Searched refs:sp_loading (Results 1 – 3 of 3) sorted by relevance
2741 case sp_loading: in ShadowPrintLocationText()2743 s = ls_text[type - sp_loading]; in ShadowPrintLocationText()3140 DrawTopInfo(sp_loading); in GameLoop()3195 DrawTopInfo(sp_loading); in GameLoop()
2275 DrawTopInfo(static_cast<sp_type>(sp_loading + which)); in DrawLSAction()
407 sp_loading, enumerator