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Searched refs:spawnnum (Results 1 – 4 of 4) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/
H A Dp_things.cpp516 const PClass *P_GetSpawnableType(int spawnnum) in P_GetSpawnableType() argument
518 if (spawnnum < 0) in P_GetSpawnableType()
520 FName spawnname = FName(ENamedName(-spawnnum)); in P_GetSpawnableType()
528 const PClass **type = SpawnableThings.CheckKey(spawnnum); in P_GetSpawnableType()
H A Dp_local.h189 const PClass *P_GetSpawnableType(int spawnnum);
/dports/net/mpich/mpich-3.4.3/src/pm/util/
H A Dpmiserv.c979 int totspawns = 0, spawnnum = 0; in fPMI_Handle_spawn() local
1099 spawnnum = atoi(valPtr); in fPMI_Handle_spawn()
1100 app->myAppNum = spawnnum - 1; in fPMI_Handle_spawn()
1175 if (totspawns == spawnnum) { in fPMI_Handle_spawn()
/dports/net/mpich2/mpich2-1.5/src/pm/util/
H A Dpmiserv.c994 int totspawns=0, spawnnum=0; in fPMI_Handle_spawn() local
1110 spawnnum = atoi(valPtr); in fPMI_Handle_spawn()
1111 app->myAppNum = spawnnum - 1; in fPMI_Handle_spawn()
1193 if (totspawns == spawnnum) { in fPMI_Handle_spawn()