Searched refs:spawnnum (Results 1 – 4 of 4) sorted by relevance
516 const PClass *P_GetSpawnableType(int spawnnum) in P_GetSpawnableType() argument518 if (spawnnum < 0) in P_GetSpawnableType()520 FName spawnname = FName(ENamedName(-spawnnum)); in P_GetSpawnableType()528 const PClass **type = SpawnableThings.CheckKey(spawnnum); in P_GetSpawnableType()
189 const PClass *P_GetSpawnableType(int spawnnum);
979 int totspawns = 0, spawnnum = 0; in fPMI_Handle_spawn() local1099 spawnnum = atoi(valPtr); in fPMI_Handle_spawn()1100 app->myAppNum = spawnnum - 1; in fPMI_Handle_spawn()1175 if (totspawns == spawnnum) { in fPMI_Handle_spawn()
994 int totspawns=0, spawnnum=0; in fPMI_Handle_spawn() local1110 spawnnum = atoi(valPtr); in fPMI_Handle_spawn()1111 app->myAppNum = spawnnum - 1; in fPMI_Handle_spawn()1193 if (totspawns == spawnnum) { in fPMI_Handle_spawn()