/dports/devel/allegro5/allegro5-5.2.7.0/examples/data/ |
H A D | ex_prim_shader_pixel.hlsl | 20 float specular_intensity = dot((2 * reflectance * normal_vector - light_dir), float3(0, 0, 1)); 21 specular_intensity = max(0, specular_intensity); 22 specular_intensity = pow(specular_intensity, alpha); 26 …OLOR * AMBIENT_INTENSITY + diffuse_color * diffuse_intensity + SPECULAR_COLOR * specular_intensity;
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H A D | ex_prim_shader_pixel.glsl | 39 …float specular_intensity = dot((2.0 * reflectance * normal_vector - light_dir), vec3(0.0, 0.0, 1.0… 40 specular_intensity = max(0.0, specular_intensity); 41 specular_intensity = pow(specular_intensity, alpha); 47 …OLOR * AMBIENT_INTENSITY + diffuse_color * diffuse_intensity + SPECULAR_COLOR * specular_intensity;
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/dports/graphics/blender/blender-2.91.0/release/scripts/addons/io_mesh_atomic/ |
H A D | utility_panel.py | 463 material_new.specular_intensity = 0.5 477 material_new.specular_intensity = 0.5 490 material_new.specular_intensity = 0.5 722 material_cube.specular_intensity = 0.5 786 material_cube.specular_intensity = 0.5 813 material_electron.specular_intensity = 0.5 873 material_cube.specular_intensity = 0.5 909 material_electron.specular_intensity = 0.5
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H A D | xyz_import.py | 508 material.specular_intensity = 0.5
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H A D | pdb_import.py | 1357 material.specular_intensity = 0.5
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/dports/multimedia/openshot/openshot-qt-2.6.1/src/blender/scripts/ |
H A D | colors.py.in | 131 ob.specular_intensity = params["specular_intensity"] 136 bg_mat.specular_intensity = params["specular_intensity_bg"]
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H A D | glass_slider.py.in | 115 material_object1.specular_intensity = params["specular_intensity"] 122 material_object2.specular_intensity = params["specular_intensity_bg"]
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H A D | explode.py.in | 183 'specular_intensity': 0.5, 219 TextMaterial.specular_intensity = params["specular_intensity"]
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H A D | zoom_clapboard.py.in | 117 material_object.specular_intensity = params["specular_intensity"]
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H A D | slide_left_to_right.py.in | 117 material_object.specular_intensity = params["specular_intensity"]
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H A D | rotate_360.py.in | 117 material_object.specular_intensity = params["specular_intensity"]
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H A D | blinds.py.in | 127 material_object.specular_intensity = params["specular_intensity"]
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H A D | fly_by_1.py.in | 118 material_object.specular_intensity = params["specular_intensity"]
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H A D | blur.py.in | 118 material_object.specular_intensity = params["specular_intensity"]
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H A D | fly_by_two_titles.py.in | 127 material_object.specular_intensity = params["specular_intensity"]
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H A D | wireframe_text.py.in | 119 material_object.specular_intensity = params["specular_intensity"]
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H A D | earth.py.in | 324 ob.specular_intensity = params["specular_intensity"]
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/dports/math/R-cran-igraph/igraph/src/simpleraytracer/ |
H A D | RayTracer.cpp | 200 double specular_intensity = dot_product/(n - n*dot_product+ dot_product); in Specular() local 201 return unit_limiter(specular_intensity*pLight->Intensity()); in Specular()
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/dports/graphics/blender/blender-2.91.0/release/scripts/addons/render_povray/ |
H A D | shading.py | 126 tabWrite("phong %.3g\n" % (material.pov.specular_intensity)) 132 tabWrite("specular %.3g\n" % (material.pov.specular_intensity * 138 tabWrite("phong %.3g\n" % (material.pov.specular_intensity * 2.0)) 145 tabWrite("specular %.3g\n" % (material.pov.specular_intensity / 164 tabWrite("specular %.3g\n" % (material.pov.specular_intensity * 170 tabWrite("phong %.3g\n" % (material.pov.specular_intensity * 2.0)) 177 tabWrite("specular %.3g\n" % (material.pov.specular_intensity / 188 …tabWrite("specular %.3g\n" % ((material.pov.specular_intensity*material.pov.specular_color.v)*(255…
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/dports/misc/morse/morse-1.4-154-g53f9eaa8/src/morse/sensors/ |
H A D | laserscanner.py | 373 return mat.specular_intensity
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/dports/misc/morse/morse-1.4-154-g53f9eaa8/tools/terrain/ |
H A D | blend_dtm.py | 213 ground.active_material.specular_intensity = 0
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/dports/graphics/blender/blender-2.91.0/release/scripts/modules/bpy_extras/ |
H A D | node_shader_utils.py | 299 return self.material.specular_intensity 305 self.material.specular_intensity = value
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/dports/graphics/blender/blender-2.91.0/release/scripts/addons/io_scene_x3d/ |
H A D | export_x3d.py | 969 shininess = material.specular_intensity 970 …specColor = tuple((c + 0.001) / (1.25 / (material.specular_intensity + 0.001)) for c in material.s…
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/dports/science/jmol/jmol-14.32.7/src/org/jmol/adapter/readers/pymol/ |
H A D | PyMOL.java | 717 final static int specular_intensity = 310; field in PyMOL
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/dports/graphics/blender/blender-2.91.0/release/scripts/addons/ |
H A D | io_import_images_as_planes.py | 977 material.specular_intensity = 0
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