Searched refs:spawnname (Results 1 – 3 of 3) sorted by relevance
90 …ICOMMAND(spawnname, "s", (char *s), { if(lastcreated) { copystring(lastcreated->name, s, SPAWNNAME…
520 FName spawnname = FName(ENamedName(-spawnnum)); in P_GetSpawnableType() local521 if (spawnname.IsValidName()) in P_GetSpawnableType()523 return PClass::FindClass(spawnname); in P_GetSpawnableType()
38 newrpgspawn = [ newent spawn; spawnname $arg1; ]