Searched refs:spearDataPtr (Results 1 – 3 of 3) sorted by relevance
667 SPEAR_BEHAV_BLOCK *spearDataPtr; in CurrentGameStats_TrophyCollected() local670 spearDataPtr = (SPEAR_BEHAV_BLOCK *)sbPtr->SBdataptr; in CurrentGameStats_TrophyCollected()671 LOCALASSERT(spearDataPtr); in CurrentGameStats_TrophyCollected()673 switch (spearDataPtr->Type) { in CurrentGameStats_TrophyCollected()676 switch (spearDataPtr->SubType) in CurrentGameStats_TrophyCollected()694 if (spearDataPtr->Android) in CurrentGameStats_TrophyCollected()698 else if (spearDataPtr->SubType) /* Means ARealMarine for fragments of marines */ in CurrentGameStats_TrophyCollected()
10416 SPEAR_BEHAV_BLOCK *spearDataPtr; local10418 spearDataPtr = (SPEAR_BEHAV_BLOCK *)sbPtr->SBdataptr;10419 LOCALASSERT(spearDataPtr);10423 if ((spearDataPtr->Type==I_BehaviourMarine)10424 ||(spearDataPtr->Type==I_BehaviourSeal)10425 ||(spearDataPtr->Type==I_BehaviourAlien)10426 ||(spearDataPtr->Type==I_BehaviourPredator)
418 SPEAR_BEHAV_BLOCK *spearDataPtr = (SPEAR_BEHAV_BLOCK *)sbPtr->SBdataptr; in ShapePipeline() local419 if (spearDataPtr->SpearThroughFragment) // more flags required! in ShapePipeline()420 if (spearDataPtr->Type==I_BehaviourAlien in ShapePipeline()421 ||spearDataPtr->Type==I_BehaviourPredatorAlien in ShapePipeline()422 ||spearDataPtr->Type==I_BehaviourAutoGun) in ShapePipeline()