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Searched refs:sp_loading (Results 1 – 3 of 3) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A D3d_game.cpp2741 case sp_loading: in ShadowPrintLocationText()
2743 s = ls_text[type - sp_loading]; in ShadowPrintLocationText()
3140 DrawTopInfo(sp_loading); in GameLoop()
3195 DrawTopInfo(sp_loading); in GameLoop()
H A D3d_menu.cpp2275 DrawTopInfo(static_cast<sp_type>(sp_loading + which)); in DrawLSAction()
H A D3d_def.h407 sp_loading, enumerator