( soundtrack + wavinfo.dataofs))[i]; in LoadSoundtrack() 297 if (sample > wavinfo.samples || !soundtrack) in WriteSound() 300 fwrite (soundtrack + wavinfo.dataofs + sample*width, 1, width,output); in WriteSound() 1257 if (soundtrack) in Cmd_Video() 1258 free (soundtrack); in Cmd_Video()
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/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake2/qdata/ |
H A D | video.c | 25 byte *soundtrack; variable 241 soundtrack = NULL; in LoadSoundtrack() 251 soundtrack = malloc(len); in LoadSoundtrack() 252 fread (soundtrack, 1, len, f); in LoadSoundtrack() 255 wavinfo = GetWavinfo (name, soundtrack, len); in LoadSoundtrack() 263 val = ((unsigned short *)( soundtrack + wavinfo.dataofs))[i]; in LoadSoundtrack() 297 if (sample > wavinfo.samples || !soundtrack) in WriteSound() 300 fwrite (soundtrack + wavinfo.dataofs + sample*width, 1, width,output); in WriteSound() 1257 if (soundtrack) in Cmd_Video() 1258 free (soundtrack); in Cmd_Video()
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/dports/games/netradiant/netradiant-20150621-src/tools/quake2/qdata/ |
H A D | video.c | 25 byte *soundtrack; variable 229 soundtrack = NULL; in LoadSoundtrack() 238 soundtrack = malloc( len ); in LoadSoundtrack() 239 fread( soundtrack, 1, len, f ); in LoadSoundtrack() 242 wavinfo = GetWavinfo( name, soundtrack, len ); in LoadSoundtrack() 250 val = ( (unsigned short *)( soundtrack + wavinfo.dataofs ) )[i]; in LoadSoundtrack() 284 if ( sample > wavinfo.samples || !soundtrack ) { in WriteSound() 288 fwrite( soundtrack + wavinfo.dataofs + sample * width, 1, width,output ); in WriteSound() 1263 if ( soundtrack ) { in Cmd_Video() 1264 free( soundtrack ); in Cmd_Video()
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/dports/games/netradiant/netradiant-20150621-src/tools/quake2/extra/qdata/ |
H A D | video.c | 25 byte *soundtrack; variable 241 soundtrack = NULL; in LoadSoundtrack() 251 soundtrack = malloc(len); in LoadSoundtrack() 252 fread (soundtrack, 1, len, f); in LoadSoundtrack() 255 wavinfo = GetWavinfo (name, soundtrack, len); in LoadSoundtrack() 263 val = ((unsigned short *)( soundtrack + wavinfo.dataofs))[i]; in LoadSoundtrack() 297 if (sample > wavinfo.samples || !soundtrack) in WriteSound() 300 fwrite (soundtrack + wavinfo.dataofs + sample*width, 1, width,output); in WriteSound() 1257 if (soundtrack) in Cmd_Video() 1258 free (soundtrack); in Cmd_Video()
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/dports/games/criticalmass/CriticalMass-1.5/ |
H A D | TODO | 4 Additional soundtracks. Menu soundtrack / in-game soundtrack ?
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/dports/games/valyriatear/ValyriaTear-1.1.0/Xcode/ValyriaTear/en.lproj/ |
H A D | Credits.rtf | 59 Joe Rouse (Loodwig) - soundtrack composer\ 60 Ryan Reilly (Rain) - music and sound lead, soundtrack composer\ 133 Matt Dexter (Star Pilot) - soundtrack composer\ 134 Simon Frisch (SimonF) - soundtrack composer\
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/dports/multimedia/py-moviepy/moviepy-1.0.3/docs/getting_started/ |
H A D | audioclips.rst | 19 Audio clips can be created from an audio file or from the soundtrack of a video file :: 38 You can also export assign an audio clip as the soundtrack of a video clip with ::
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/dports/games/gl-117/gl-117-1.3.2-src/ |
H A D | ChangeLog | 63 - soundtrack addition and improvements 93 - one new soundtrack 102 - added soundtrack 148 - one new soundtrack
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/dports/games/valyriatear/ValyriaTear-1.1.0/ |
H A D | AUTHORS | 81 Joe Rouse (Loodwig) - soundtrack composer 82 Ryan Reilly (Rain) - music and sound lead, soundtrack composer 155 Matt Dexter (Star Pilot) - soundtrack composer 156 Simon Frisch (SimonF) - soundtrack composer
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/dports/games/tanks-of-freedom/Tanks-of-Freedom-0.7.0-beta/scripts/ |
H A D | sound_controller.gd | 51 'game1' : preload("res://assets/sounds/soundtrack/map_soundtrack_1.ogg"), 52 'game2' : preload("res://assets/sounds/soundtrack/map_soundtrack_2.ogg"), 53 'menu' : preload("res://assets/sounds/soundtrack/menu_soundtrack.ogg")
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/dports/audio/p5-Net-FreeDB/Net-FreeDB-0.10/t/ |
H A D | 01-lscat.t | 10 …f(sort @categories, qw/blues classical country data folk jazz misc newage reggae rock soundtrack/);
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/dports/multimedia/musique/musique-1.10.1/res/ |
H A D | genre-tree.csv | 14 soundtrack,screen
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/dports/games/adonthell-wastesedge/wastesedge-0.3.8/ |
H A D | NEWS | 9 - Re-recorded soundtrack
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/dports/games/openclonk/openclonk-release-8.1-src/tools/install/ |
H A D | musicpack.nsh | 39 … by David Oerther � Copyright 2015. All rights reserved, note that the soundtrack does not use the… 41 …me Open Clonk ( http://www.openclonk.org/ ) may use and distribute the soundtrack, as long as cred…
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/dports/games/jvgs/jvgs-0.5.1-src/ |
H A D | AUTHORS | 7 The soundtrack was made by Nine Inch Nails and released under a Creative Commons
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